Strand-Based Hair Edit Please

RexRedRexRed Posts: 1,493
edited May 27 in Product Suggestions

Strand-Based Hair Edit Please

It would be REALLY nice to be able to load any strand-based hair into the Daz Strand-Based Hair Editor from any artist and be able to modify it there. Then save it and be able to use it on any figure and it would still retain its main original properties DForce, autoifit...

i.e. shorten, lengthen, cut, comb, add strands...

Post edited by RexRed on

Comments

  • nemesis10nemesis10 Posts: 3,755

    I wouldn't hold your breath:

    1. Companies tend to be proprietary about technolgies that differentiate their product from their competitors so it would be tricky to tell Daz3d to throw away any money and man hours  they spent on research to the Poser people for example.
    2. Strand-Based hair utilizes a variety of technologies created on a variety of platforms so that means you have to figure out how to do for every single one of them; you may notice that not all strand hair is simulatable for example.
    3. We don't know how editable the hair is by the time that it is released as a product so it might be required that each product come with an editable lower resolution version which won't be too popular with vendors who like to be paid for extra work and extra product
    4. The current system allows for a little built in copyright protection so vendors might have to figure out if someone call sell an edited version of their ip.

    I don't see it happening.

  • LeanaLeana Posts: 12,735

    Most strand-based hair available in the store has been converted to dForce Hair, and AFAIK once that's done it's not editable as strand-based hair anymore.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,000

    I am not sure there is any editable Standbased hair available at all sadly

    I would love some starter grooms

  • GordigGordig Posts: 10,597

    Leana said:

    Most strand-based hair available in the store has been converted to dForce Hair, and AFAIK once that's done it's not editable as strand-based hair anymore.

    Once exported to another program, "dForce" hair is fully editable. I don't know everything that's involved in the process of making something dForce hair, but I suspect the inability to edit it is a choice.

  • LeanaLeana Posts: 12,735

    Gordig said:

    Leana said:

    Most strand-based hair available in the store has been converted to dForce Hair, and AFAIK once that's done it's not editable as strand-based hair anymore.

    Once exported to another program, "dForce" hair is fully editable. I don't know everything that's involved in the process of making something dForce hair, but I suspect the inability to edit it is a choice.

    Yes but once exported it's not dForce hair anymore, it's "whatever kind of hair the other program uses" wink

    I'm not a PA so I've never used the conversion tool, but my guess is that the conversion somehow "freezes" the hair into something it can apply the dForce properties to, hence why it's not editable anymore.

  • UncannyValetUncannyValet Posts: 264
    edited May 27

    Leana said:

    Gordig said:

    Leana said:

    Most strand-based hair available in the store has been converted to dForce Hair, and AFAIK once that's done it's not editable as strand-based hair anymore.

    Once exported to another program, "dForce" hair is fully editable. I don't know everything that's involved in the process of making something dForce hair, but I suspect the inability to edit it is a choice.

    Yes but once exported it's not dForce hair anymore, it's "whatever kind of hair the other program uses" wink

    I'm not a PA so I've never used the conversion tool, but my guess is that the conversion somehow "freezes" the hair into something it can apply the dForce properties to, hence why it's not editable anymore.

    Maybe worth bearing in mind that this is a product suggestion thread. The OP is not asking Daz/PAs to cure an incurable illness, they are simply making a product suggestion for more user controls, which other software have implemented.  The fact that these controls are exposed to users in other software suggest they are not impossible to implement but of course may be infeasible for Daz if they have limited development resources to spend on this.

    At the moment the SBH Editor has one big limitation which is that it only generates hair guides at vertices on the haircaps.  For example, in the SBH Editor, you ostensibly cant have a guide strand anywhere you want on the mesh surface, it is only at the vertex positions, which is not a limitation of other grooming software like Blender and XGen.  Im pretty sure the dForce Hair Modifier does not have that limitation either.  So I see that as a potential issue with the SBH Editor that they would need to work around were they to allow people to import any random dForce SBH guides in the SBH Editor.

    Most of the dForce Hair Modifier settings seem completely paramaterised, with their dependencies being only the guide strands and surface mesh, so in this hypothetical scenario I dont think reapplying the dForce settings would be the development bottleneck.  Instead the more difficult part is probably getting the guides into the SBH Editor in the first place. 

    The SBH Editor is now in viewport anyway in DS 2025, according to what I read (?), so maybe Daz are moving towards making it more integrated. Meshgraber can allegedly see/move the hairs, so maybe this request will be a reality anyway.

    Post edited by UncannyValet on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,000
    edited May 27

    I personally would love a way to turn polylines into editable strandbased hair albeit without simulation abilities

    since apparently nobody will buy DAZ hairs if they allowed that in spite of the fact we all happily buy every other product even though Blender exists

    if that were possible, I could use Zbrush, Carrara, Poser hairs or polygon hairs converted to lines in the editor, I already CAN import them and turn them into curves so it's not replacing anything 

    just giving a starting point from software I find easier to work in as I suggested before,

    LAMH is even easier to use than that editor

    Post edited by WendyLuvsCatz on
  • GordigGordig Posts: 10,597

    Leana said:

    Yes but once exported it's not dForce hair anymore, it's "whatever kind of hair the other program uses" wink

    I'm not a PA so I've never used the conversion tool, but my guess is that the conversion somehow "freezes" the hair into something it can apply the dForce properties to, hence why it's not editable anymore.

    That doesn't contradict my statement.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,000

    I just had a revelation

    I dforced an imported fibermesh hair I whipped in Zbrush

    (a pretty sparse one as you can imagine the polygons otherwise)

    well

    I CAN convert it to polylines and apply the hair shader

    AND it has all the parameters for Dforce unlike a hair I hadn't added a dforce modifier to and simulated

    it lost it's simulation on conversion and I get an error trying to simulate it

    which leads me to SPECULATE (OMG that verbotten word)

    there is no Dforce addon for the PAs as any mesh can be dforced, what it is rather the FREE version of DAZ studio for customers has a LOCKOUT that is applied if you convert to curves

  • ToyenToyen Posts: 2,029
    edited June 11

    WendyLuvsCatz said:

    there is no Dforce addon for the PAs as any mesh can be dforced, what it is rather the FREE version of DAZ studio for customers has a LOCKOUT that is applied if you convert to curves

    Hello there,

    as a PA I can clear this up.

    Having the ability to add dForce cloth modifier is available to all user. Having the ability to add dforce Hair modifier is an add-on for PAs only. 

    dForce cloth modifier is not the same as dForce hair modifier. 

    It has been this way since dForce Hair was released and it remains to be the case unless something changed very recently that I am not aware of. 

    Toyen 

    Post edited by Toyen on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,000

    as I admitted it was speculation 

    however all the parameters were there, ... they just didn't work

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