more....Wacky Modelling ~ In Carrara ~

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Comments

  • wsterdanwsterdan Posts: 3,042

    "58008", ah good ol' calculators, you can always count on them for fun! wink

    Great stuff, thanks for ending my Saturday night with a chuckle!

  • ed3Ded3D Posts: 2,464

    Bunyip02 said:

    Agent Mulder and the X-Files ?

    +  ! 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,014

    I thought it was a Melon Husk

  • wsterdanwsterdan Posts: 3,042

    Quite; I was going to say something about being glad I'm still married to my wife of 39 years, so I don't have an "x", which is good because I hear break-ups are hard...

  • StezzaStezza Posts: 8,734

    me and the missus had our 45th anniversary last Saturday... we still moan and groan but for totally different reasons these days ... angel

  • StezzaStezza Posts: 8,734
    edited June 9

    great to see all your interpretations yes laugh

    something different today on 'Mad Monday'

    I modelled a fun bod from the cube and boned it and added a morph... but then using Co-Pilot in MS Edge I asked it to toon my render.

    Here is the result ..original render and CoPilot imagining surprise

     

    FunBods.png
    800 x 600 - 517K
    FunBods_CoPilot.png
    800 x 800 - 1M
    Post edited by Stezza on
  • wsterdanwsterdan Posts: 3,042

    Fun stuff, a great way to end my weekend. I love seeing what different results people get from tooning their renders, thanks for sharing it.

  • ed3Ded3D Posts: 2,464

    yeah  ,  it is  ~

  • Bunyip02Bunyip02 Posts: 9,227

    ed3D said:

    yeah  ,  it is  ~

    + ! wink

  • therixxtherixx Posts: 226

    wsterdan said:

    Stezza said:

    wsterdan said:

    Ah, Experiment 626! I was wondering where he'd gotten to! First Hawaii, now Australia...

    Incredible work, as always, but it seems like some of the latest characters are even a notch above your normal excellence. Very well done!

    Thanks for your comment, it may be because I've been using @sparrowhawke3d edge falloff shader setting more often in the shaders I create. Also been cranking up the Scene Ambient brightness anywhere between 35 - 50 ... this makes a difference in giving it a more toony effect I feel along with the edge falloff settings.

    That's about all I've done, it's interesting experimenting with sliding sliders and changing values, the hard part is remembering what I set them to laugh

    click image for bigga

    That might be it; some of the recent toon characters have really "popped" a little extra, in my eyes. 

    I agree. With Muttley I already told you that looked even better than your usual -high- standard. same goes for Stitch. Chapeau (hats off).

  • StezzaStezza Posts: 8,734
    edited June 12

    cheers smiley

    seen this on me socials and thought about 'cubit' .... great for when your Runtimes start running amuck

    a modified cube that shoots rubber bullets..... I can feel a 10CC song coming on..... where are you Sgt Baker? laugh

    Rubber Bullets.png
    800 x 600 - 219K
    Post edited by Stezza on
  • wsterdanwsterdan Posts: 3,042

    Great, now I *had* to stop and listen to Rubber Bullets, good memories. Love the song, love the render!

  • StezzaStezza Posts: 8,734

    lol... as did I when I was modelling it ... listening to the Beach Boys now... in memory of 

  • wsterdanwsterdan Posts: 3,042

    Stezza said:

    lol... as did I when I was modelling it ... listening to the Beach Boys now... in memory of 

    Oddly enough, I made a new Beach Boys playlist last week and listened to it for a day or two while working on some 2D characters. It'll be getting a little more play for the next little while, for a few extra good vibrations. 

  • Bunyip02Bunyip02 Posts: 9,227

  • StezzaStezza Posts: 8,734

  • StezzaStezza Posts: 8,734
    edited June 13

    Thought for the day:

    Is it Minute Mouse

    Or

    Minute Mouse

    double cubed, boned and morphed smiley
    which I thought was very courageous of me cool

    Courageous Minute.png
    800 x 600 - 655K
    Post edited by Stezza on
  • wsterdanwsterdan Posts: 3,042

    Exellent, and very courageous of you, you cat!

    They fit in nicely with the Beach Boys timeline... it's like it's the 60s again... 

    Thanks for the memories...

  • ed3Ded3D Posts: 2,464

    more fun than a barrel of monkeys   (:

  • 3Deedlin3Deedlin Posts: 161

    Sans Barrel. laugh

  • StezzaStezza Posts: 8,734
    edited June 17

    so, today was crazy day in the jungle.. angel

     

    wooaaoaoaoaoaooa

    the cube I modelled into a jungle man and a monkey thanks @3deedlin .... here we come....  wink

    also a vine from the line tool .... 

    boned and morphed... 

    after posting this yesterday the internets went down so turned off the computer. Edited today to add the image full size.

    Jungle Man.png
    800 x 600 - 799K
    Post edited by Stezza on
  • Bunyip02Bunyip02 Posts: 9,227

    Cool !!!

  • ed3Ded3D Posts: 2,464

    Bunyip02 said:

    Cool !!!

    +  1   ~ 

  • wsterdanwsterdan Posts: 3,042
    edited June 16

    Wow, crazy *and* wacky! Great job on Donny's hair, and is that Darwin or some random monkey?
    Looks like half of Saturday morning turned out, thanks for sharing!

    Post edited by wsterdan on
  • StezzaStezza Posts: 8,734

    lol... just a random monkey I modelled smiley

    after posting the image yesterday the internets went down and I couldn't edit the post for the bigga image so I turned off the computer and went and watched Mysteries at the Museum. laugh

  • Bunyip02Bunyip02 Posts: 9,227

    Glad you got that monkey off your back !!!

  • ed3Ded3D Posts: 2,464

    Bunyip02 said:

    Glad you got that monkey off your back !!!

    ~  giggl +  giggls 

  • wsterdanwsterdan Posts: 3,042

    Bunyip02 said:

    Glad you got that monkey off your back !!!

    yes laugh

  • 3Deedlin3Deedlin Posts: 161
    I like the cartoon jungle background. Very colorful.
  • HeadwaxHeadwax Posts: 10,385

    Stezza said:

    wsterdan said:

    Ah, Experiment 626! I was wondering where he'd gotten to! First Hawaii, now Australia...

    Incredible work, as always, but it seems like some of the latest characters are even a notch above your normal excellence. Very well done!

    Thanks for your comment, it may be because I've been using @sparrowhawke3d edge falloff shader setting more often in the shaders I create. Also been cranking up the Scene Ambient brightness anywhere between 35 - 50 ... this makes a difference in giving it a more toony effect I feel along with the edge falloff settings.

    That's about all I've done, it's interesting experimenting with sliding sliders and changing values, the hard part is remembering what I set them to laugh

     

    thanks for the hint - great effective effect

    click image for bigga
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