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Show us some examples of your simulated results. I don't own this hair.
I can't interpret what you are saying, but this I will say: converting grooms to hair cards is already a fairly common workflow in 3D.
indeed, Unreal Assets nearly always include both because it is used to create games after all, the grooms used more for cinematics
or at least only close up levels of details, on Megahumans it loads and switches between both according to distance
I did suggest once before PAs could make styles in both formats and there was at least one example where one had
Well, It's nice to know I'm not barking up a new tree entirely. Yep, creating hair cards is what I'm talking about - forgot the common term for them.
Regards,
Richard