Lauryn 9

2

Comments

  • NetherFalconNetherFalcon Posts: 885

    tsroemi said:

    Thanks for the renders everyone, that always helps so much (and they're looking really cool, incidentally - especially Sid's with the deer, the deer comes out SO well of the background!). To me, Lauryn looks like an exact cross of V9 and Death 9 in the face, so since I have both, I don't see why I should be getting her. Body looks just plain weird to me, but then, I'm probably not as much on top of modern body-styling trends as I could be ;-)

    I like it that we now have a G9 centaur though which will be more versatile than the older ones of course, and I can't wait to see what Matt Castle does with it. But I'm probably not getting it right away, I don't need it atm. (Oh sorry, last bit was OT, hope not too much) 

    Her face definitely resembles Death 9.  I think she's worth it because her texture, while similar to Victoria, is very good quality and has several options for freckles.  The centaur stuff is another story altogether. 

  • xyer0xyer0 Posts: 6,332
    edited May 30

    doubledeviant said:

    I think the similarity to Victoria 9 might be a bit overstated in this thread - she looks distinct to me. Perhaps Daz should have made the main promo blonde(-ish) with less or no freckles to avoid calling V9 to mind. That is what the first headshot shows - blonde brows and clear skin - and she looks better there than the main promo.

    Thank you for pointing out her no freckles option. I wondered why my opinion of her skin went from favourable to 'no thank you' while going through the promos, but I wasn't paying enough attention to realise that my first opinion was based on the promo above.

    Thanks @sid for the benchmark promos and for your consistency.

    Post edited by xyer0 on
  • Oso3DOso3D Posts: 15,085

    I was able to use cervitaur with other bases, so shouldn't be a problem.

     

    (I'll post an example when I get a chance)

  • NetherFalconNetherFalcon Posts: 885

    You can use her Cervitaur humanoid form without having Centaur 9. 

  • NetherFalconNetherFalcon Posts: 885
    edited May 30

    And a reminder because it hasn't come up yet, but her Premier only form, Louise, still isn't out yet.

    Post edited by NetherFalcon on
  • 3DSaga3DSaga Posts: 651

    NetherFalcon said:

    And a reminder because it hasn't come up yet, but her Premier only form, Louise, still isn't out yet.

    How does that work again? Do we check just check in DIM to see if it's available?

  • LeanaLeana Posts: 12,757

    3DSaga said:

    NetherFalcon said:

    And a reminder because it hasn't come up yet, but her Premier only form, Louise, still isn't out yet.

    How does that work again? Do we check just check in DIM to see if it's available?

    No, you need to install premier-only content via Connect 

  • 3DSaga3DSaga Posts: 651

    Thanks for the reminder!

  • nonesuch00nonesuch00 Posts: 18,723

    Serene Night said:

    I find the multiple bundles and contents getting to be a bit convuluted and hard to navigate. I feel I have to check too much to make sure I am not already buying one item in another set. 

    This time I missed out on the reduced price toon horse. At any rate, making it easier so we don't repurchase stuff would be great. 

    I've yet to use me Jun Premier Character coupon on Sunday, which toon horse is reduced price? The anime toon horse or the toon horse toon horse? Or I guess using the coupon will negate the discount.

  • Oso3DOso3D Posts: 15,085

    Here is Freja Cervitaur (with extra fur density/randomness because that's how I like it, and with a few minor edits because having a navel bugged me)

    I loaded Lauryn Cervitaur, got a bunch of bug warnings. I had to turn the Lauryn cervitaur body morph (or something like that) to 0% so it stopped trying to adjust presumably some Lauryn element, then applied Freja. (And then made a navel-less map and turned Navel HD to 0)

     

    Freja Cervi.jpg
    1000 x 1500 - 727K
  • doubledeviantdoubledeviant Posts: 1,318

    I've yet to use me Jun Premier Character coupon on Sunday, which toon horse is reduced price? The anime toon horse or the toon horse toon horse? Or I guess using the coupon will negate the discount.

