How to take apart a pair of shoes

Handsomes & Beautieslaugh

Is there any way to turn one pair of shoes into two?

What I mean is to make sure there is no connection between them.

Because I want to create the effect of two shoes scattered on the ground.

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Comments

  • kyoreonakyoreona Posts: 213

    By the way, without the aid of other software, just in DAZ, is there a way to make a piece of clothing or trousers, through the simulation module of DFORCE, simulate the effect of dropping on the ground or a chair?surprise

  • kyoreonakyoreona Posts: 213

    kyoreona said:

    By the way, without the aid of other software, just in DAZ, is there a way to make a piece of clothing or trousers, through the simulation module of DFORCE, simulate the effect of dropping on the ground or a chair?surprise

     I try myself ,but effect is not good.

    simulation settings

    → remove dforce modifier 

    → add dforce modirierdymamic surface

    → simulation

    After that, I got the result. The jeans were piled up on the ground like silk fabric, completely losing the texture of jeans

     

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  • felisfelis Posts: 5,770

    For shoes you can pose the shoes, you should be able to get something similar that they are dropped.

    If you find that insufficient, you could export she shoes to a modeller and seperate them. And reimport as 2 object, you can move as you like.

    For the pants set buckling stiffness up, and buckling ratio down. You can also lower gravity to maybe 0.1 and/or reduce dynamic strength to 90-95 (not sure which values is best for your purpose).

  • kyoreonakyoreona Posts: 213

    felis said:

    For shoes you can pose the shoes, you should be able to get something similar that they are dropped.

    If you find that insufficient, you could export she shoes to a modeller and seperate them. And reimport as 2 object, you can move as you like.

    For the pants set buckling stiffness up, and buckling ratio down. You can also lower gravity to maybe 0.1 and/or reduce dynamic strength to 90-95 (not sure which values is best for your purpose).

    Thank you. Does this require any other software?
    If it can be independently completed within DAZ, could you please explain the operation steps regarding the shoes in more detail? Thank you!

    As for the problem of the clothes, I'll do the test right now. Thank you.

     

  • FishtalesFishtales Posts: 6,212

    Load two pairs, pose each separately the way you want them and then hide a left shoe from one pair and the right shoe from the other.

  • kyoreonakyoreona Posts: 213

    Fishtales said:

    Load two pairs, pose each separately the way you want them and then hide a left shoe from one pair and the right shoe from the other.

    Thank you. Yes, I have been doing this all along, but I always felt that there would be a more formal approach. 

  • RanzzleeRanzzlee Posts: 47

    The approach is not formal but works just the same as Fishtales stated. I don't know if it can be edited in Hexagon or Blender but those modelers are free

  • SquishySquishy Posts: 707
    edited May 7

    You can do this entirely within D|S.

    - Load your shoes figure

    - Edit -> Figure -> Rigging -> Convert to Prop

    - Geometry Editor -> Select all the polygons in one of the two shoes

    - Right Click -> Geometry Editing -> Delete Selected Polygons

    Repeat for the other shoe if necessary, save to content library as Figure/Prop if you want to re-use.

    Post edited by Squishy on
  • SquishySquishy Posts: 707

    kyoreona said:

    By the way, without the aid of other software, just in DAZ, is there a way to make a piece of clothing or trousers, through the simulation module of DFORCE, simulate the effect of dropping on the ground or a chair?surprise

    This is generaly much, much harder and depends heavily on how the garment is modeled, e.g. stuff like belt loops on jeans are not generally welded to the rest of the model because the model isn't intended to be simulated in this way, you pretty much have to become competent with modeling software to alter this kind of thing yourself. Most garments of any complexity simply won't work well trying to do this.

  • kyoreonakyoreona Posts: 213

    Squishy said:

    You can do this entirely within D|S.

    - Load your shoes figure

    - Edit -> Figure -> Rigging -> Convert to Prop

    - Geometry Editor -> Select all the polygons in one of the two shoes

    - Right Click -> Geometry Editing -> Delete Selected Polygons

    Repeat for the other shoe if necessary, save to content library as Figure/Prop if you want to re-use.

    Thanks , it sounds a good way ! But I have a question...frown

    【Select all the polygons in one of the two shoes】 This step of operation is too difficult. It is very difficult to completely select all the polygons of one of the shoes. I tried to clean up many times, but there were always some fragments that were very difficult to select, and the remaining fragments became smaller and smaller, and also more and more difficult to select. 

  • kyoreonakyoreona Posts: 213

    Squishy said:

    kyoreona said:

    By the way, without the aid of other software, just in DAZ, is there a way to make a piece of clothing or trousers, through the simulation module of DFORCE, simulate the effect of dropping on the ground or a chair?surprise

    This is generaly much, much harder and depends heavily on how the garment is modeled, e.g. stuff like belt loops on jeans are not generally welded to the rest of the model because the model isn't intended to be simulated in this way, you pretty much have to become competent with modeling software to alter this kind of thing yourself. Most garments of any complexity simply won't work well trying to do this.

    It's indeed as you said. I tried to simulate clothes scattered on the ground in DAZ, but the clothes seemed to have lost the texture of the default material they used to have. Whether it was jeans or silk, they all uniformly turned into fragile silk scattered on the ground, folded into a ball, completely losing their original texture. In other 3D software simulations, some small parts on the clothes would fly off the clothes and be completely out of control. This is indeed a difficult problem, but for the time being, this effect can be accepted. Thank you for your answer. 

  • SquishySquishy Posts: 707
    edited May 8

    kyoreona said:

    【Select all the polygons in one of the two shoes】 This step of operation is too difficult. It is very difficult to completely select all the polygons of one of the shoes. I tried to clean up many times, but there were always some fragments that were very difficult to select, and the remaining fragments became smaller and smaller, and also more and more difficult to select. 

    Right Click -> Geometry Selection -> Select By -> Face Groups

    Post edited by Squishy on
  • CES3DCES3D Posts: 228

    kyoreona said:

    【Select all the polygons in one of the two shoes】 This step of operation is too difficult. It is very difficult to completely select all the polygons of one of the shoes. I tried to clean up many times, but there were always some fragments that were very difficult to select, and the remaining fragments became smaller and smaller, and also more and more difficult to select. 

     

    With Geometry Editor selected from Tools, you can choose the Selection Mode from three types by right-clicking within the Viewport.

    Marquee Selection: Polygons within the rectangular area displayed by dragging in the Viewport will be selected.

    Lasso Selection: Polygons within the freehand curve area displayed by dragging in the Viewport will be selected.

    Drag Selection: Selects by dragging across the surface of the object node. (Default)

    In all cases, you can add to the selection by dragging while holding down the Ctrl key, and you can subtract from the selection by dragging while holding down the Alt key (these keys are for Windows).

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  • ElorElor Posts: 3,186

    Another way is too change the selection mode to Marquee or Lasso by right clicking inside the viewport with the Geometry tool active, then Selection Mode > Marquee Selection or Lasso Selection (Marquee will use a rectangle selection box, Lasso allows you to freely trace your selection box).

    I don't know if another setting has to be changed, but when I'm doing it, the Geometry tool will select all the polygons included inside the selection box, even the ones at, let's say, the back of the shoes if I'm viewing the shoes from the front. Beware, it also means that if the other shoe is behind the one you want to remove, part of that other shoe's geometry will also be selected. So it's best to do it in the base pose and watching either from the front or the back.

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