Fantasy backpacks/rucksacks

Has anyone created fantasy style backpacks/rucksacks that can open and close and maybe have morphable straps? I have a freebie but that was a modern design.

Comments

  • LeanaLeana Posts: 12,735

    The ones in these sets could work for a fantasy setting and have adjustment morphs, but I'm not sure they open: 

    https://www.daz3d.com/dforce-bally-bounderfoot-for-genesis-8-and-81-males

    https://www.daz3d.com/dforce-doomed-for-genesis-8-males

    https://www.daz3d.com/vagabond-for-genesis-3-females

     

    The plague doctor has a wearable cabinet that opens: https://www.daz3d.com/dforce-plague-doctor-for-genesis-8-male

  • Fae3DFae3D Posts: 2,834

    I don't have Doomed, but I just checked Bally Bounderfoot and Vagabond, and neither backpack opens.  Nothing but fit morphs.

  • MissLeahMissLeah Posts: 198

    I have Doomed and just checked the backpack. It only has a few fit morphs, nothing that opens the pack.

  • felisfelis Posts: 5,721
    edited June 1

    Would this be of interest?

    Backpack_02.jpg
    2400 x 1600 - 601K
    Backpack_03.jpg
    2400 x 1600 - 699K
    Backpack_04.jpg
    2400 x 1600 - 598K
    Post edited by felis on
  • SteveM17SteveM17 Posts: 1,060

    felis said:

    Would this be of interest?

    Looks pretty good.

     

  • felisfelis Posts: 5,721

    Attached is a zip with the backpack.

    After some trial I decided to make the backpack as conforming shouldstraps, and a rigged prop (for the backback itself). So there is 3 conforming shoulderstraps for G8F, G8M and G9. They is saved as wearable presets, so the will load with the backpack parented to the straps. (it is the same backpack for all).

    Textures is very simple. They are greyscale so you can color them to your liking or apply own shaders.

    The lid of the small pocket is curved, so in order to get it open fairly, it has 3 bones, that should be open with the same value. You can do it by selecting all 3 bones in the scene tab, and if you in parameters preference has it set ticked 'Consolidate Properties' and unticked 'Display seperate items' (that is how I have it default) you can open it by just one dial. Else you can just dial them one by one. I could have made a controller but didn't.

    Just be aware that I have not hidden or locked rotations that is not intended used, but there should be limits on those intended used.

    Let me know if issues or questions.

     

     

    zip
    zip
    Backpack.zip
    5M
  • LeanaLeana Posts: 12,735

    That looks great, thanks!

  • ModernWizardModernWizard Posts: 904

    @Felis -- would you be willing to share this more widely on Renderosity or Renderhub or something? It's wonderful, and it fills a need! Thanks so much!

    --MW

  • SteveM17SteveM17 Posts: 1,060
    I haven't had chance to try it yet but look forward to doing so. Thank you very much for what I'm sure will be a much used item by me and others. Very kind of you!
  • felisfelis Posts: 5,721

    ModernWizard said:

    @Felis -- would you be willing to share this more widely on Renderosity or Renderhub or something? It's wonderful, and it fills a need! Thanks so much!

    --MW

    I can upload it to Renderosity. 

  • SteveM17SteveM17 Posts: 1,060

    Just tried this and it works great. I'm suprised no-one's made a series of different shaped opening backpacks and pouches for fantasy characters, considering how many fantasy outfits there are.

    Thank you again for this, much appreciated.

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