GPU Driver: DS 4.9 and GeForce GTX 1650

greetings, guys..
i'm currently setting up my new computer, and i need some insights about continuing where i left off from Daz 2 years ago..
so i'm planning to use Daz Studio 4.9 again (since that is tested already), plus whatever DS Beta is available right now..
is there anyone here who is still using DS 4.9, who can recommend me a NVIDIA driver which is proven to work with a GTX 1650 graphics card..
i tried using an updated driver before my previous computer broke, but the GPU was completely being ignored in rendering...

additionally, here are the other specs of my current computer:
- Intel i3-12100F CPU (4 cores/8 threads)
- GeForce GTX 1650
- 2x16 GB RAM
- Windows 11

any recommendations are welcome, especially those which are proven to be working well..
hopefully there's a driver out there which works well with my kind of GPU and on both DS 4.9 and any latest Daz Beta..
i hope to hear from you, guys...

Comments

  • Unfortunately, version 4.9 doesn't have RTX  support in Iray, so there's no driver that's going to make the card work.

    You'd need to update to at least 4.12.0.3

    I will warn you, even if you get a newer version of studio, that card may not work for rendering, as it only has 4GB of vram.

     

     

  • contedesfeescontedesfees Posts: 299

    I recommend upgrading both DAZ Studio and your graphics card. An entry-level RTX Nvidia isn't too expensive and the latest DS is free.

  • nonesuch00nonesuch00 Posts: 18,714

    The RTX 1650 doesn't do raytracing, it has no hardware to do raytracing, so no GPU iRay, only CPU iRay. 

  • Richard HaseltineRichard Haseltine Posts: 107,941

    nonesuch00 said:

    The RTX 1650 doesn't do raytracing, it has no hardware to do raytracing, so no GPU iRay, only CPU iRay. 

    It may well drop out due to memory, but non-RTX cards can be used for rendering - the RTX features are emulated, so that increases the memory load compared to a native RTX device. It is true that pre-RTX generations are not likely to be supported for much longer, even where they have enough memory, but we are not at that point yet.

  • nonesuch00nonesuch00 Posts: 18,714

    Richard Haseltine said:

    nonesuch00 said:

    The RTX 1650 doesn't do raytracing, it has no hardware to do raytracing, so no GPU iRay, only CPU iRay. 

    It may well drop out due to memory, but non-RTX cards can be used for rendering - the RTX features are emulated, so that increases the memory load compared to a native RTX device. It is true that pre-RTX generations are not likely to be supported for much longer, even where they have enough memory, but we are not at that point yet.

    Oh, OK. Thanks. I can use my old laptop then.

  • thank you for all your inputs, everyone..
    sorry for the late reply..
    i'm stuck with my GTX 1650 for now, that's why i decided to find a way to still make Iray rendering work for me..
    and here's the result for now:

    - GeForce GTX 1650
    - Windows 11
    - Daz Studio 4.9
    - NVIDIA Studio Driver - 528.49 and 537.58
    - GPU rendering not supported for both drivers

    the key problem is the OS, since older drivers (those that support Iray rendering for lower end GPUs) are no longer compatible to it..
    i had used both 388.13 and 388.71 with my GT 730 before, that's why i'm aware that non-RTX can indeed perform Iray rendering for light scenes..
    but once stuck with Windows 11, then a user only has the later driver versions as his options...

    and so i decided to install Daz Studio 4.24 Beta..
    the Iray there doesn't work on 528.49, but it does on 537.58..
    for now, i haven't done any actual rendering yet, and i've only tested single characters so far (Genesis 3 at max)..
    and my GTX 1650 is working properly during program initialization, as well as for Iray preview (doing its own iterations together with my CPU)..
    i hope this helps those who have the same case as mine..
    i'll also provide updates in the future, once i've done renders for both light and heavy scenes...

     

  • greetings again, everyone..
    so here are some updates based on my recent test renders, debunking some claims regarding low-end GPUs...

    here's my current computer system:
    - Intel i3-12100F (4 cores/8 threads)
    - MSI GeForce GTX 1650 (896 CUDA cores)
    - NVIDIA Studio Driver 537.58
    - 2x16 GB RAM
    - Windows 11

    here's my current Daz software and render settings:
    - Daz Studio 4.24 Beta
    - Iray Render utilizing both GPU and CPU
    - Max Samples - 5000
    - Max Time - 7200 seconds
    - Rendering Quality Enable - On
    - Rendering Quality - 1
    - Rendering Converged Ratio - 95%

    i'm basically using the same render settings which i utilize during my Daz 4.9 days, with a GT 730 GPU..
    kindly note that this is for still images only..
    and here are some before (using 4.9) and after (using 4.24) results:
    - Victoria 4 with a blank background - 00:14:24 ---> 00:00:48
    - Victoria 7 + 2 G2M + Outdoor Lounge (outdoor, full background) - below 70% after 02:00:00 ---> 00:19:37
    - Victoria 7 + G2M + Classroom (indoor, full background) - below 10% after 02:00:00 ---> 00:49:40

    i must say that the developments in Daz Studio and the NVIDIA Driver are both impressive..
    i'm very thankful that they are not leaving behind the non-RTX GPUs in their improvements..
    from a 2-hour renderer before, now i can finish things in less than an hour..
    and so there is still hope for low-end GPU users like me...

    as for Genesis 8..?
    since their generation have larger textures, a single character with some costumes and no background can force the render to fall back to CPU only...

    as an additional tip, it is always better to render when starting with less GPU memory in use, at least 10% for my GTX 1650 (but it depends on the scene)..
    you can always let it start fresh by closing all apps, check the GPU load in the Task Manager, and just open or reopen Daz when the memory load lowers and stabilizes..
    hopefully this can provide help to those who have the same situation as me...

