Workaround for G8 SBH Auto-Fit failure to G9

mmdestinymmdestiny Posts: 197

Hi folks,

I'm trying to convert a SBH I made for Sakura 8 to Base Anime Toon 9.  What is the best method for overcoming that G8 SBH nodes can't be autofit to G9 like normal hair?  I have "fit clones" of both G8 on G9 and G9 on G8 but I'm not sure what the approach would be, or if that is even where to start.

It's not the END of the world if I have to make it from scratch, but obviously that's not preferable.

Post edited by mmdestiny on

Comments

  • Richard HaseltineRichard Haseltine Posts: 109,209

    Ideally work on a skullcap, not directly on the model. If this is not for redistribution you might be able to turn the ehad into a skull cap with the Geometry Editor, but I haven't tested to see if the hair would survive deleting the rest of the figure.

  • mmdestinymmdestiny Posts: 197
    edited May 2025

    Richard Haseltine said:

    Ideally work on a skullcap, not directly on the model. If this is not for redistribution you might be able to turn the ehad into a skull cap with the Geometry Editor, but I haven't tested to see if the hair would survive deleting the rest of the figure.

    Might not even need to use the Geo Editor and risk the crash.  Could probably delete the unused points in C4d and bring it in as an obj then transfer utility it, as long as I name the surface zones the same. 

    Post edited by mmdestiny on
  • mmdestinymmdestiny Posts: 197
    edited May 2025

    Richard Haseltine said:

    Ideally work on a skullcap, not directly on the model. If this is not for redistribution you might be able to turn the ehad into a skull cap with the Geometry Editor, but I haven't tested to see if the hair would survive deleting the rest of the figure.

    Welp, that was a negative.  It didn't break or crash, but it seems to be the same sort of deal as when you use morph loader pro - it runs a comparison of the point count and if they don't match it bombs out.

    Unless anyone has any other ideas, from scratch (with a skull cap!) it is!

    Post edited by mmdestiny on
  • UncannyValetUncannyValet Posts: 267
    edited May 2025

    If you dont want to make it again, you have two options:

    Option 1: Export and rig using transfer utility

    Dial up clone morph on G8/G9 as required so both donor and acceptor figure are same shape. Export the G8 SBH with Tesselation Sides value =1. On obj exporter dialogue ensure Write Polylines is checked.  Import the exported obj back into Daz.  Use Transfer Utility to transfer from Source (Genesis 9*) rigging to the Target (Imported SBH obj), setting shape to Current for both. If the Genesis 9 figure is not at default shape (e.g., if you have dialled in a clone shape on the Genesis 9 figure or any other active morph), you will need to set Reverse Source Shape from Target (or whatever it is called) in the Transfer Utility advanced options. 

    *Or Genesis 9 haircap instead of Genesis 9 figure.

    Option 2: Genesis 8 Skinsuit on Genesis 9

    Create a skinsuit for Genesis 9 made out of Genesis 8's skin such that Genesis 9 will wear Genesis 8. You can equip the Editable SBH Object to the Genesis 8 wearable skinsuit since geomery of G8 is conserved.

    Again, you will use Transfer Utility to transfer Genesis 9 rigging to Genesis 8.  Again, they will need to be the same shape before you run Transfer Utility.

    I have not tested if Option 2 actually works...

    Post edited by UncannyValet on
  • mmdestinymmdestiny Posts: 197

    UncannyValet said:

    If you dont want to make it again, you have two options:

    Option 1: Export and rig using transfer utility

    Dial up clone morph on G8/G9 as required so both donor and acceptor figure are same shape. Export the G8 SBH with Tesselation Sides value =1. On obj exporter dialogue ensure Write Polylines is checked.  Import the exported obj back into Daz.  Use Transfer Utility to transfer from Source (Genesis 9*) rigging to the Target (Imported SBH obj), setting shape to Current for both. If the Genesis 9 figure is not at default shape (e.g., if you have dialled in a clone shape on the Genesis 9 figure or any other active morph), you will need to set Reverse Source Shape from Target (or whatever it is called) in the Transfer Utility advanced options. 

    *Or Genesis 9 haircap instead of Genesis 9 figure.

    Option 2: Genesis 8 Skinsuit on Genesis 9

    Create a skinsuit for Genesis 9 made out of Genesis 8's skin such that Genesis 9 will wear Genesis 8. You can equip the Editable SBH Object to the Genesis 8 wearable skinsuit since geomery of G8 is conserved.

    Again, you will use Transfer Utility to transfer Genesis 9 rigging to Genesis 8.  Again, they will need to be the same shape before you run Transfer Utility.

    I have not tested if Option 2 actually works...

    I did end up making it from scratch again (better than before so no harm no foul) but I'll keep these in mind for other things, thanks! 

Sign In or Register to comment.