SpectreLight Material-Based Ghost Light

A simple material based "ghost" light prop with the "Create Advanced Iray Node Properties" script already built into it, enabling the "Iray Visible to Primary Rays" and "Iray Ghost Light Factor" properties - these are not enabled by default on any object. This allows you to place lights anywhere in the scene you want, even directly in camera view, without them actually rendering in the final output. See readme for more info.
NB: this isn't something you can't do yourself but it's a big enough nuisance to prepare when you actually do want one that it's nice to have something already set up.
Download: ShareCG
Download: Google Drive


Post edited by Squishy on


Comments
Thank you, I can always use help with iray lights.
If you have any questions about how to use these or some examples I will be keeping an eye on the thread for a while, feel free
A user comment on Renderosity pointed out a mistake in the directory structure, which should be fixed if you re-download (links remain the same)
oh cool, ShareCG is getting closed down, how about that
LOL ya so that leaves only deviant art and renderosity for links and just grabbed the fix version.
Somehow I didn't ever upload the corrected directory structure, but it should be fixed for reals now