I swear I fixed the Filament hair opacity issue, until it stopped working
mmdestiny
Posts: 197
I know there's been a bunch of threads on this, and maybe I'm just spitting in the wind here, but I had an animation render out with opacity map hair [in Filament] and no flicker whatsoever. I rendered from 3 different angles, all good. I was excited and saved the file.
Tried it again later and the flicker was back.
I can't even wrap my head around this lol. It's been 4 years and we're still going through this.
Post edited by Richard Haseltine on

Comments
mmdestiny I haven't done render experiments, but the inconsistency is all too familiar. While adding new items (clothing etc.) to a figure, the hair opacity focus changes! I spend lots of time trying to make the opacity somewhat stable (taking out hair caps and other layers, taking out opacity maps on overlaping layers, fitting spheres to cover parts or most of the head with added tex (no opacity) and just adding new items changes the whole look of the hair. Or, you think it's okay and then zoom in or out, and the opacity culling chooses some other focus. Saving then reloading the scene seems to be enough to change it, also. So, I'm not surprised to hear your comment. I keep checking the D/S updates and wish we would see lots of improvement to Filament in general.
/peace