Bluejaunte appreciation

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  • SauronLivezSauronLivez Posts: 153

    Here's some love for Caprica.  The lighting is uninspired, the pose is meh, the color palette is jarring, but the girl is as lovely as can be.  Maclean's set is pretty awesome, too!  She's my favorite BlueJaunte model by far.

     

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  • MasterstrokeMasterstroke Posts: 2,304
    edited April 24

    It is highly problematic, to judge a person's age, especially when a person is so much older or younger, than yourself.
    (anecdote:
    I once met someone at work, that I guessed to be 12 years old.
    Turned out, she has been 27 at that time and had already two children. she applied for a job after being for maternity leave.)

    Just guess, how old does Jenna Coleman a.k.a. Clara Oswald in the Dr. Who show looks like.
    All her facial features messured suggest, that she is clearly underaged, and yet (at least not to me) she does not look underaged in the show.
    It appears to be most difficult, to create a 3d character, that looks kinda cute, young, but not too young, but still pretty without looking stylized at all the same time.

    Post edited by Masterstroke on
  • bluejauntebluejaunte Posts: 1,990

    Interesting, thanks for the feedback guys. Must be the face because she has about default Genesis 9 Feminine proportions. About same height, same head to body ratio. Bit less breast, bit less waist, little slimmer overall but nothing dramatic. Most importantly though, and usually a brutal judge of such issues, is Daz waving her nudes through without even a comment. Historically they have been extremely cautious with this stuff. Even with just genital textures existing or not.

    Apologies to those who felt rubbed the wrong way though.

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  • icemage1993icemage1993 Posts: 80

    Iam pretty sure Death 9's skins were made by bluejaunte under the Daz original alias. That and Lianna 9, probably. Does anyone know what else?

  • bluejauntebluejaunte Posts: 1,990

    icemage1993 said:

    Iam pretty sure Death 9's skins were made by bluejaunte under the Daz original alias. That and Lianna 9, probably. Does anyone know what else?

    Sorry to disappoint but I've never collaborated with anyone including Daz. What makes you think that?

  • icemage1993icemage1993 Posts: 80
    edited April 25

    bluejaunte said:

    icemage1993 said:

    Iam pretty sure Death 9's skins were made by bluejaunte under the Daz original alias. That and Lianna 9, probably. Does anyone know what else?

    Sorry to disappoint but I've never collaborated with anyone including Daz. What makes you think that?

    WOW I didnt know you post here too! Well those skins do look like your works to my eyes! Especially the Death skins, I thought it was you! I dont know how to describe it but those skins are really realistic (and dare I say Death 9 has the best pale skin in the whole store) and on the same level as your so I just assume so!

    Post edited by icemage1993 on
  • bluejauntebluejaunte Posts: 1,990

    icemage1993 said:

    bluejaunte said:

    icemage1993 said:

    Iam pretty sure Death 9's skins were made by bluejaunte under the Daz original alias. That and Lianna 9, probably. Does anyone know what else?

    Sorry to disappoint but I've never collaborated with anyone including Daz. What makes you think that?

    WOW I didnt know you post here too! Well those skins do look like your works to my eyes! Especially the Death skins, I thought it was you! I dont know how to describe it but those skins are really realistic (and dare I say Death 9 has the best pale skin in the whole store) and on the same level as your so I just assume so!

    Thanks for the kind words then! There's plenty of realistic skins these days :)

  • barbultbarbult Posts: 26,226

    @bluejaunte do you plan to update the Camera Manager for DS 2025 when the SDK is stable? I find it hard to live without, when testing the current DS 2025 Alpha.

  • bluejauntebluejaunte Posts: 1,990

    barbult said:

    @bluejaunte do you plan to update the Camera Manager for DS 2025 when the SDK is stable? I find it hard to live without, when testing the current DS 2025 Alpha.

    Of course. I don't expect it to need more than a recompile but we don't have the SDK yet so we will see.
  • barbultbarbult Posts: 26,226

    bluejaunte said:

    barbult said:

    @bluejaunte do you plan to update the Camera Manager for DS 2025 when the SDK is stable? I find it hard to live without, when testing the current DS 2025 Alpha.

