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this sounds pretty explicit to me.
Daz bought what was supposed to be Mesh grabber 4, as well as a bunch of other ManFriday plugins. Those plugins now belong to Daz, and Daz can decide whether they will get a DS2025 update (the older standalone plugins won't, only the Premier plugins based on them will).
However Daz didn't buy Mesh grabber 3, which is still sold in the store as a PA products. ManFriday still owns them, and can decide whether to update them for DS2025 or not.
I was relaying information I was given - I am not sure exactly what the status of the older Mesh Grabber products is.
As far as I know the Daz developers have been working on the Premier versions of the tools.
Can you find out for sure? If not how can I contact ManFriday and ask?
Gotta say that the loss of ManFriday's dForce Companion will hit me even more. That's a tool I use for possible 75% of my renders.
ManFriday sometimes posts in the forums so you could try a private message. There's no guarantee you'll get an answer though.
It does occur to me that Daz PAs that specialize in scripts and plugins just saw their sales flatline, as no one is going to be buying stuff that's Daz has announced is going to be obsolete soon. So another triumph for Daz management?
worth a try I guess, thanks.
If ManFriday is aware of this thread, I would like to add my bit that yes, if there was an update to Mesh Grabber 3 for DS 2025 for Windows and Mac, I would jump on it immediately. I was ready to buy MG4 when it got pulled into Premiere.
sent a forum message april 29.
Did you ever get a response?
No
Without Mesh Grabber, Daz is literally unusable.
Then, if you have a Premier Membership wait for Geometry Scul;ptor to be updated for the alpha or just continue to use DS 4..x.x.x for the tasks that need Mesh Grabber and then bake the modifier to geoemtry if you need the results in DS 2025.
Hi, can I ask what you mean by bake the modifier to geoemetry? How do you do that?
One way is to use meshgrabber itself, I think it is an addon, it allows to save you the modifications you did as a morph. Another would be to do the modifications, and then use the export obj/import morph approach
Just in case (doubtful) Manfriday or others PAs with similar products happen to see this thread, they can add up one extra person that would consider the possibility of buying an upgrade (well, hopefully not again full price :-P :-D) if after DAZ 2025 final comes out they make a compatible version that is not linked to premium.
I for one will continue to buy content from DAZ, but I intend to continue using DAZ 4.x for as long as the OS allows and not move to DAZ 2025, exactly also because I have too many plug-ins and add-on and I don't plan to throw them away.
Has anyone found a reliable solution for this? I can't get the export/import approach to work, and I don't think there's a premier alpha version yet?
No solution for MG within Alpha version so far...
There's no separate Premier Alpha version but Alpha version per se supports Premier tier. You just log in with your account to verify Premier membership, then you can use Geometry Sculptor for Premier.
Ah got it. Thank you!
But can you render in premier on a 5090?
You can render in Alpha version with a 5090 card for which the Alpha version is just mainly developed.
So would a morph stay if created in Premier? The issue with 4.24/Alpha is a 4.24 MeshGrabber morph won't stay when loaded in Alpha for rendering. The site says "Your changes are automatically saved with your scene, and you can even store them as morphs for future use" but would Alpha pick up those saved changes without having to load saved morphs?
As long as you save the deltas as morph property by using Save option.. in Mesh Grabber or Premier > Geometry Sculptor, the morph data (data of vertex positions) will be saved within the Scene file (or Preset files...). Then they can work properly in both DS 4.24 and DS 2025 Alpha.
Another way is to save the morphs as Modifier Assets... then the morphs will be completely "plugins independant" ~~
As I understand it, mesh grabber morphs created in Daz 4.23 will load up in Daz 2025. So you can create the morphs in the current Daz, save them, and they will load up when you open the morphed objects in 2025.
That hasn't been my experience. Meshgrabber morphs only load in 4.24. If I open the same scene in Alpha, they aren't there. I'm told that's because meshgrabber doesn't make a 'real' morph, and they require meshgrabber to properly show. Meshgrabber of course does not work in Alpha.
Here's a simple example. Meshgrabber was used in 4.24 to grab the bottom of the shirt, and I can load, restart, etc. that file until the cows come home and it stays. Load it in 2025 alpha? It's gone for the above reason. What I am hoping for is confirmation that geometry sculpter in premier doesn't work that way.
Well, I just loaded up a scene in 2025 that I created in 4.24 that had morphs on a skirt and shorts. They loaded up in 2025 just as created. So... here's a question,: Once you've created your morph, are you saving it in Mesh Grabber or DFormer, and then doing File/Save As/Support Asset/Modifier Asset?
Ah I think that was the difference. It works if you save it as a morph slider, but just doesn't save it like it does in 4.24. Thanks.
YW
Was it a morph or a Mesh Grabber modifier? A Mesh Grabber modifer is using Mesh Grabber directly, so it requires the plug-in (and so won't be usable beyond DS 4.x) but a morph is just data and will load fine using saved asset files or embedded in a Scene, Scene Subset, or Character/Persona preset used to load a new figure.