Parenting changes scale.

edited July 2020 in The Commons

I'm trying to parent a genesis 8 figure but no matter what I do. Parent in place. Locking the scale. It still changes size. I even opened joint editor and unchecked inherit parent scale. But it still changes size. 

Is there a setting I'm missing?

The thing I'm trying to parent it to has a scale of 500. So when I set it back to 100 I can parent it just fine. 

Post edited by takanuinuva_40f6ab6ae5 on

Comments

  • Silent WinterSilent Winter Posts: 3,891

    ^I don't know if there's a way to stop this, but the easiest fix in your case would be to then scale G8 to 20% (thus then scaled up to 100% via the inherit parent scale that's going on)

  • sberlinssberlins Posts: 128
    edited July 2020

    Don't parent the unscaled item to the scaled item.  Instead parent each of them to a null.  CREATE->NEW NULL

    You can scale them independantly and move them independantly, but moving the null moves every thing parented to it.  So if you have for example, 100% scaled figure and a giant's chair at 500%, position the figure where you would have wanted to just parent it to the chair, but instead create a new null and then parent the 500% chair to the null, and then parent the 100% figure to the null.  Moving the null will move both the chair and figure as if they were parented to each other without affecting the scale of either item.

     

    Edited for clarity

    Post edited by sberlins on
  • sberlins said:

    Don't parent the unscaled item to the scaled item.  Instead parent each of them to a null.  CREATE->NEW NULL

    You can scale them independantly and move them independantly, but moving the null moves every thing parented to it.  So if you have for example, 100% scaled figure and a giant's chair at 500%, position the figure where you would have wanted to just parent it to the chair, but instead create a new null and then parent the 500% chair to the null, and then parent the 100% figure to the null.  Moving the null will move both the chair and figure as if they were parented to each other without affecting the scale of either item.

     

    Edited for clarity

    Thing is the 500 scale item has bones and the genesis 8 needs to be parented to it to move with that bone.

     

    However I found that while the scale changes. After moving and unparenting it. It still stays with the bones movement. So I guess it's just a visual change as the x-y-z movements don't change when parenting.

  • rosselianirosseliani Posts: 508
    edited June 2025

    My method to parent a 100% scaled Prop to a xxx% scaled Figure's hand:

    -Load the Prop.

    -Select the Prop, create a New Group, Option Parent selected Item(s) to New Group, Accept.

    -Select the New Group, create a New Group, Option Parent selected Item(s) to New Group, Accept.

    -Select the New Group(2), parent it to the Figure's hand, Parent in place checked, Accept.

    -Select the Prop (not the groups) and move it to the Figure's hand, pose the hand and Prop.

     

     

    Parent prop to hand.png
    517 x 467 - 709K
    Post edited by rosseliani on
  • HavosHavos Posts: 5,600

    When you parent an item to another item that has been scaled, then DS will automatically change the scaling of the child item so that is original size remains the same. As such locking the child item's size is not what you want to do if you wish for that to remain the same as you change its parent.

  • Peter WadePeter Wade Posts: 1,671

    I usually create a group and add both items to it.

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