    Of course. I don't expect it to need more than a recompile but we don't have the SDK yet so we will see.

    Thats good news, thanks.

  • Absolutely in my pantheon of creators, even if not doing photorealistic. Just picked up Clarissa yesterday, a real breeze to work with. Thanks once again!

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  • bluejauntebluejaunte Posts: 1,990

    Great to hear, thanks :)

  • COMIXIANTCOMIXIANT Posts: 260
    edited June 3

    bluejaunte said:

    Has anyone here felt she is underrage?


    Can't say I blame you for being careful, but no, she doesn't look underage (to me).  Personally I aim for 20 years by default (40 for matures), because I see those ages as the best sweet spots for working from as an age guide.  I have my own mental age guide that works as follows:

    10 - 20 - 40 - 80

    Note that each age increase is an exact doubling-up of the previous age, and that it also spans the average life expectancy perfectly.  So the way I see it, as long as you aim for 20 when working on a young adult, it's much harder to find yourself with an underage-looking character than if you aim for 18.

    - Aiming for 10 will likely produce an obvious child
    - Aiming for 20 will likely produce an obvious young adult
    - Aiming for 40 will likely produce an obvious mature adult
    - Aiming for 80 will likely produce an obvious elderly adult

    Just thought I'd chime-in on that one, but really just wanted to congratulate you on Amala HD.  Amala HD is the best sculpt I ever bought for a character, period.  Love the body on her.  She's very elegant and graceful and the face has real charcter.  So if you ever find yourself short of ideas, I really wish you'd release a Genesis 9 version of that sculpt, exactly the same, but without the alien features.

    I think the body sculpt is so well done, so well balanced, that if you altered it even in the slightest, you could easily ruin it:
    Honestly, this is the finest dancer bod I ever saw from any vendor on here (and I've seen a lot of dancer bods) - Amala HD

     

    Post edited by COMIXIANT on
  • bluejauntebluejaunte Posts: 1,990

    COMIXIANT said:

    bluejaunte said:

    Has anyone here felt she is underrage?


    Can't say I blame you for being careful, but no, she doesn't look underage (to me).  Personally I aim for 20 years by default (40 for matures), because I see those ages as the best sweet spots for working from as an age guide.  I have my own mental age guide that works as follows:

    10 - 20 - 40 - 80

    Note that each age increase is an exact doubling-up of the previous age, and that it also spans the average life expectancy perfectly.  So the way I see it, as long as you aim for 20 when working on a young adult, it's much harder to find yourself with an underage-looking character than if you aim for 18.

    - Aiming for 10 will likely produce an obvious child
    - Aiming for 20 will likely produce an obvious young adult
    - Aiming for 40 will likely produce an obvious mature adult
    - Aiming for 80 will likely produce an obvious elderly adult

    Just thought I'd chime-in on that one, but really just wanted to congratulate you on Amala HD.  Amala HD is the best sculpt I ever bought for a character, period.  Love the body on her.  She's very elegant and graceful and the face has real charcter.  So if you ever find yourself short of ideas, I really wish you'd release a Genesis 9 version of that sculpt, exactly the same, but without the alien features.

    I think the body sculpt is so well done, so well balanced, that if you altered it even in the slightest, you could easily ruin it:
    Honestly, this is the finest dancer bod I ever saw from any vendor on here (and I've seen a lot of dancer bods) - Amala HD

    I don't usually aim for anything. Things just happen. That's part of the problem I guess. Glad you enjoy Amala, I remember her being a very niche character with equally niche sales. So definitely a no to a G9 version I'm afraid. I have no plans to do this again anyway as Ensley was hell. Getting her to almost indistinguishable from the original really drove me crazy. Should've probably just done 2.0 and embrace the differences, call them advancements laugh

  • COMIXIANTCOMIXIANT Posts: 260
    edited June 3

    bluejaunte said:

    I remember her being a very niche character with equally niche sales.

     
    lol, well that's fair enough, but to be honest I'm not surprised the sales were niche.  Much as I like her, I almost never bought her myself, either, and it was purely down to the sculpted-in alien hair.  Her having an alien texture for example, that's not a problem since we can get around that by using a different texture anyway.

