Anemone Transferred to G2M

HavosHavos Posts: 5,588
edited October 2015 in The Commons

I have transferred the Anemone character to G2M, and it was fairly painless, and seems to work pretty well. I transferred the shape using Generation X, and the Geografts using Crossfigure (http://www.daz3d.com/genesis-2-cross-figure-resource-kit). You might be able to use the Geografts using just autofit, but I suspect this would not work so well. Crossfigure is on sale right now btw.

I mixed some M6 into the head to make G2M look more manly.

Let me know if you want any more previews, render in 3DL.

Post edited by Havos on

Comments

  • scorpioscorpio Posts: 8,533

    I used Autofit to tranfer the addons and they transferred very well esprcially the hands, but the hair lost all its movement morphs making it useless unfortunately.

  • HavosHavos Posts: 5,588

    You are correct, I just tried, and with autofit the morphs can be seen on the G2M version, but they do not do anything when dialled. I transferred the hair using the cross figure resource kit and the morphs worked perfectly. Pic attached.

    Anemone G2M Hair.jpg
    1388 x 882 - 212K
  • Serene NightSerene Night Posts: 17,704

    Wow! Neat. I'm going to have to do that. It looks cool! I'm buying it now. Sort of has a Twi'lek look to it.

  • Oso3DOso3D Posts: 15,087

    ... It suddenly occurs to me that I can make Inklings from Splatoon, or something similar, which might amuse my kids!

     

    For reference:
    http://images.vcpost.com/data/images/full/50882/super-smash-bros-dlcs.jpg?w=590

    (Splatoon is a very cute squid/ink themed paintball game for Nintendo platforms. The characters have squid hair, can turn into squids and swim through painted areas, etc)

     

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