Importing fully custom textured, rigged, and weighted hair for Genesis 9?
How do I import fully rigged hair with texture, bones, and weight map into Daz and fit it onto the Genesis 9 head without losing bones? I see that almost all Daz hair from the store has no bones, so I assume Daz deletes the bones. Daz hair is giving me so much trouble that I'm thinking of dedicating significant time to learn to build custom semi-realistic stylized hair myself, fully rigged and posable, but if I can't import with bones, then all the time and effort would be wasted. I can't seem to find any tutorials on YouTube.
Alternatively, I would also like to know how to rig existing DAZ hair in Blender and import it back with bones and weightmap attached. The rigging and weighting system in DAZ is too cumbersome. I'm a beginner in Blender, but I can easily create bones with extrusions. Rigging existing hair and importing is a sort of backup plan in case I have trouble learning to create stylized hair. I am missing a lot of the fundamentals. So, as a fallback, I would like to know if we can rig existing DAZ hair and import it with everything intact.
Note: I am not looking to create morphs or sculpts. This workflow is only good for static images, not animated scenes where we need dynamic movements.

Comments
Just export the hair as FBX from Blender. Import FBX into DS and rig the hair to Genesis figure with Transfer Utility. If you want to keep the custom bones on the hair, in Transfer Utility > Weight Maps, tick the option: Merge Hierarchies. After rigging, check the bones rotation / weight map on the custome bones.
Edit: If you don't want to tweak weight maps in DS but just in Blender (much better in terms of weight painting funcitons...), in the same way, after painting weight is done, export the hairto FBX. Import FBX into DS, then copy / paste the weight from FBX > custom bones to the rigged hair > custom bones.