Hardware Required for Daz3d
RiverMissy
Posts: 317
Can someone please point me in the direction of the Hardware Required to run Daz? Thank you.
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RiverMissy
Posts: 317
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I'm not sure there is a published "bare minimum" system requirement list. However there is a big difference between "running" and "running well" which will depend on what you are looking to do with Daz Studio.
If you already have a machine then you can paste your specs and someone will probably be able to tell you how well it may run and what the limitations are likely to be. If you are looking to buy a machine for Daz Studio then you should post some info about what you are looking to do - the answer will change depending on whether you will be using iray or not and if you will be making large/complicated scenes or lots of fast-rendering scenes/animation.
In very general terms and for most users you would want a Windows PC with an Nvidia RTX graphics card (3k or 4k only since 5k is not supported ATM). At an absolute minimum you'd want 8GB VRAM although really that could struggle with G9+hair depending on a few things so you should aim to get the biggest you can afford. For System RAM you'd want at least 32GB or double the graphics card VRAM (whichever is higher). 3D assets are pretty large and so you'd want to make sure you get a few TB of Hard Drive space for those. Then build the rest of the PC to work with that.
Thank you. I will post more information when I have it.
I suspect any modern PC and probably most modern Apples can run DAZ without any specific hardware. Rendering can be done offline; I believe there are offline services available.
The way I started with DAZ was the suck-it-and-see approach; at that point it sucked (I couldn't fathom the UI) so I gave up. Later (several years) I came back and looked again. I had more time so I could learn more disingenuous UI; I learned to work with it. This is the true cost of DAZ because if you learn the UI, the major hurdle for all computer software, then you can do stuff with it which other people, perhaps more wise people, who have not learned the UI simply don't know how to do.
So I suggest there is no "requirement" other than a machine which will run the executable (Windows or MacOS at this point, though they could port it to "Linux"). Once you have that machine learn the UI (the biggly thing, the buy-in) but then use the offline render engines to produce stuff you can sell.
I personally would not want to use Daz Studio (Iray) with anything less than a Nvidia RTX GPU with 12GB of memory, 32GB system RAM and 2TB of storage. That is the absolute minimum IMHO. More of everything would be better. The GPU and its amount memory is the most vital factor. NOTE: As stated previously RTX 50XX GPUs are not currently supported by Daz Studio.
I have been trying to purchase a computer for a while. I won't bore you with my problems, but there have been many that have gotten in the way of the purchase. I have been using HP computers for decades and am happy with them. They seem to have a parts availability problem for some time now so getting the configuration I want at an ok price has been difficult.
Does anyone have an idea when Daz will support the new 50 series of NVIDIA? They are availabe and the 40 series seem to be in limited supply and about the same price.+
The following is what is available today. They are out of stock on most of the computers you would want so I have to use what is available. I have been waiting a long time for parts to become availabe but so far no dice. The price is a bit more than I want to spend. I am hoping for closer to $3500. Input will be greatly appreciated.
OMEN HP 45L Gaming Desktop GT22-3000t PC
Product #: A4ND8AV_1
$4871.97 $4664.97
Yeah, I think it's tough to get a good deal these days with AI & Crypto keeping the cost of GPUs up. Can't see that changing anytime soon tho, unfortunately.
The spec seems fine to me although you'll want some input from someone who is much more up-to-date with these things than me. However, with resepect to the 50XX cards - you'll probably want to check this thread which I think is the "main" one for that issue. I haven't been keeping up with it as I am not in the market to upgrade right now but I believe that it is somewhere between "impossible" and "incredibly unlikely" to get support for those cards working in Daz Studio 4. You may have to wait for Daz Studio 5 which I don't believe is imminent, as far as public info is concerned.
Thank you for steering me in the direction of that thread. I learned a lot and you have probably saved me a lot of headache and frustration. I think I have a lot more figuring out to do.
Oh no....

I just have a Intel Core i7 with 16 gig ram and a RTX 2060...
Is that just not enough for modern daz now a days?
Yeah, there probably are a few things to consider - hopefully it helps you make a decision on your new machine.
Well, like with gaming, if you want the "latest and greatest" then generally your hardware does have to keep pace. If you have been using Daz Studio on that setup for a while I am sure you know it's capabilities well by now and it works fine for your own needs. My own setup is not far off the recommended minimum - only 10GB VRAM RTX 3080 card but way more than 2TB storage. This works for me right now and I don't have any current plans to upgrade - however, I would still advise anyone looking to buy a new machine to get more VRAM than I have. It just means that they can do more before they have to start worrying about more complicated things than making their first renders.
You can still work with studio with those specs, but you're going to be very limited in what you can do directly in software.
If using Iray and GPU rendering, you'll pretty much be limited to one character and a very simple set, as you'll have approximately 4GB of vram available for rendering.
This will depend on interface settings(Edit>Preferences>Interface(tab)), and scene composition.
CPU rendering will allow a bit more complex scenes, but it'll be orders of magnitude slower than GPU rendering. If you exceed that 16GB of system ram, it'll be even slower.
However, If you employ various "tricks of the trade", such as reducing texture sizes(I'd recommend scene optimizer for this), reduce subdivions levels of assets(if available), use a single texture set for all characters, and/or post work in a photo editor, you can do more complex scenes, it'll just take a lot of time to use this workflow.
@valis_cf78772845 SofaCitizen and DrunkMonkeyProductions stated it well. You can run Daz Studio, but you will be limited and likely need to do a lot of optimizing. This is a lot of extra work and can be very frustrating and tedious. It is no fun being hardware limited.
The system specs I listed previously are based on my own experience using Daz Studio, and just my opinion. There are plenty of people rendering with lesser hardware, as was I not long ago.
There are (8 year-old) minimum specs
https://bugs.daz3d.com/hc/en-us/articles/115003568443-What-are-the-System-Requirements-to-run-Daz-Studio
You can model pretty much any scene on a "potato".
As others have put, the kicker is rendering - which type you want to do and how long you are prepared to wait. When I started with Daz I had "integrated graphics" and 32 hour rendering - of one figure in a fairly complex scene - wasn't uncommon.
If you want cartoon, then Filament rendering is very quick (even on a potato). If you want full on photo-relastic (Iray) within a complex scene and multiple figures then you will need a decent machine and Scene Optimiser (Daz store product) and lots of patience/skill. There are lots and lots of tricks to make better renders on less than stellar kit (patience required). High end kit very much reduces the amount of patience you need.
If you want to do animation ... use Filament or buy a very decent rig (with huge amounts of VRAM).