Stuck Trying to Fit/Simulate Cloth - What would you do?

I've used Poser for two decades, but only for stills--never for animation. Recently I've started using Poser to make short animations with rewarding success, but simulating and dealing with clothing is so unreal and I have experimented with nigh on everything recognizable, and no matter what, each article is just as disagreeable with my morphs as the last, especially dresses. I'm using Poser 11.

- I'm using my old V4 base morphed to look like Anna Williams from Tekken 2

- Cloth sims for Fitting Room and Clothfiy yield cloth which clips through my model or straps hovering over the neck with no remedy in sight. I have experimented with parameters from weight painting to sliders but the cloth will not adhere suitably or just break apart and sail right off the figure.

- I want to try again in DAZ but when I copy every morph parameter over to a loaded V4 in DAZ, the character model doesn't look the same. The skin texture I have looks awful and discolored in DAZ as opposed to Poser and I don't know how to fix it without, I assume, extensively editing the texture in Photoshop

- I'm quite angry when it comes to purchasing material like clothing because, not only am I poor, but even when compatibility is listed, there is no indication on how 'usable' the clothing is regarding morphing, fitting, and propping for cloth simulation. Items that cannot fit my needs waste both time and $$$

How can this project be salvaged? Is there a way to get my Poser model, rigged and all with an adjustable face, into DAZ where she can be dressed, manipulated, and animated there (needs to have movable limbs, movable face for speaking, etc.). Is there a better way to tackle the clothing issue to where my clothes will parent properly to my figure, wont break down like tissue paper, or clip through my character when animating in Poser? I would like to keep the kind of look you see in the completed render below. The "old photorealistic look" is verymuch the target of this project. 

 

 

Comments

  • Hermit CrabHermit Crab Posts: 874

    With two decades of use behind you, you know more about Poser than I do.  What I see in your 'failed cloth sim' is a complex, seated pose at frame 30.

    Did you begin the sim at frame 1 with the figure standing in a T-pose and the dress more or less fitted?  How many drape frames did you specify?

    When I carry out cloth sims, I generally begin with a t-pose and try to fit the clothing to it by scaling the cloth a little or moving the figure's arms into the sleeves, etc.  In the sim settings I specify 10 to twenty drape frames.

    Even if there is poke-through to begin, these drape frames generally allow the collision effect of the sim to work so that the cloth fills out around the body before the body starts to move into the pose I want by the end of the sim.

    In the off-chance that you haven't tried that, perhaps you could see how each clothing item drapes on the figure (in the cloth room) by just keeping to the starting t-pose initially.

    The seated figure you showed has moved very much from a t-pose in only thirty frames.  I presume the sofa moved into position as a further colision object?

    Just as a quick experiment before replying here, I draped a La Femme garment onto Roxie over thirty frames, with 15 drape frames.  The chair moved during the sim to collide with the clothing as the figure moved into a seated pose.  I didn't tick th sim setting to begin from a t-pose but that is where I started from.

    I realize that I have only come up with a still image going from t-pose to a seated pose but more poses can be added over (many more frames) to create short animations.  (wind forces can also be added).

  • Hermit CrabHermit Crab Posts: 874

    Just to add an image of frame 1 which is when the sim proper begins after the drape frames have done their stuff.

    Apologies if all this is well-known to you. 

    I use DAZ Studio very little but I'm sure the texture problem must be able to be solved.  V4 looked OK to me when the setup was for 3dlight (Not sure of spelling) but IRAY is a different matter.

    Good luck... 

  • Hermit CrabHermit Crab Posts: 874

    I addaed the wrong image...

    Frame 1.png
    919 x 771 - 259K
  • Hermit CrabHermit Crab Posts: 874

    It's far to late for me.  Now my original (frame 30 image has gone!

    I'll try to upload it!

    Roxie.png
    1362 x 771 - 346K
  • DeeceyDeecey Posts: 167
    edited June 29

    This only deals with getting the clothing to fit your character in its default pose. Hermit Crab has already given tips for simulation.

    For the fitting, the best thing to do is combine all those individual morphs into one single dial in V4, and then spawn that morph into the clothing. Here's a step by step:

    1. Save your project before you continue. Then, with all your individual character morphs dialed in, and the figure in its DEFAULT ZERO POSE, choose Figure > Spawn Full Body Morph.

    2. Assign a name to your character. In my example I named her Big Bella. 

    3. After you name the character, verify that the morph appears in the BODY actor under the name you assigned. Then choose Figure > Zero Figure. NOTE, this will set all of the individual morphs to zero (which is what you want to do). So if you haven't previously saved the project do so before you zero it out.

    4. Dial the individual "Big Bella" morph to 1. It should look exactly the same as the individual morphs you had dialed in, but now it's only one morph! Easy!

    5. Conform your clothing to the character. This should be the base, unmorphed version from the library that fits default V4. Just drag and drop from library to conform to your figure.

    6. With the clothing selected, choose Figure > Copy Morph From. Select V4 if it isn't automatically selected.

    7. Deselect ALL MORPHS in the dialog, and then make sure ONLY your "Big Bella" (or whatever you want to name it) is selected. Then choose OK to copy that morph to the clothing.

    8. With the clothing selected, dial the "Big Bella" morph to 1. It SHOULD fit, for the most part.

    9. If you need to touch up the morph some, go to the Parameters Palette, and click the right arrow next to your "Big Bella" morph in the clothing. Choose Edit Morph.

    10. Use the Fitting Tools (not the fitting room) to touch the morphs up.  

    11. With the BODY actor of the clothing selected, switch to the Properties tab. There will be a section called "When conforming." Check all the options. The "include morphs" option, especially, will cause the clothing to automatically follow whatever you have your "Big Bella" morph set to.  

    12. Save your outfit to the library for future use. It's usually a good idea to save the clothing with all morphs turned off (set to zero).

    Video link below (no sound)

    https://www.dropbox.com/scl/fi/uyhaiuas2oo4le7557gyo/Character-Clothing-Morph.mp4?rlkey=09pmo7vxz8d5nys0srokst0ce&st=pleeitsh&dl=0

    Post edited by Deecey on
  • DeeceyDeecey Posts: 167

    Oh yeah. You should probably also save the character with the "Big Bella" morph in it to the library also.

  • Hermit CrabHermit Crab Posts: 874

    Hi, Deecey.

    Your description above of fitting/morphing clothes before attempting a simulation takes my knowledge of what Poser can do up a few notches!

    I do like Poser - above all for the cloth room but there is much more I'm not familiar with.  I mentioned wind effects above but need to experiment more with those.

    Something I very much appreciate about Poser is the excellent documentation.  When I get a chance I'll print out the chapters on animation and study them some nice morning with a few coffees.  The key-frame window baffles me!

    Thanks from me for the info you gave above. 

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