Daeshim (G8M) missing eye bump?
Ok, so here's the quirk. I use Daeshim for my G8m base character frequently and every time I load him, I get an error about DaeshimEyesB_1006 cannot be found. The thing is, it's right in the Daeshim texture folder where it says it cannot find it. When I get the error message I do a search for it and it finds it exactly in the folder it's supposed to be in, but the call file to bring the character into scene is blind to it. In other words, it's not mis-labeled or mis-placed, it's labeled exactly as it wants it, and it's exactly where it's supposed to look. (Note; out of curiousity I just checked the file type; all the other Daeshim B = bump files are .jpg files.
I've tried reinstalling him several times, nada. Same problem over and over.
So anyone got an idea (that a software n00b) can do to fix this?

Comments
Does the missing file reportr start the path at Runtime or at Textures?
Ah ha, it was looking for that eye bump texture in the wrong place after-all. E:\DAZ Runtime\Runtime\Textures\Emrys\Daeshim - is the path it should be following - as that is where all the other Daeshim textures (ALL textures actually except for one set of misplaced ones.). But it was looking for them in a textures folder in E:\DAZ Runtime\Textures. I copy-pastad the Emrys folder into THAT texture folder and Daeshim loads without trouble. WEIRD. :)
Update: I did the same thing on my other computer, but finessed to only copy the eye-bump to the main textures folder following the same folder chain. That worked too.
Please report that as a bug (I couldn't see any update listed on the product page, and presumably if there was you would have that).
Ok, done. Last time I did so, DAZ survice said it was an old product (again a G8) and it would be up to the content creator to decide to fix it. This was a dForce hair that only really fits G8f BASE. The more custome the character gets the more the hair gets messed up. Out-of-place and twisted. So there is a pretty and fairly unique hair in the store for G8f that only barely works on G8f.