DAZ specialist required

Hi Guys and Girls,

I am not sure I am in the right forum here and do not offend anyone. I do have a commercial proposal to make and if this should not be appropiate here please accept my appologies, if you could point me in the right direction that would be cool.

We have developed a site on which people can decorate an entire T-shirt/garment, seam to seam, top to bottom, left to right and not only A3. On the site we offer the oportunety to see the finished garment in 3D from all sites. To generate the OBJ files for the garments we use OPTITEX. That is a pattern making software and as far as i understand DAZ is using their engine for draping fabric. Optitex includes a couple of default avatars in different poses which we use to generate a "real" shoot to show how the garment sits on a person.

However, having lots of the same avatar over and over again makes the site look boring. 

After seeing all the cool looking avatars possible to create in DAZ I had a look into it but just have not the time get really stuck into it. So I am looking for people who are interested to create a whole bunch of avatars in different poses and looks, no clothing (we put the clothing on them) provided as OBJ files. This is not supposed to be a freebee and I am happy to pay for what is being done. Any one interested, please let me know. You can google us. just look for "3d online t-shirt design sublimation new zealand", we are the onlyone haveing this 3D preview capabilety.

cheers

Ingo

Comments

  • IceCrMnIceCrMn Posts: 2,319

    My google search returns 67,600 results,,,,,which one are you?

  • ingoingo Posts: 52

    Hi icecrmn,

    the first one below the ads. shirt.co.nz. but best if you go straight to the new site which is kapinua.com

     

    cheers

  • IceCrMnIceCrMn Posts: 2,319

    wouldn't it be easier to just post the link to your site than to sift through thousands of links to try and find it?

    also , this sort of work would most likely require a special license, as the license agreement (link at the bottom of the page) doesn't allow us to export the Daz characters for resale or distribution.

  • BeeMKayBeeMKay Posts: 7,019

    Ice, he already said, http://Www.kapinua.com

  • IceCrMnIceCrMn Posts: 2,319

    right , I guess I should have refreshed the page before I posted :P ,,, it did see it after I posted, I do admit though, I didn't catch the .nz as a domain name because I rarely see it, sorry :)

  • ingoingo Posts: 52
    edited September 2015

    Hi Ice,

    sorry I did not want to post a link here as it usualy is not welcome in forums and I do not wantto make advertising here. Thanks for pointing the potential issue with the license out to me. Is this forum moderated by an official DAZ employee? If you could chip in commenst that would be appreciated.

    I do have my own version of DAZ and in theory I could do the work myself (if I would know how). I dont really buy a product but a service from you. However, next question to the officials would be, am I allowed to use the images I created of my garments but with DAZ content. If not, what do I have to do, what lizens to buy to be able to do this? And would people like Ice be able to supply with the service work or not or under what condition. Below an example image of what I am trying to achieve. The garment is rendered in optitex but I would like to replace the girl with other avatars.

    Auckland Eden Terrace, Fabric Pele

    cheers

    Post edited by ingo on
  • ingoingo Posts: 52
    icecrmn said:

    right , I guess I should have refreshed the page before I posted :P ,,, it did see it after I posted, I do admit though, I didn't catch the .nz as a domain name because I rarely see it, sorry :)

    no probs, NZ is those little forgotten Islands nearly falling of the globesmiley

  • IceCrMnIceCrMn Posts: 2,319

    This sounds like a good opportunity for someone that knows a bit about the optitex clothes.There are some very good modelers and artists that come to the forums  :) good luck!

  • If you have DAZ studio installed others can share a scene file with you if you have the needed morphs and content, what they could do is send renders with what they used and you can purchase the needed morphs skin hair etc for the ones you like and load their duf scene.

  • ingoingo Posts: 52

    Thanks for all your help and advice Ice, That what I was hoping for. Is this the right tread here or should i post in a different one.

    JaguarElla, that concept sounds sensible and allong the line I thought it could work. Although, best scenario for me would be to get a OBJ file ready to be imported into optitex. I would not need any background to it. Thats what I am thinking at the moment anyway. But than, if that would be possible it would open the door to even nicer images. At the moment I am using a static 2D jpg for the backdrop.

  • ChoholeChohole Posts: 33,604

    I am going to move this out of the New Users forum, as this is not really a New Users help issue.

    Also I am going to once again Amplify what has already been said.  An OBJ would not be allowed because this would offend against the DAZ 3D EULA. As Wendy says the only way it could work would be for you to have exactly the same character and morph packages as the person doing this, and for the person to then send you a scene file, which just has the details of what was used and how, but doen't contain any of the actual figure mesh.

  • DarkSpartanDarkSpartan Posts: 1,096
    edited September 2015
    ingo said:

    Hi Guys and Girls,

    I am not sure I am in the right forum here and do not offend anyone. I do have a commercial proposal to make and if this should not be appropiate here please accept my appologies, if you could point me in the right direction that would be cool.