  • DrunkMonkeyProductionsDrunkMonkeyProductions Posts: 1,152
    edited June 26

    zetsu6040_069bdd73da said:

    greetings again, everyone..
    so here are some updates based on my recent test renders, debunking some claims regarding low-end GPUs...

    For the most part, the only claim any of us will make, is that the card may not be used due to the low vram.

    If a user is particularly judicious it is possible to render within 4GB of vram, thought the scenes are going to be rather simple.

    i'm basically using the same render settings which i utilize during my Daz 4.9 days, with a GT 730 GPU..
    kindly note that this is for still images only..
    and here are some before (using 4.9) and after (using 4.24) results:
    - Victoria 4 with a blank background - 00:14:24 ---> 00:00:48
    - Victoria 7 + 2 G2M + Outdoor Lounge (outdoor, full background) - below 70% after 02:00:00 ---> 00:19:37
    - Victoria 7 + G2M + Classroom (indoor, full background) - below 10% after 02:00:00 ---> 00:49:40

    i must say that the developments in Daz Studio and the NVIDIA Driver are both impressive..
    i'm very thankful that they are not leaving behind the non-RTX GPUs in their improvements..
    from a 2-hour renderer before, now i can finish things in less than an hour..
    and so there is still hope for low-end GPU users like me...

    You seem to have a bit of a misunderstanding here. The difference in render times isn't due to iray advancelements, it's the difference between CPU and GPU rendering.

    Your gt730 was probably never used for rendering, due to only having 1 or 2GB of vram, depending on model. 

    Version 4.9 of studio doesn't support Turing based gpus, RTX 20xx and GTX 16xx, as such, it's not using the gpu for rendering.

     

    I'd hold off on that thanks, as it's all but confirmed that nvidia is going to drop support for non-rtx cards, at least maxwell, pascal and volta, as they aren't supported in the latest CUDA version.

    Not sure when it will happen though, as no hard dates have been released, that i'm aware of.

     

    as for Genesis 8..?
    since their generation have larger textures, a single character with some costumes and no background can force the render to fall back to CPU only...

    This isn't accurate at all. 

    Geneis 8 uses the same size textures that we've been using since at least the Gen4(victoria4, etc) days. Which means basically any resolution, but the most common is 4k(at least 4000x4000).

    if you check the textures used on the Victoria 7 or G2M you used in your tests, you'll find they're using 4k textures.

     

    What most people don't understand, is that character presets can vary wildly in the amount of vram they're going to use at render time, and generation doesn't really matter.

    This is, in part, due to texture size being used, but it's also the number of textures used and the channels they're in, the various shader settings, render sub-d, geografts, geoshells, etc.

    Victoria 8 uses more vram than Victoria 7, but, at least in my testing, it's only about 18MB(822 and 840 respectively).

    Where as Aibel for G3f, uses more Vram than Debbie for g8f, at 852MB and 556MB respectivly

    And they're all using 4k textures.

     

    There's a bunch of ways to reduce vram usage, but i'm not going down that rabbit hole.

     

     

    Post edited by DrunkMonkeyProductions on
  • mathiasdeckmanmathiasdeckman Posts: 113

    There are a few things that need correcting on this thread...

    Unfortunately, version 4.9 doesn't have RTX  support in Iray, so there's no driver that's going to make the card work.

    You'd need to update to at least 4.12.0.3

    I will warn you, even if you get a newer version of studio, that card may not work for rendering, as it only has 4GB of vram.

    'RTX' support has nothing to do with iRay rendering. While the RTX series cards do ray tracing in real time, still image rendering can be done on any CUDA enabled card or CPU.  And just to make sure this is clear, AMD cards will NOT render iRay.

    I ran iRay rendering via Daz studio on a GTX 650 Ti with 2 GB of VRAM.  I had to be very careful about what I rendered because it easily exceeded the VRAM limit. I also was just starting out here.

    The RTX 1650 doesn't do raytracing, it has no hardware to do raytracing, so no GPU iRay, only CPU iRay. 

    Completely incorrect. I ran Daz Studio 4.10 on an FX-8350 system that had a GTX 650 Ti and rendered with no problems- as long as I did not exceed it's 2 GB VRAM limit. and the 1650 is not an RTX card. It's a GTX card. The RTX acronym was started in the 2000 series. 

     

    To the OP: only use the GPU in render. Only have CPU fallback enabled, because the difference in rendering speed between a CPU and GPU for iRay rendering is so astounding, it's literally night and day. What may take the CPU all day to render out, will take the GPU literally minutes.  I've literally rendered a scene on an FX-8350 with 1 G3M and clothing and waited for 8 hours.  When I managed to get it on the GTX 650 Ti, it took maybe 30 minutes for better quality.  I then switched to a GTX 1080 with 4.10 and 4.11 and the difference compared to the 650 was night and day.

    I strongly recommend saving up for at least an RTX 3060 12 GB model, or even go up to an RTX 4060 Ti 16 GB model. Do note, you should also take a look at what your Power supply wattage is- all of these cards i've mentioned, aside from the 650, use more than 150 watts of power. 

     

    I've also run Daz Studio versions 4.11, 4.12, 4.15, 4.21 & 4.22 briefly, 4.23 for a bit and I'm on 4.24 and I've used the alpha 6.25.  So far, 4.15 has been the best and supported from the GTX 1080 to the RTX 4060.  I've used 4.24 with all my cards and it handles everything well.

    I would also try to increase your system RAM to more than 32 GB.

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