Show Us Your Iray Renders. Part IV

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Comments

  • Oso3DOso3D Posts: 15,085

    I've had that problem. Usually what I do is adjust the red-blue coloring.

     

  • RafmerRafmer Posts: 564

    I've had that problem. Usually what I do is adjust the red-blue coloring.

     

    Yeah, I've done that too, it helps a bit but it's not enough to get a real looking lightning. Thanks anyway.

  • Oso3DOso3D Posts: 15,085

    So playing around with stuff in Carrara, finally getting some handle on modeling and UV, then into Daz for Irayfication.

     

    And voila'!

     

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  • simon lewissimon lewis Posts: 10
    edited October 2015

    Finally found some time to iRay my set of Steampunk Fairy figurines. From left to right the base figures are - Toon Amy, Girl 6, Aiko 6, Jazlyn, Keiko 6. Outfits and props are from all over the place...

    It would be interesting to see how they would 3D print.

     

    Looks like only 3 show up in the thumbnail - click for the full image

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    Post edited by simon lewis on
  • SzarkSzark Posts: 10,634

    they would look awesome 3D Printed simon.

  • IvyIvy Posts: 7,165
    jag11 said:

    Lillith

    Nice results :)

  • Simon, those textures converted over really well. I think they all look awesome. All of the metals have a beautiful sheen to them.

  • IvyIvy Posts: 7,165
    edited October 2015

    Another Iray render playig around with some more depth fields , this was stonemasons wintery terrain, with Dark Matters helicopter,  I applied the Iray deffualt shaders too everything  accept I used a HdrI skydome with the sun placed behind the Helicopter. .I got The HDRi Skydome at HDRi Labs.com

    Lens flare is post work layer in photoshop.

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    Post edited by Ivy on
  • ZilvergrafixZilvergrafix Posts: 1,385

    Finally found some time to iRay my set of Steampunk Fairy figurines. From left to right the base figures are - Toon Amy, Girl 6, Aiko 6, Jazlyn, Keiko 6. Outfits and props are from all over the place...

    It would be interesting to see how they would 3D print.

     

    Looks like only 3 show up in the thumbnail - click for the full image

    magnifique character and render design!

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited October 2015

    Oh I forgot post this...I had to crop images due to forum rules...

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    Post edited by Zilvergrafix on
  • SotoSoto Posts: 1,450

    Finally found some time to iRay my set of Steampunk Fairy figurines. From left to right the base figures are - Toon Amy, Girl 6, Aiko 6, Jazlyn, Keiko 6. Outfits and props are from all over the place...

    It would be interesting to see how they would 3D print.

     

    Looks like only 3 show up in the thumbnail - click for the full image

    I would love to have them all!

  • BobvanBobvan Posts: 2,653
    edited October 2015

    Cool everyone. I have seen it mentioned to adjust cornea buldge to 1 for eyes. Is that in character's settings? Does it apply to all generations?

     

    A close up good for all ages :) http://fav.me/d9bzajs

    Post edited by Bobvan on
  • jag11jag11 Posts: 885
    Ivy said:
    jag11 said:

    Lillith

    Nice results :)

    Thanks Ivy.

  • TJohnTJohn Posts: 11,339
    Bobvan said:

    Cool everyone. I have seen it mentioned to adjust cornea buldge to 1 for eyes. Is that in character's settings? Does it apply to all generations?

     

    A close up good for all ages :) http://fav.me/d9bzajs

    In the shaping tab under eyes.

  • BobvanBobvan Posts: 2,653

    Cool thanks Johnny!

  • jag11jag11 Posts: 885

    Oh I forgot post this...I had to crop images due to forum rules...

    Cool!. Which hair was used in 'captura2'? That skin tone goes pretty well with her.

  • ZilvergrafixZilvergrafix Posts: 1,385
    jag11 said:

    Oh I forgot post this...I had to crop images due to forum rules...

    Cool!. Which hair was used in 'captura2'? That skin tone goes pretty well with her.

    the infamous Kozaburo's Long Hair Evolution V1-V3

  • ZilvergrafixZilvergrafix Posts: 1,385

    An exercise of comic using iRay desaturation and bloom effects...take a look, and I hope you know Spanish!... the text is in my native language.

     

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  • kyoto kidkyoto kid Posts: 41,847
    jag11 said:

    Oh I forgot post this...I had to crop images due to forum rules...

    Cool!. Which hair was used in 'captura2'? That skin tone goes pretty well with her.

    the infamous Kozaburo's Long Hair Evolution V1-V3

    ...actually have a character with that hair in a scene I'm currently working on.

  • Ivo ShandorIvo Shandor Posts: 74
    edited October 2015

    I have some new Iray renderrs from converting the Chroft Apartment - Open Plan Living: http://www.daz3d.com/chroft-apartment-open-plan-living

    I am currently working on a way to add just a little bit of dust here and there but it isn't working out like I want it to. If I add too much then it looks filthy or like a rendering mistake. If I add too little then you don't even notice it. I want a bit of dust in the air, some on the floor in the corners, around the legs of the couches, and such. I want it to look like the Roomba couldn't quite get in there to clean it. I am still working on it.

