Clothing & Options...
gundamry
Posts: 24
in The Commons
Heyas gang, I've been wondering if it's possible to edit/ morph exhisting outfits into something more my style and or add morphs to exhisting attire? Some outifts I've gotten have questionable matchings in areas that look a tad bit terrible and I'd like to be able to fix that. Secondly, skin/ outfits. Something like a red and silver sentai hero with a custom drawn skin imposed onto a figure. I work mostly with Genisis 8 figures and I have the latest Daz Studio and Hexagon 2.5. Any help is appriciated and forgive me if I asked a forbidden question in altering exhisting assests (still new to this stuff). Have a great day and happy rendering!

Comments
If it's for personal use, no there's no restrictions on this kind of thing that I have ever heard of, you are free to add morphs to your own content as you like. It isn't hard to do this and in fact, you can do a lot of it right inside Daz Studio.
Hiyas Squishy!! I have some of your stuff and I love it! You do great work. Thank you so very much for the tutorials, I am such a fan (sheesh I sound like a weeb, lol). Any tutorials or tips for making geograft skins and making clothing in Daz, or is that a Hexagon thing? Keep up the amazing work and take care!
Geograft tutorial (not quite sure what you mean about geograft skins)
Making clothing is an enormous collection of skills, you should probably set your sights a little lower and learn some basic object modeling and how to get things imported into D|S and get textures onto them first. While you can use Hexagon, it's going to take *a lot* of time to learn the basics of modeling regardless of what application you work in, and if I were you / learning from scratch, I would go with Blender from the beginning. The specific procedures, keystrokes and concepts of how to do things are not really any easier from one program to another, but they are largely not transferrable, so effort you put into learning Hexagon will actually be a setback when you decide you want to work with a more capable set of tools. There are lots of "basics of Blender" tutorials out there, pick one.
Ah gotcha, okay that makes sense, thanks. As for my butchering the vocabulary with geografting/ skins. What I want to do is bring a character to life. I have the body and face, hair and such built already with a Gen 8F asset, now I want to make the clothing with DForce and morphs for this design (yeah, I drew it in 2001, but I still want to bring it to life! lol). Hope this helps. Thanks again!
Well that's how you get started, you have a goal and you just need to connect the dots. You will learn a lot faster when you have a goal to motivate you like this so that's a big plus.
good starter tutorial for Blender that will help you get grounded so you know what you need to learn: