How to use face transfer head with MDL body?

lemuallemual Posts: 0

I started with Victoria 8 body and applied face transfer along with FTS fix. This changes all the textures on the body and it looks very flat and bad. I think it creates everything as RSL? I thought of just going in and changing the surfaces of the body back to Victoria 8 ones, but the drop down doesn't list the ones that were in use before the application of face transfer. MDL options can also no longer be found in smart content -> materials.

I thought of using File->Save As->Shaping Preset to save just the face tranfer head, then double-clicking what I saved while having a standard Victoria 8 loaded, but the resulting head looks nothing like the source head. I do want to try and blend in the face transfer textures as well, which wouldn't happen loading a shaping preset I guess.

How can I get this to work? Convert the face transfer textures to MDL? How? And then how do I enable the ability to choose MDL options from smart content materials?

Comments

  • GordigGordig Posts: 10,605

    Select the figure in the Scene pane, select all surfaces in the Surfaces pane, apply Iray Uber base from the Default Resources.

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