Comic - "One Pagers"

245

Comments

  • SapphireBlueSapphireBlue Posts: 1,363

    wsterdan said:

    SapphireBlue said:

    Stezza That one's a lot of fun! Don't want to know where the plunger might come in... laugh

    Probably for handling the back-ups.

     Hahaha! Of course! Very clever. laugh

    (Oh btw, I love the opening credits to your Starship Hrimfaxi episodes - groovy music, super cute characters and all!)

  • wsterdanwsterdan Posts: 3,041
    edited April 9

    SapphireBlue said:

    wsterdan said:

    SapphireBlue said:

    Stezza That one's a lot of fun! Don't want to know where the plunger might come in... laugh

    Probably for handling the back-ups.

     Hahaha! Of course! Very clever. laugh

    (Oh btw, I love the opening credits to your Starship Hrimfaxi episodes - groovy music, super cute characters and all!)

    Thanks very much, glad you enjoyed it. I find surf music is almost always fun and upbeat. I'll be donating the toon characters to DAZ Studio community between now and June 22.

    Post edited by wsterdan on
  • StezzaStezza Posts: 8,731
    edited April 9

    <giggles> you lot crack me up laugh

    @wsterdan   Walt, what is this Starship Hrimfaxi episodes spoken of? where?

    edit - ok... I found it yes

    Post edited by Stezza on
  • FirstBastionFirstBastion Posts: 8,047

    wsterdan said:

    SapphireBlue said:

    wsterdan said:

    SapphireBlue said:

    Stezza That one's a lot of fun! Don't want to know where the plunger might come in... laugh

    Probably for handling the back-ups.

     Hahaha! Of course! Very clever. laugh

    (Oh btw, I love the opening credits to your Starship Hrimfaxi episodes - groovy music, super cute characters and all!)

    Thanks very much, glad you enjoyed it. I find surf music is almost always fun and upbeat. I'll be donating the toon characters to DAZ Studio community between now and June 22.

     I just watched all the episodes of Starship Hrimfaxi I could find on youtube.  Very well done in terms of pacing and storytelling.  They should have alot more subscribers and views. 

    And I liked the cartoony versions of the expanded Episode One Parts 1 to Part Four (Epilogues)  that moved away from the cliched pirate to a more significant foe.  Really nice job on the whole series. It is obvious that a lot of work went into these. 

  • wsterdanwsterdan Posts: 3,041

    Thanks! The 3D episodes had a lot more hoops to jump through than there should have been (e.g. DAZ Mimic support only working with 32-bit for one thing) but the 2D episodes were more fun than work and the workflow worked well for a first-timer like me. I had more episodes planned but with Reallusion dropping Mac support and some heart issues knocking me on my backside for a few months that stalled things a bit. I'm planning on taking another run at 3D animation with Filatoon once DAZ Studio 2025 makes it possible to do it on a Mac.

  • FirstBastionFirstBastion Posts: 8,047

    wsterdan said:

    Thanks! The 3D episodes had a lot more hoops to jump through than there should have been (e.g. DAZ Mimic support only working with 32-bit for one thing) but the 2D episodes were more fun than work and the workflow worked well for a first-timer like me. I had more episodes planned but with Reallusion dropping Mac support and some heart issues knocking me on my backside for a few months that stalled things a bit. I'm planning on taking another run at 3D animation with Filatoon once DAZ Studio 2025 makes it possible to do it on a Mac.

     And that fun you speak of, shone through,  with the sense of humor and the witty banter. There was a sophistication to the dialogue exchanges,  and the subtle nuance of character motivations. .

  • SapphireBlueSapphireBlue Posts: 1,363

    FirstBastion said:

    wsterdan said:

    Thanks! The 3D episodes had a lot more hoops to jump through than there should have been (e.g. DAZ Mimic support only working with 32-bit for one thing) but the 2D episodes were more fun than work and the workflow worked well for a first-timer like me. I had more episodes planned but with Reallusion dropping Mac support and some heart issues knocking me on my backside for a few months that stalled things a bit. I'm planning on taking another run at 3D animation with Filatoon once DAZ Studio 2025 makes it possible to do it on a Mac.