    We have developed a site on which people can decorate an entire T-shirt/garment, seam to seam, top to bottom, left to right and not only A3. On the site we offer the oportunety to see the finished garment in 3D from all sites. To generate the OBJ files for the garments we use OPTITEX. That is a pattern making software and as far as i understand DAZ is using their engine for draping fabric. Optitex includes a couple of default avatars in different poses which we use to generate a "real" shoot to show how the garment sits on a person.

    However, having lots of the same avatar over and over again makes the site look boring. 

    After seeing all the cool looking avatars possible to create in DAZ I had a look into it but just have not the time get really stuck into it. So I am looking for people who are interested to create a whole bunch of avatars in different poses and looks, no clothing (we put the clothing on them) provided as OBJ files. This is not supposed to be a freebee and I am happy to pay for what is being done. Any one interested, please let me know. You can google us. just look for "3d online t-shirt design sublimation new zealand", we are the onlyone haveing this 3D preview capabilety.

    cheers

    Ingo

    Nearly anyone here could do it, as any Studio user has at least the basic plugin. The catch is as Chohole stated, and that you would need the original figure and any attached content for your own use. That, and whoever it is you have doing your processing would need to a copy of your t-shirt models. If you made those yourself, that's a non-issue. If not, there would need to be a license obtained.

     

    What you want is a character maker... There are a few people around here that would fit the bill. There's a whole pile of PAs that do that, as well as more than a few talented amateurs hereabouts.

    Post edited by DarkSpartan on
  • HavosHavos Posts: 5,582

    From what you have said you need, all you really need to do is buy half a dozen different looking characters from the store, plus a handful of pose sets (in particular fashion poses). Then just load the character into DAZ Studio, apply the pose, and then drape the clothing. I can understand that you want someone to do as much for you as possible, but likely as not the work needed to communicate with an artist, deal with payments etc, would be more work than doing what I said in the first part of this post.

  • As has been said, for an application that sent 3D data to the end user you would need to discuss licensing with DAZ (open a Sales Support ticket) as neither the standards nor the Game Developer License applies. However, if all you need is to send 2D image then the basic EULA will cover you.

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2015

    Deleted. Language is my enemy. :-P

    Post edited by BeeMKay on
  • ingoingo Posts: 52

    Thanks Chohole for moving. I did lodge a suport request and ask for clarification and the potential conditions under which any of the scenarios would be possible. 

    Havos hit the nail on the head in describing what I need apart from draping the clothing. that would happen in optitex. and also the image, as the example shown further up, would be generated out of optitex. But When you say dealing with comunication and payment takes more time than doing the actual job than i simply have to admit I would not have a clue how to do this and to pressed on time to learn it. I am bussy developing new garment pattern in optitex and like to caal myself a corel draw expert. The whole 3D thing is pretty new to me and for now thru optitex only. My question is, do I spend a couple of days learning it or do I pay someone who knows what to do whyle sleeping and wants to earn some money. For now I will see what the support ticket comes back with and what possibileties there are if any. If it is possible, I would start with a $1000 budget + packages required, it would be up to you to let me know how many different "looks" I could get for it. There would be the odd special request for a cyclist or a hockey player with stick but most of them just poses you find on any other fashion site on which I can put the closing. 

    Thank you all for your valuable contribition, always much appreciated.

  • ingo said:

    Thanks Chohole for moving. I did lodge a suport request and ask for clarification and the potential conditions under which any of the scenarios would be possible. 

    Havos hit the nail on the head in describing what I need apart from draping the clothing. that would happen in optitex. and also the image, as the example shown further up, would be generated out of optitex. But When you say dealing with comunication and payment takes more time than doing the actual job than i simply have to admit I would not have a clue how to do this and to pressed on time to learn it. I am bussy developing new garment pattern in optitex and like to caal myself a corel draw expert. The whole 3D thing is pretty new to me and for now thru optitex only. My question is, do I spend a couple of days learning it or do I pay someone who knows what to do whyle sleeping and wants to earn some money. For now I will see what the support ticket comes back with and what possibileties there are if any. If it is possible, I would start with a $1000 budget + packages required, it would be up to you to let me know how many different "looks" I could get for it. There would be the odd special request for a cyclist or a hockey player with stick but most of them just poses you find on any other fashion site on which I can put the closing. 

    Thank you all for your valuable contribition, always much appreciated.

    Hmmm... Interesting.

  • 3dLux3dLux Posts: 1,231

    Have been following this thread with interest because it’s so unusual.

