Any way to transfer the auto-rigging results onto the actual bone properties?
Hi,
I am working on some custom facial expression morphs and I've been using the Adjust Rigging to Shape feature to position the bones to match the morphs.
This works however what I really need is to be able to apply the new bone position values onto the actual bone properties because this is the only way they can be exported as an FBX animation using things like the DazToMaya bridge.
Does anyone know of a amethod for achieving this?

Thanks

Comments
You could ues right-click>ERC Freeze on the links in the Property Hierarchy, but of course you would have to handle each expression separately.
I dont think he's asking how to do standard ERC linking of the adjusted rigging to the morph. I think he wants the bone translations to be on the properties, according to the screenshot.
@ OP,if you are doing this for DTH, can you instead use Houdini to adjust the rigging - i thought you had a way of doing this via alembic?
Possibly can use Diffeomorphic/Blender as an intermediate, if the output from Blender is to your specifications.
Thanks for the reply and yes, this is what I'm wanting to achieve.
I could do it in Houdini but that doesn't really help anything as ideally the correct bone transforms need to be applied at the source, before the Fbx and Alembic are generated.
It's not a huge deal as the process will work anyway for the most part, but it would be much better if we could export accurate bone transforms out of Daz Studio.
I'll keep playing around with it.