Transferring Genesis 8 morphs to Genesis 9 using clones
Hi all,
I'm trying to transfer some genesis 8 morphs to genesis 9 using clones:
My idea wold have been to apply a genesis 9 clone to a zeroed genesis 8 and then dial in the morph I want transfered. Export genesis 8 to obj and then import that to genesis 9 as a morph using morphloader pro.
But... How does that work with the eyes and mounth and such? Do I need to delete the eyes, mouth, tear, eyelashes, brows, etc of any figure? Or do I keep them in? Is there any tutorial available on how to do this given the differences in "structure' between genesis 8 and genesis 9?
Thanks a lot!!!

Comments
This video may help get you started: https://youtu.be/jROlY34tNNU?si=HViT_1y_Uwcw-Xzt
Both G8 and G9 at base resolution ... no attached geografts, yes for G9 to remove all the additional parts. Dial G8 shape into G9, export out G9 obj [no groups, making morphs] [might need to hide G8 and anything else in scene]. Then bring back into D/S the shaped G9 .obj which must be landing exactly on G8. Make clothing out of it. Save it [esp if planning to use again, save some time]. Then in G8 with the G9 clothing "fitted" to it, dial in the morph that you want. Hide G8 and export out the G9 clothing [again no groups]. Using Morph Loader pro, select the shaped G9 clothing to make the morph. If you like the morph [i.e. it took], then zero that morph and save it. I would suggest clearing the scene and reloading the scene with a fresh G8 and G9 [both set to base resolutions, and no extra parts or geografts on G9].
The above is "off the top of my head" -- hopefully didn't miss any super important steps.
n.b. depending upon which morphs are being transferred over, some will require extra morphs to make them work nicely with G9.