     And that fun you speak of, shone through,  with the sense of humor and the witty banter. There was a sophistication to the dialogue exchanges,  and the subtle nuance of character motivations. .

    Yeah, all that FirstBastion said here and before! laugh I love the dialog - the characters are lovely! It's a relaxing enjoyable watch. I still have a couple of videos more to go.

    I'm soooo glad you're going to work on more 3D animation and with FilaToon. I was worried that maybe you'd lost interest or something else when I saw the post in the Commons about you wanting to give away your toons. I'm very new to animating, but I found FilaToon to be very easy to use. I hope they get it out for Macs soon. It doesn't require a powerful PC, so if you happen to have access to one, you can try it out a bit till then. I used Face Mojo for G9 for face motion and lipsync - it's easy to use and works great (you also need to get the PA's mobile phone app). Look forward to seeing what you make! smiley

  • SapphireBlueSapphireBlue Posts: 1,363

    And time for another comic one pager? I'll post this little one (cross-post from the April freebie challenge) just to keep things going. It does need the challenge context to make sense. Kindred Arts gave us a Little Ball of Calm for April, and we get to show it in use. Well, my Scampy found that it could be used in more ways than one to bring calm and peace back to a situation...  

    Since I'm new to comics, I'm trying to get more comfortable with different aspects of it. It's fun! I used Sickleyield's Comic emanata and effects tool that I recently got - I used it for the emissive words and parented 'stars-around-head' sorts of things. Doing this in-render allows us to let it interact with things in the scene, like light up a character or move around with the character. We can probably create simple effects like these ourselves too to add to our render toolbox.

    I also have a couple of other tools that I should try out more: comic kit 1 and comic kit 2. There's a lot of fun things we can do using all these in-render! Other than that, I used a comic filter in post for these images and blended them into the renders a bit.

  • 3Diva3Diva Posts: 11,970
    @SapphireBlue Haha! That's so cute and fun! Well done! And yeah, there are some very cool comic products in the store. I am looking forward to picking up this speeeh bubble generator when I get paid in a couple days: https://www.daz3d.com/v3d-speech-bubbles-generator-pro
  • FirstBastionFirstBastion Posts: 8,047

    I would think,  leaving speech bubbles for the postwork phase of page layout gives the most flexibility if you want and need to change panel ordering for storytelling purposes. Having actual bubbles in the artwork could be a hindrance. 

  • David RDavid R Posts: 426

    SapphireBlue said:

    And time for another comic one pager? I'll post this little one (cross-post from the April freebie challenge) just to keep things going. It does need the challenge context to make sense. Kindred Arts gave us a Little Ball of Calm for April, and we get to show it in use. Well, my Scampy found that it could be used in more ways than one to bring calm and peace back to a situation...  

    Since I'm new to comics, I'm trying to get more comfortable with different aspects of it. It's fun! I used Sickleyield's Comic emanata and effects tool that I recently got - I used it for the emissive words and parented 'stars-around-head' sorts of things. Doing this in-render allows us to let it interact with things in the scene, like light up a character or move around with the character. We can probably create simple effects like these ourselves too to add to our render toolbox.

    I also have a couple of other tools that I should try out more: comic kit 1 and comic kit 2. There's a lot of fun things we can do using all these in-render! Other than that, I used a comic filter in post for these images and blended them into the renders a bit.

    Cute! laugh

    What is Comic emanata and effects?  Are they decals or billboards?  Can you customize the lettering or are you stuck with what they give you? 

  • SapphireBlueSapphireBlue Posts: 1,363
    edited April 15

     

    3Diva said:

    @SapphireBlue Haha! That's so cute and fun! Well done! And yeah, there are some very cool comic products in the store. I am looking forward to picking up this speeeh bubble generator when I get paid in a couple days: https://www.daz3d.com/v3d-speech-bubbles-generator-pro

    3Diva Thank you! heart Yeah, I succumbed and got V3D's speech bubble generator... I have some out-there ideas I want to try out with that one! smiley

     

    FirstBastion said:

    I would think,  leaving speech bubbles for the postwork phase of page layout gives the most flexibility if you want and need to change panel ordering for storytelling purposes. Having actual bubbles in the artwork could be a hindrance. 

