How to use face transfer head with MDL body?
I started with Victoria 8 body and applied face transfer along with FTS fix. This changes all the textures on the body and it looks very flat and bad. I think it creates everything as RSL? I thought of just going in and changing the surfaces of the body back to Victoria 8 ones, but the drop down doesn't list the ones that were in use before the application of face transfer. MDL options can also no longer be found in smart content -> materials.
I thought of using File->Save As->Shaping Preset to save just the face tranfer head, then double-clicking what I saved while having a standard Victoria 8 loaded, but the resulting head looks nothing like the source head. I do want to try and blend in the face transfer textures as well, which wouldn't happen loading a shaping preset I guess.
How can I get this to work? Convert the face transfer textures to MDL? How? And then how do I enable the ability to choose MDL options from smart content materials?

Comments
Select the figure in the Scene pane, select all surfaces in the Surfaces pane, apply Iray Uber base from the Default Resources.