    Toon Horse for Daz Horse 3 is $1.99 when you purchase Centaur 9 FilaToon Add-On Bundle. Don't know how that interacts with the Premier coupon.
  • sidsid Posts: 534

    The fur looks really nice there, Oso3D. I wish there was an option to have it taper off up the human torseo or finish in more of a V shape, rather than that hard horizontial border .

  • Oso3D said:

    Here is Freja Cervitaur (with extra fur density/randomness because that's how I like it, and with a few minor edits because having a navel bugged me)

    I loaded Lauryn Cervitaur, got a bunch of bug warnings. I had to turn the Lauryn cervitaur body morph (or something like that) to 0% so it stopped trying to adjust presumably some Lauryn element, then applied Freja. (And then made a navel-less map and turned Navel HD to 0)

     

    Thanks for all the work, the Freja version looks great. The bugs/warnings sound annoying though. I'm going to hold off on getting Cervitaur for a while.

  • Oso3DOso3D Posts: 15,085

    I misspoke, to be honest... it's not a bug so much as using a preset that uses another figure. 

    I could also have simply started with centaur and applied deer stuff (shape, material, fur), I just figured this would be faster.

     

  • Oso3D said:

    I misspoke, to be honest... it's not a bug so much as using a preset that uses another figure. 

    I could also have simply started with centaur and applied deer stuff (shape, material, fur), I just figured this would be faster.

     

    Ah, now I get it. 

  • nonesuch00nonesuch00 Posts: 18,723

    doubledeviant said:

    nonesuch00 said:

    I've yet to use me Jun Premier Character coupon on Sunday, which toon horse is reduced price? The anime toon horse or the toon horse toon horse? Or I guess using the coupon will negate the discount.

    Toon Horse for Daz Horse 3 is $1.99 when you purchase Centaur 9 FilaToon Add-On Bundle. Don't know how that interacts with the Premier coupon.

     OK, thanks. I already bought that one.

  • Blood-PawWerewolfBlood-PawWerewolf Posts: 333
    edited June 1

    N-RArts said:

    caravelle said:

    Very disappointing that Premier members only get the less interesting of the two new core figures: A Victoria 9 variation, quite nice and with pretty body, but what feels like the 145th white female since the start of Generation 9.

    I'm glad I'm not the only one who noticed

     

    EDIT: The Centaur bundle has been added to the Premier Characters. Thanks, Daz

    annnnd i just spent money on that... i thought it wasn't a bug.... 

    can i get the money back and use the coupon? or is the sale "final"?
     

    Post edited by Blood-PawWerewolf on
  • NudeFanNudeFan Posts: 47

    Before you can't stop glorifying this figure: I have loaded her with anatomical attachments. In the Preview-Mode it looks fine, but if you render it a frame between the both textures appear. If they will not delete my attachment because it's to 'sexy', you can see it or reproduce it on your own computer.

    Lauryn_Gen_02.png
    2048 x 4096 - 3M
  • 3DSaga3DSaga Posts: 651
    edited June 1

    I see what you're refering to in your render, but I dont' have that issue in any of mine with this character. I have had similar issues before with other characters, and it's always been an error on my part. It looks as though there's a difference between the skin mat of the body and that of the gens. Are you sure you've loaded the same translucency and other qualities?

    Post edited by 3DSaga on
  • 3DSaga3DSaga Posts: 651
    edited June 1

    NudeFan said:

    Before you can't stop glorifying this figure: I have loaded her with anatomical attachments. In the Preview-Mode it looks fine, but if you render it a frame between the both textures appear. If they will not delete my attachment because it's to 'sexy', you can see it or reproduce it on your own computer.

    I had posted that I didn't have the problem you're referring to, NudeFan, but now that I've made another render in clearer light, I too see the same result between the gens and the rest of the body.  

    The problem doesn't appear when I use other gen assets. 

    Post edited by 3DSaga on
  • NetherFalconNetherFalcon Posts: 885

    I see the disparity too when I tested it.  Hopefully there's an update soon to fix that.

  • Richard HaseltineRichard Haseltine Posts: 108,056

    Which tool is active? If it is one of the content creation tools, try switching back to a posing tool - things lke Geometry Sculptor turn off GeoGrafting, so the parts that should be hidden by applying the graft remain visible.