    FirstBastion I think that's going to be generally true. But there are use cases for having the bubbles done in-render. Like for those with intricate scenes or intricate dialog and action, doing the bubbles in the render can allow them to adjust both the scene objects and the bubbles against each other and see what works best. V3D's product allows us to render the scene and the bubbles separately, so if we want to change the bubbles, we don't need to re-render the entire scene.

    As for me, I got the product, because rendering bubbles in the scene can allow for some crazy new ideas, like animating the bubbles and letting the characters interact with them. I haven't had the time to mess with it yet, but I have a few fun ideas about using it in a '3D' way.

     

    David R said:

    Cute! laugh

    What is Comic emanata and effects?  Are they decals or billboards?  Can you customize the lettering or are you stuck with what they give you? 

    David R Thank you! smiley The comic emanata set are billboards/planes with text and images on them, so yes, there's just a premade handful of them and you can't customize them a whole lot. The emanata like the stars-around-the-head work great in-render since they move with the character and so we get the angle right, which can be more work to do in post. The comic kits give different textures and morphs for the text, which are fun. The styles used for a few text effects are also more dynamic than most fonts can provide.

    The sets provide a nice way to start thinking about what we might need and how to expand/build on them. I wanted a 'roar' or 'grrrrr' for the first panel, but the set I was using didn't have one for example. So I used the set as a starting point. I didn't get round to updating that one-pager, but I had started making the 'roar' with 3D letters which gives me more flexibility. Here's the test example below. The text is made up of emissive 3D letters in a font style that suited, morphed a bit with mesh grabber.

     

     

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  • StezzaStezza Posts: 8,731
    edited April 16

    laugh - ahh... memories.... 

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  • GreybroGreybro Posts: 2,599

    SWEET!

    SapphireBlue said:

    And time for another comic one pager? I'll post this little one (cross-post from the April freebie challenge) just to keep things going. It does need the challenge context to make sense. Kindred Arts gave us a Little Ball of Calm for April, and we get to show it in use. Well, my Scampy found that it could be used in more ways than one to bring calm and peace back to a situation...  

    Since I'm new to comics, I'm trying to get more comfortable with different aspects of it. It's fun! I used Sickleyield's Comic emanata and effects tool that I recently got - I used it for the emissive words and parented 'stars-around-head' sorts of things. Doing this in-render allows us to let it interact with things in the scene, like light up a character or move around with the character. We can probably create simple effects like these ourselves too to add to our render toolbox.

    I also have a couple of other tools that I should try out more: comic kit 1 and comic kit 2. There's a lot of fun things we can do using all these in-render! Other than that, I used a comic filter in post for these images and blended them into the renders a bit.

  • wsterdanwsterdan Posts: 3,041
    edited April 18

    @stezza, @FirstBastion and @SapphireBlue, many thanks for the feedback, much appreciated.

    Rather than drift further than I've already done, here's a quick ComicLife test of some of the opening dialogue from the first 2D animation. They talk way too much, making it difficult to squeeze the dialogue onto a single page.


     

     

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  • FirstBastionFirstBastion Posts: 8,047

    Vast possibilities, indeed...

  • wsterdanwsterdan Posts: 3,041

    SapphireBlue said:

    Your effects work brilliantly, absolutely perfect use of the product. Well done! 

  • wsterdanwsterdan Posts: 3,041

    Stezza said:

    laugh - ahh... memories.... 

    It's funny 'cause it's true. laugh 

  • wsterdanwsterdan Posts: 3,041

    3Diva said:

    hahah This is a fun idea! I look forward to seeing the posts!

     

    @Greybro I assume, based on the hands, that this is Ai?

    If Ai is welcome, there's an experiment I did to see how the newer models handle more complex prompts. This was made with Flux. I was shocked that it got all three panels and it got the text right, for the most part, (though I had to reroll a couple of times). As you can see, the text isn't perfect, but I was pretty surprised at what it could do.

