Is there a way to hide/remove completely nipples/navels for G9?

Is there a way to hide/remove completely nipples/navels for G9?

I have Sickleyields Bodypiercing product which says it contains:

  • Remove Daz Navel Morph
  • Remove Daz Nipple Morphs

But they don't get rid of the graft, just morphs. Do I need to edit the skin texture? Is there some other product?

G9 only, please.

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,441

    What are you wanting to get rid of? The mesh, without morphs applied, is flat. If you are finding unwanted details with characters applied make sure the nipple or (more commonly) navel shapesare not made sub-componets of the shape (click the gear icon on the slider and check the Controllers - for the navel/nipple - or Sub-components - for the character - tab) and unlink them (delete the ERC link in the proeprty Hierarchy) if they are.

  • barbultbarbult Posts: 26,292

    The base Daz G9 characters do not come with nipple or navel grafts. They only have morphs, so you must have applied some other product to get navel or nipple grafts. Maybe that product has presets to remove the grafts. 

  • jmucchiellojmucchiello Posts: 694

    barbult said:

    The base Daz G9 characters do not come with nipple or navel grafts. They only have morphs, so you must have applied some other product to get navel or nipple grafts. Maybe that product has presets to remove the grafts. 

    To answer Richard's question first. I want them to not exist at all in any way, shape, or form. No areola coloring, no raised areola or texture details. No nipple peaks or navel valleys. A completely smooth skin surface across the orb of the breasts and the abdomen surface. If this involves removing morphs or grafts or sacrificing a chicken I want to know how to accomplish the stated goal on any G9 figures. If I have to remove the "default morphs" how do I do that? 

    I only said grafts in the first post because I assumed they worked like genitalia, which I'm also escewing. And that's easy because they're grafts.

    Also of note: I don't want every G9 figure to be missing these things. Only a select few. So any solution that involves deleting files from the daz library is not a solution. This has to be something I can just select a figure in the scene panel, merge one (or more) scripts or other DUF files into the scene, and that specific one figure is properly modified as specified above and no other figure is modified at all.

    Thanks in advance.

  • jmucchiellojmucchiello Posts: 694

    Okay, a quick internet search revealed the secrets of removing a morph. But I couldn't find an answer to what morphs to remove. And my library has a bunch of navel morphs. When I delete them all, the spot where the navel should be bumps out. Either I delete one I shouldn't have, or the default is a bump there. How do I figure out what was the specific morph to remove? Because all the morphs were set to their default values. The default values create a G9 figure with an inney navel. I need to remove that one, but not leave behind a bump in that morph's place. Any assistance appreciated. Thanks.

  • Richard HaseltineRichard Haseltine Posts: 108,441

    Is this with a character applied? If you are needing to customise an existing character then you ar at the emrcy of the maker, to an extent - f there is a baked iin navel or nipple effect then you can remove base vertiices but not HD vertices, which I suspect is what is giving you a bumped out navel relic. If theer isn't a texture without areolae or sahdows in what would be the depth of the navel then your optrions are limied (one would be to create a Geometry Shell and apply the materials to it, but use the tiling options to shift the maps so that there is plain skin over the nipple and navel areas and use a soft-edged mask to fade the transition).

  • ElorElor Posts: 3,292
    edited June 2025

    jmucchiello said:

    Because all the morphs were set to their default values. The default values create a G9 figure with an inney navel. I need to remove that one, but not leave behind a bump in that morph's place. Any assistance appreciated. Thanks.

    A screenshot would help seeing the problem with the navel (in smooth shaded mode to be safe regarding the forum rules) because setting Navel HD to 0 should simply remove the navel active by default on G9 and should not create a bump either on the character or the clothes that character is wearing.

    As for the textures, they are exceptions but teen or young adult characters by Daz usually don't have any nipples painted on their torso so if as an example you want to use Olympia 9 skin, you can use Olympia 9 Young Adult's skin instead.

    Post edited by Elor on
  • jmucchiellojmucchiello Posts: 694

    I made another post between Richard's and Elor's post. I don't know why it isn't here.

    I managed to smooth the bump with the geometry editor in smooth mode.

    @Richard, the figure is a default G9 with along with some geometry shells, these assets applied:

    Shape: ....\People\Genesis 9\Characters\Cherubit\CHB Fiona\CHB Fiona !A Apply.duf

    Shape: ....\People\Genesis 9\Characters\Cherubit\CHB Fiona\CHB Fiona Head A Apply.duf

    H Mat: ....\People\Genesis 9\Materials\RawArt\RawSkins\RawSkins Female MAT.duf

    I used GIMP to edit copies of all the rawskin female body texture files and removed the darkened areas from the copies. Then applied them to the body of the figure.

    @Elor, Removing the nipple morphs worked just fine. Aside from the color, there were no mesh issues with removing the nipples.

    Setting Navel HD to 0 (or deleting the morph entirely) pushed the navel forward, presumable for an "outey" navel. As I've fixed the bump I don't have an image with in wire view. If the image works (this is a navel regardless of what it might look like), it includes a geoshell changing the coloring of the texture.

  • felisfelis Posts: 5,875

    If a character have navel as part of the overall morph, you can only remove it by doing a reverse morph (or change with Geometry editor or dFormer, which creates changes, but without saving them).

    And even so, it might be hard, as it will be an HD morph, and you can only adjust the base mesh.

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