Mei Lin 8 HD Mesh Bug
I've noticed that the feet have some polygons that poke out of the model, more noticeable when spreading the toes out. Issue goes away when removing the HD morphs from an otherwise-vanilla G8F model. The weird thing is that this definitely didn't used to happen. I've got a scene using this morph, and the render I did of it a few months ago didn't have the polygons poking out. But the issue shows up now when loading up that scene. So I'm wondering if this is due to one of the G8F Essentials updates. Also tested in different versions of Daz, no change.
Post edited by Vertigo789 on

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I would think you are having an unwanted morph.
Try to pose her minimum and look in currently used (with hidden enabled). I would guess one of those morphs is the culprit.
This is with base G8F, with no other morphs. As I said, scenes that I rendered out a few months ago, prior to the last few G8F updates that added extra G9 projection templates, didn't have this bug, but they do now.
I am not seeing an issue like that on mei Lin 8 HD
In parameter local menu (4 bars in a corner) clcik Preferences > Show hidden, and then redo 'currently used'
You can see the polygon sticking out a bit between the index and middle toe there. Make sure sub-d is set to 3 or above. It's more obvious in viewport mode, and also gets worse if you adjust the posing.
I already had it set to show hidden parameters.