New to the software, getting a lot of posing lag in the scene viewports.
It doesn't seem to matter what drawing option style I choose, it all lags the same. It happened after I added two clothing items and some morphs. I tried to hide the clothing from the scene but that did not make any difference. I turn down the subdivision and resolution of the models. Interactive update is off on every clothing piece. I hide every single thing other than the model I am posing and the furniture I'm posing the model on but it still lagging the same which make this software currently not useable for me. It works well when I just have a base model, but the posing will not be accurate if it does not have the morphs I applied to it. I am at a loss in what to do now, I have searched on the web for solutions but nothing has worked, they all also seem from many many years ago. I fear I may need to learn blender... :(
It is not a complete disaster of slowness, I can still pose, but it takes 5x longer and it hurts my head in about 5 minutes and have to take a break, I'm used to high frames in all my applications I use.
specs
64GB ram
4080 SUPER 16GB VRAM
ryzen 5 5700x3d
I really would like to use this application because I love creating scenes and still renders with assets but to learn blender for months and having to port all the models from here to there etc. please anyone have any advice to keep it running smooth when applying things to the models other than what I already did?

Comments
It could still be a smoothing modifier. You might try https://www.dropbox.com/scl/fi/kbwswqsowuhsb8ymthirv/ToggleSmoothing.zip?rlkey=js7eg2mfjdwlpe4wi570we72o&dl=0
So it seemed to be related to the outfits/wearables on the model, when I had them hidden but still parented to the model it would not increase my peformance, but once I separated the wearables from the model it is smooth again.
There is a script to automate this called the "Wearables Manager" which will separate and rejoin with a press of a button. Idk if that's how it's supposed to work or maybe I'm missing a setting to actually stop computing the wearables with the model when I'm adjusting it?
Either way this fix seems to be working fine for me now.^^
Will check out the smoothing as well, thanks!