Eradicating Grimm's Golden Tooth...
Xenomorphine
Posts: 2,421
This product:
http://www.daz3d.com/grimm-the-toon-skeleton
I finally got it, because I've come to really love doing stylised cartoons in Daz Studio and, well, Hallowe'en is coming up, so... My only concern was that golden tooth, because I can't ever see myself having a use for it in renders. But, hey! That picture of all those collected poses? A lot of them have completely white teeth on that! And it's a promotional image, after all! Surely that means it includes an extra material setting which-
But no... No, it does not. And I really love virtually everything else about it - especially how it includes a vampire teeth morph!
For those who have this, have any of you worked out a quick and easy method of changing the material tab data for that golden tooth, so that it looks exactly the same as the rest of the teeth?

Comments
Er... shaders? I'm assuming the teeth are a separate matt zone.
Yes. The other teeth and golden tooth both have their own material sections. That should work, yes, but I'm not quite sure which shader would be compatible... The teeth are a lighter colour compared to the rest of the skeleton, but it's a specifically very cartoon-like tone of texture/colour. I guess I could give all the bones a nice white shader, but it would probably end up looking like metal/paint/whatever and break the illusion of it needing to look like a cartoon!
Incidentally, if anyone's wondering, it renders just as beautifully in Iray as 3Delight renders. :)
Easy peasey. Select Grimm in the scene, then in the surfaces tab click on 'teeth' to select it. (If you don't see it, click on the arrow next to word 'Grimm' to show the material zones.)Then in the little menu in top corner of Surfaces tab choose 'copy selected surfaces'. Then select 'ToothGold' and from the same menu on the surfaces tab select 'paste to selected surface'. Voila. All teeth render identical.
That's it! Thank you so much! Had no idea such a feature existed and it's going to come in tremendously useful for all sorts of things, now I do. :)
Something to watch when doing that is the tiling options..if things don't look like you espect when you paste the texture, check the number of verticle/horozontal tiles, as the target might need more or less than the source part did.