    That sculpted-in hair, though, that's definitely going to put customers off because they realise they cannot have that fantastic face sculpt without the alien hair dialling in with it.  But oh well, it's a damn shame because that body type is hard to find.  There was only ever one other Genesis 8 character that I found that had a similar body.  Can't remember what she's called off hand, but she was also perfect for blending with Amala for getting a very toned, athletic/dancer type body.

     

    Post edited by COMIXIANT on
  • bluejauntebluejaunte Posts: 1,990

    COMIXIANT said:

    bluejaunte said:

    I remember her being a very niche character with equally niche sales.

     
    lol, well that's fair enough, but to be honest I'm not surprised the sales were niche.  Much as I like her, I almost never bought her myself, either, and it was purely down to the sculpted-in alien hair.  Her having an alien texture for example, that's not a problem since we can get around that by using a different texture anyway.

    That sculpted-in hair, though, that's definitely going to put customers off because they realise they cannot have that fantastic face sculpt without the alien hair dialling in with it.  But oh well, it's a damn shame because that body type is hard to find.  There was only ever one other Genesis 8 character that I found that had a similar body.  Can't remember what she's called off hand, but she was also perfect for blending with Amala for getting a very toned, athletic/dancer type body.

    Yeah that was dumb in hindsight. Should have just released a purely human variant at the same time. Or do the alien hair as a separate morph. I even started working a human version but that was later I think and then it just didn't make sense anymore.

  • bluejauntebluejaunte Posts: 1,990
    edited June 4

    Found the human morph, quickly hacked a hair neutralizing morph for her : https://drive.google.com/file/d/1QUF6Pq_TTSTo6VCviNl10mFJRkXxx6rQ/view?usp=sharing

    Post edited by bluejaunte on
  • COMIXIANTCOMIXIANT Posts: 260

    Ah man, that was mighty sporting of you, bluejaunte, cheers mate!

    I don't have my Genesis 8 content installed at the moment.  I had to uninstall it to make room for a DaVinci Resolve project that was unexpectedly gobbling-up more space than I anticipated.  I'm preparing to do a routine SSD reformat though, and I'll be reinstalling my Genesis 8 content once complete.  I did try to move over purely to Genesis 9, but that's kinda dumb and there's no reason I can't use both, especially as they share a lot of compatibilty in content anyway.  So I'll definitely be making use of Amala HD now that I have that morph, and I totally recommend her to everyone who has a Genesis 8 content library.

    Seriously, I hope peeps will take more time in examining your promotional images.  They don't know what they're missing!  Check the body, check the shoulders, check the knees, and now that face sculpt comes with the option to remove the alien hair, you even get a very unique and relaistic head sculpt to add to your collection.

    As I said previously, she's the best sculpt I ever bought, period.

     

  • SapphireBlueSapphireBlue Posts: 1,373

    Thanks bluejaunte for the morph! I like Amala's unique slender and otherworldly look. Must get round to starring her in a project. Cheers. smiley

  • BohorBohor Posts: 75
    edited June 5

    I am also a long time fan of the characters of bluejaunte, all top quality, from the first to the last. Misumi and Amira are still my favorites. As for Clarissa, when I saw her promos I immediately estimated her at 19 years, 2 months and 11 days. (a margin of error of 5 days is possible)

     

    Post edited by Richard Haseltine on
  • sidsid Posts: 534

    bluejaunte said:

    Found the human morph, quickly hacked a hair neutralizing morph for her : https://drive.google.com/file/d/1QUF6Pq_TTSTo6VCviNl10mFJRkXxx6rQ/view?usp=sharing

    Thank you! One of my favourite body sculpts as well 

  • bluejauntebluejaunte Posts: 1,990

    Sure np guys :)

  • barbult said:

    The best thing I ever bought from bluejainte is BJ Camera Manager Plugin. I use it for every scene I ever create. I can't say that about any character. I highly recommend the camera manager.

    FACTS! I use it all the time! I run my main viewport in texture shaded or filament, and my Aux in Iray, but just having the toggles (backtick and semi-colon) for both Aux VP and Iray preview has saved me so much time... And that's just 2 of the (for me most-used) options!

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