Do you use characters as they come or do you modify?

2»

Comments

  • EthinEthin Posts: 1,295

    "As is"... what's that? lol

    Heck, I don't even use some characters on the base figure they were made for.

  • Griffin AvidGriffin Avid Posts: 3,820
    edited June 2025

    A more interesting version of the question would be something like "What character did you deliberately choose not to modify?"

    That a great question. It's also important to realize when something is right as is and ignore the ego that says 'I MUST do something or else...!"

    I had a crazy painting instructor in college who insisted that we all had to stretch and prime our own canvases, as "real" artists didn't... 

    She was onto something and probably wasn't all that crazy. One of the aspects of being an artist is to understand your tools. What better way than to make them yourself?

    That's why they make their own canvas and mix their own pigments. Art classes also start with making brushes too. 

    --------------

    At any rate, this all descends into a rabbit hole of whoever does more, wins.

    So, mixing morphs and kit-bashing is trumped by making your own characters from scratch, making your own props etc...?

    I think this ends with cavemen painting deer on a cave wall using berry juice.

     

    Post edited by Griffin Avid on
  • kyoto kidkyoto kid Posts: 41,918

    ...if my modelling skills were better than they are (actually infinitely better) I probably would design my characters from scratch. Of course I'd also have to make everything for them from scratch as well.   

    However with all the morphing, shaping and materials resources currently available (as well as the "versatility" of the Genesis concept) I can get pretty darn close to it.

    ...

     

     

  • takezo_3001takezo_3001 Posts: 2,026

    For my characters I like to augment them while still keeping their faces originally recognisable as the character that first attracted me.

    But for the physiques I usually add much more to them unless, it's a physique that uses accurate realism, as many PAs only use stylistic realism, plus too many times, PAs ends up flattening and inaccurately re-shape the glutes which means I have to crack open ZBrush to fix them, but usually the character in question is well crafted, so much so, that it's worth dealing with some inaccuracies!

  • DiscipleDisciple Posts: 164
    edited June 2025

    I fight with textures in scenes with various people.  They take the iRay light so differently.  Person A's skin gives hard edges to shadows, like plaster.  Light shines through person B like candle wax.  Person C has teeth and eyewhites that are radioactive.  Person D needs the translucency channel tinted to avoid looking like a gray corpse next to the others.  Different PA's, different shading approaches.  Mixing and modification are necessities.

    If one of my cast stands alone, an unmodified character can do just fine.  If more than one are related (family, age progression, disfigurement) then I can't modify them enough.  I'm always wishing for one more morph.  In the image are designs for the family members in my concept.  The parents in their younger years are on the left, their offspring on the right.  Only Feng Adelia in the middle is unmodified... in the face, at least.

    [Edited for image.]

    Hallelujah!
    Disciple

    TraversPortrait0101.jpg
    864 x 648 - 167K
    Post edited by Disciple on
Sign In or Register to comment.