    However these renders have a better, more realistic flooring. I tried to use the bump maps provided for the floor to give it a realistic wood floor but the bump maps weren't just high enough of a resolution to stand up to this high-res of a rendering. So, I am going with an epoxy coated wood flooring which is quite popular now in modern construction since it doesn't scuff up. So, it is supposed to still be shiny but not the mirror finish I had before. I mostly just added Glossy Roughness and Top Coat Roughness to achieve this effect.

    The added props are from various sets but mostly from these:

    http://www.daz3d.com/the-pool-house

    http://www.daz3d.com/comfort-living-room

    http://www.daz3d.com/collective3d-kitchen-counter-stuff

    http://www.daz3d.com/mhe-fruit

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    Post edited by Ivo Shandor on
  • BobvanBobvan Posts: 2,653
    edited October 2015

    Cool I notice that iray just stops at some point no matter what settings I use. This is on both systems. The renders do look complete for the most part. anyhoo *Nudity* http://fav.me/d9bzakw

    Post edited by Bobvan on
  • Joe.CotterJoe.Cotter Posts: 3,362
    edited October 2015
    I am currently working on a way to add just a little bit of dust here and there but it isn't working out like I want it to. If I add too much then it looks filthy or like a rendering mistake. If I add too little then you don't even notice it. I want a bit of dust in the air, some on the floor in the corners, around the legs of the couches, and such. I want it to look like the Roomba couldn't quite get in there to clean it. I am still working on it.

    Nice Pictures. As to the dust in the air, we only normally notice dust in the air when there are godrays present so any dust may just end up looking like fog or an anomaly.

    Post edited by Joe.Cotter on
  • Oso3DOso3D Posts: 15,085
    After many experiments, I find that fog and dust is best skipped unless you are doing something like a foggy scene/lots of godrays/rain. Otherwise, depth cues work better with depth of focus or some postwork for distance. For example, I have a depth camera which provided a great way to create distance haze (make desaturated low contrast copy of image and distance map is mask) Or you could render Material canvas and select distant landscape as hazy, or whatever.
  • In the previous renders that I did, I only had an atmosphere camera turned on for the bedroom render. This time, I remembered to use it for all 3 of the renders. I find that using either the AtmoCam for Iray or just creating your own atmosphere cube/ball, tends to make more realistic lighting even when inside of a small scene.

    By my thinking, it makes sense, because Iray is an accurate light simulation. If you give the air itself some properties, then the simulation will be more accurate. The result, I find, has softer shadows and the atmosphere diffuses the light better like a photographer's screen would in front of a spotlight.

    In these renderings, I am using AtmoCam for Iray: http://www.daz3d.com/atmocam-for-iray, with the settings of white and light fog. The distances here are so low that it doesn't look foggy but you can compare the previous renderings to these new ones to tell that it does affect the lighting. 

    I also have been able to replicate what AtmoCam does using Sickleyeild's tutorial here: 

    AtmoCam just seems to supply a quicker way to just click and get what you want in a few easy steps. I also just keep an atmosphere attached to a single camera. So I can keep moving that camera around and the atmosphere stays just in front of the camera. So, I make all of my cameras that I want without an atmosphere ball just as a normal camera. Then I copy and paste the settings from the camera that I want to render to my camera with the atmosphere ball. Because if you attach an atmosphere ball to all of your cameras, you have to remember to turn the other ones to invisible - 2 atmosphere balls equals double the amount of fog effects.

    The living room render contains my initial experiment into creating ground planes of dust around the sofa legs. I just made a flat plane and gave it an opacity map that I made in a paint program. I fiddled with the texture settings and tried different shades of white/gray and ended up just leaving it alone for now. If you look closely there are subtle rings of gray around each leg on the floor. These are attached to the sofa so it would move with it. I think maybe they need a diffuse map that is a basic noise texture and I might use that as a displacement map as well.

  • Oso3DOso3D Posts: 15,085

    Working on stuff coming up in my webcomic. (shh)

     

     

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  • BobvanBobvan Posts: 2,653

    Cool man

  • L'AdairL'Adair Posts: 9,479

    Working on stuff coming up in my webcomic. (shh)

    That's beautiful. You have such a wonderful imagination, Will!

  • nicsttnicstt Posts: 11,715

    Finally found some time to iRay my set of Steampunk Fairy figurines. From left to right the base figures are - Toon Amy, Girl 6, Aiko 6, Jazlyn, Keiko 6. Outfits and props are from all over the place...

    It would be interesting to see how they would 3D print.

     

    Looks like only 3 show up in the thumbnail - click for the full image

    Beautiful.

  • Here's an animated render. It's a shame there's no motion blur function in Iray. Without motion blur,everything looks strobing

     

    https://www.youtube.com/watch?v=0Rz2jAikVSM

  • Oso3DOso3D Posts: 15,085
    L'Adair said:

    Working on stuff coming up in my webcomic. (shh)

    That's beautiful. You have such a wonderful imagination, Will!

    Aw, thanks.

    When I was a kid I wanted to become a geneticist so I could make weird new creatures. I was disappointed when I found out what geneticists generally do. (Which is, from what I understand, mostly staring at centrifuges for hours or writing up proposals begging for more money)

     

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