     

    Just starting to catch up with commenting, I love how these came out. The style is perfect for a comic, and the character consistency is superb. Thanks for sharing. 

  • StezzaStezza Posts: 8,731
    edited April 24

    smiley

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  • wsterdanwsterdan Posts: 3,041

    Ha! I've been on both sides of that conversation at different times in my life...

  • GreybroGreybro Posts: 2,599

    Love this! To the point, concise and funny!

    Stezza said:

    smiley

  • StezzaStezza Posts: 8,731

    wsterdan said:

    Ha! I've been on both sides of that conversation at different times in my life...

    ditto that.... I'm currently on that bottom rail angel

    Greybro said:

    Love this! To the point, concise and funny!

    Stezza said:

    smiley

    glad you love it.. thanks smiley

  • Cris PalominoCris Palomino Posts: 12,436

    This is not 3D but hand drawn and was called The Misadventures of Winston (french bulldog named after a friend's beloved ball 'o havoc). I couldn't maintain the pace of producting it. Might try to put out occasional ones now and then. I miss drawing Winston.

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  • wsterdanwsterdan Posts: 3,041

    Cris Palomino said:

    This is not 3D but hand drawn and was called The Misadventures of Winston (french bulldog named after a friend's beloved ball 'o havoc). I couldn't maintain the pace of producting it. Might try to put out occasional ones now and then. I miss drawing Winston.

     

    Absolutely delightful! Gorgous art. You're pretty talented in all dimensions!

  • Cris PalominoCris Palomino Posts: 12,436

    wsterdan said:

    Cris Palomino said:

    This is not 3D but hand drawn and was called The Misadventures of Winston (french bulldog named after a friend's beloved ball 'o havoc). I couldn't maintain the pace of producting it. Might try to put out occasional ones now and then. I miss drawing Winston.

     

    Absolutely delightful! Gorgous art. You're pretty talented in all dimensions!

    Awwww, thanks.smiley 

  • richardandtracyrichardandtracy Posts: 7,077
    To echo what the my wife says when she's impressed: 'It looks like they've been done by someone who knows what they are doing'. I won't emulate my wife's tone of surprise, as that bit is less than flattering.. ;) Regards, Richard.
  • Cris PalominoCris Palomino Posts: 12,436

    richardandtracy said:

    To echo what the my wife says when she's impressed: 'It looks like they've been done by someone who knows what they are doing'. I won't emulate my wife's tone of surprise, as that bit is less than flattering.. ;) Regards, Richard.

     If that was to me, my thanks, heh.

  • SapphireBlueSapphireBlue Posts: 1,363

    Thanks Greybro and wsterdan!

    wsterdan Enjoyed the comic one pager of the little chat on the bridge of the Hrimfaxi - put a smile on my face. Your captain is very debonair! smiley

    Stezza Great capture! I totally relate to the pelicans. Pretty sure they both live in my head too. smiley

    Cris Palomino Oh my gosh, these are so delightful and sweet! Very natural and joyful capture of their movement and facial expressions and characters. The little one-page stories to go with them and the coloring are lovely. I hope you continue to make more. Serious skills! Chapeau! heart

     

  • GreybroGreybro Posts: 2,599

    Here's a little AI generated comic strip I create with very little effort as can clearly be seen to kind drive home the messages to this young guy I was trying to mentor. His thing was writing these LOTR derivative novels largely using AI and just changing around the character names and what not. He largely used AI to generate these works and they were quite atrocious. If you search "Dondorale," you'll surely discover an endless stream of related, errr ehh hemmm, works online. I digress. I became frustrated at how often he failed to even get the gist of my advice in plain English, often taking the exact opposite message than what I intended. For example, if I'd say, "Hey Bud, it's ok to use Chat GPT to generate an outline for a story you want to write or to improve how you've written a paragraph, but don't try to publish the raw output as your original work," he might take, "You mean, Chat GPT will write the story for me? Now I can turn out 10 novels a year."

    Anyways, this one is for Jake.

    The Journey of Jakus



     

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