Parameter Locks for Daz Studio
Bit late to ask this now I suppose, but I really wish they would add a 'Parameter Lock' system to Daz Studio.
For example I've spent some time tweaking the eyes and have them how I want them, but I now want to see those eyes on another figure that I had saved previously. I wish there was a way to just lock the eyes so that when I load another figure to replace the current one, it does so by replacing everything but the eyes.
Another example would be surfaces, so that certain material parameters can be locked. Or in other words, every parameter that has been locked, does not change when replacing the figure's material with the material of another figure.
Post edited by COMIXIANT on

Comments
Material locking could be only limited, since chnaging the shader used would change the properties (it isn't possible to mix shaders as such, though if they import into Shader Mixer something close could be achieved). Most properties can be locked - click the padlock icon on the slider so it looks closed.
Cheers Richard!
That sounds like just the job and I've just been trying it, but it doesn't do anything. There's a padlock and it changes from open to closed when I click on it, but unless there's another step then it's just not working for me.
With a figure loaded into the scene I select the eyeballs, adjust the Translucency to 100% and then lock that parameter with its padock. I then select the figure and replace it with another one from the library. If I then select the eyes for the newly imported figure, the setting that I locked has not been protected from adjustment.
This does sound promising though, it sounds like exactly the feature I'm after!
If you replace one figure with another then DS will see it as a different figure - what happens if you just use shaping/materials presets to change it (bearing in mind what I said about changing the shader, at least)?
Doesn't work, sadly. Even loading materials from another figure that I know for a fact uses the exact same shader, does not work. In fact, as soon as I click on the material of another figure (one that I know uses the same shader type), I see the padlock unlock as it loads.
I suppose it could be that the lock functionality is designed for something different to what I'm wanting to do, and I have a suspicion that it might be designed to exclude parameters from being animated or something like that.
Thanks for the heads-up on it by the way, it's much appreciated and handy to know even if they do turn out to be animation locks.
Well, materials don't currently animate directly (you need a trick, like linking them to a node property). It may well be, however, related to the logic used when loading materials - perhaps they get rebuilt as new materials internally even if they actually use the same shader when done.
Very likely, and good point about the non-animatable material thing. I completely forgot about that!