  • 3DSaga3DSaga Posts: 651

    Richard Haseltine said:

    Which tool is active? If it is one of the content creation tools, try switching back to a posing tool - things lke Geometry Sculptor turn off GeoGrafting, so the parts that should be hidden by applying the graft remain visible.

    Richard, I'm using the Node Selection tool. I've tried reapplying the textures, but I'm getting the same result. 

  • 3DSaga3DSaga Posts: 651
    edited June 2

    NetherFalcon said:

    I see the disparity too when I tested it.  Hopefully there's an update soon to fix that.

    Should we file a ticket for this? 

    Has the Louise shape for Lauryn been released? I haven't been able to find it.  At first I thought I wouldn't use the Premier only characters, but they are part of what we're paying for. I really like Jill for Julian so I thought I would check out Louise for Lauryn. 

    Post edited by 3DSaga on
  • NudeFanNudeFan Posts: 47

    I already created a ticket for this, but when I think about, how long it takes until they react ...

  • NetherFalconNetherFalcon Posts: 885

    NudeFan said:

    I already created a ticket for this, but when I think about, how long it takes until they react ...

    Unknown how long it could take as they notify whomever worked on the model. 

  • 3DSaga3DSaga Posts: 651

    My guess is they would react to this pretty quickly as it's a nrew DAZ Original character. 

  • NetherFalconNetherFalcon Posts: 885
    edited June 2

    3DSaga said:

    My guess is they would react to this pretty quickly as it's a nrew DAZ Original character. 

    I hope so, too.  Sometimes the issues with other products go unaddressed for a very long time.  But with a new Daz Original the should be sooner rather than later. 

    Her Premier only version, Louise, still isn't available yet.  That's disappointing.

    Post edited by NetherFalcon on
  • markusmaternmarkusmatern Posts: 598
    edited June 3

    NudeFan said:

    Before you can't stop glorifying this figure: I have loaded her with anatomical attachments. In the Preview-Mode it looks fine, but if you render it a frame between the both textures appear. If they will not delete my attachment because it's to 'sexy', you can see it or reproduce it on your own computer.

    The problem arises from colours not being 100% exact the same across the surfaces for the Transmitted Color Iray property.

    You can check it like this:

    1. Activate the Surface Selection Tool
    2. On screen select the Anatomical Elements
    3. Hold the Ctrl(Win) or Cmd(Mac) key and select the Body next to the Anatomical Elements
    4. Open the Surfaces pane and filter for Transmitted
    5. You see something like in the first attachement, the Transmitted Color is considered to be different indicated by <?>
    6. Now select a single one of both the surfaces. You will see 0.95,0.20,0.10 as Transmitted Color in both cases

    How to fix:

    1. Activate the Surface Selection Tool
    2. On screen select the Anatomical Elements
    3. Hold the Ctrl(Win) or Cmd(Mac) key and select the Body next to the Anatomical Elements
    4. Open the Surfaces pane and filter for Transmitted Color
    5. Click on the colour to change it
    6. Make sure Red is 249, Green is 123 and Blue is 90
    7. After the change you should see 0.95,0.20,0.10 as Transmitted Color when both surfaces are selected

    In my case a render in IRAY no longer had the seams.

    You can also check with the legs! Between Legs and Body surfaces there was no seam in the render.

    When you check both Transmitted Color Iray properties by selecting the Body and Leg surfaces simultaneopusly it shows 0.95,0.20,0.10 from the beginning and not <?> like in the case when the anatomical elements are selected.

    Edit:
    After the change I got a seam between body and leg. So just to be sure select all the surfaces with seams between each other and modify all of them as described above.
    So from Anatomical Elements: Genitalia
    From the rest of the figure: Arms, Body, Head and Legs

    Edit 2:

    Fixed keyboard key namings

    NotExactColor.png
    895 x 617 - 91K
    BodyColor.png
    895 x 617 - 91K
    AnatomicalColor.png
    895 x 617 - 91K
    Post edited by markusmatern on
  • 3DSaga3DSaga Posts: 651

    Markusmatern, thank you for these detailed instructions!

    One quick question, what is the "STRG" key?

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