     There seems to be 3 possible solutions, some of which have already been discussed:

     

    1. Purchase morphs and ready-made characters, and maybe assets like backgrounds and DIY, which has been mentioned.  Budget and learning curve of D|S are issues.
    2. Commission exclusive, fully rigged characters from a content creator.  Time and budget are possible issues.
    3. Apply a real-world workflow to your situation.  When printed catalogues were a common thing, they would be printed in-house.  Models would be booked, a photographer hired, then client, agency (if that were used) and art director would be at the shoot.  For this situation you would be the client/art director/agency and the specialist would be the photographer.  The specialist would provide the “models”.  The specialist would need not only to be someone well-versed in D|S but Optitex as well.  Biggest issue would be trust and chemistry in addition to time and budget. 

    Just some thoughts on the matter. smiley

  • ingoingo Posts: 52
    edited September 2015
    ingo said:
     
    3dLux said:

    Have been following this thread with interest because it’s so unusual.

     There seems to be 3 possible solutions, some of which have already been discussed:

     

    1. Purchase morphs and ready-made characters, and maybe assets like backgrounds and DIY, which has been mentioned.  Budget and learning curve of D|S are issues.
    2. Commission exclusive, fully rigged characters from a content creator.  Time and budget are possible issues.
    3. Apply a real-world workflow to your situation.  When printed catalogues were a common thing, they would be printed in-house.  Models would be booked, a photographer hired, then client, agency (if that were used) and art director would be at the shoot.  For this situation you would be the client/art director/agency and the specialist would be the photographer.  The specialist would provide the “models”.  The specialist would need not only to be someone well-versed in D|S but Optitex as well.  Biggest issue would be trust and chemistry in addition to time and budget. 

    Just some thoughts on the matter. smiley

    Which is the unusual part? just out of interest.

    Post edited by ingo on
  • 3dLux3dLux Posts: 1,231
    ingo said:
    ingo said:
     
    3dLux said:

    Have been following this thread with interest because it’s so unusual.

     There seems to be 3 possible solutions, some of which have already been discussed:

     

    1. Purchase morphs and ready-made characters, and maybe assets like backgrounds and DIY, which has been mentioned.  Budget and learning curve of D|S are issues.
    2. Commission exclusive, fully rigged characters from a content creator.  Time and budget are possible issues.
    3. Apply a real-world workflow to your situation.  When printed catalogues were a common thing, they would be printed in-house.  Models would be booked, a photographer hired, then client, agency (if that were used) and art director would be at the shoot.  For this situation you would be the client/art director/agency and the specialist would be the photographer.  The specialist would provide the “models”.  The specialist would need not only to be someone well-versed in D|S but Optitex as well.  Biggest issue would be trust and chemistry in addition to time and budget. 

    Just some thoughts on the matter. smiley

    Which is the unusual part? just out of interest.

    Your  3D virtual fitting room smiley

  • ingoingo Posts: 52

    its not so much a fitting room as we only work on one size, but what we found in the past, is that most people can not imagen how their garment will look like and strugled with dimensions. Normaly they dont know how a sleeve looks in 2D and put their designs on way to big. Now they can check how it all fits together. Because the 3D shirt model is made from the actual pattern we use, what you see is pretty much what yoy get. The only variation will be some of the proportions if the ordered size is very small or very large. The virtual fitting room will take another couple of years but we are thinking of it.

  • 3dLux3dLux Posts: 1,231
    ingo said:

    its not so much a fitting room as we only work on one size, but what we found in the past, is that most people can not imagen how their garment will look like and strugled with dimensions. Normaly they dont know how a sleeve looks in 2D and put their designs on way to big. Now they can check how it all fits together. Because the 3D shirt model is made from the actual pattern we use, what you see is pretty much what yoy get. The only variation will be some of the proportions if the ordered size is very small or very large. The virtual fitting room will take another couple of years but we are thinking of it.

    Wow!  That's really cool yes  And use of D|S as a visualization tool for real-world garments is not something one usally sees on the forums.  Huge props for your forward thinking.

    And apologize for tooting my own horn but I love Optitex and the way the dynamic clothing drapes heart

  • ToborTobor Posts: 2,300

    There are plenty of 360 walkaround apps that stitch multiple photos/renders together, and allow a viewer to take a virtual tour inside something -- houses, cars, whatever. You don't need, nor would you want, to have your customers view an image through a specialized app with live 3D content. It takes too long to draw, and the quality is poor.

    I can (maybe) see this working if you're a cut-and-sew shop, but guaranteed you won't be able to simulate the voids in all-over sub prints. If yours is all-over printed, you'll naturally want to present a perfect mockup, but that's not what you can provide your customers, no matter how good you are at pressing. Giving them "too much information" sets up a higher standard that you might not be able to meet. That equates to higher returns.

    Of course, if you cut-and-sew, and leave no voids, this is a moot point. But then you have to meet the expectation that what the customer saw in the 3D mockup is exactly what they'll get. You've raised the bar, and now you have to deliver. Can you assure the same print registration across all your styles? Sounds like a tall job, requiring weeks or more of development and beta testing.

    What I'm trying to get across is that by giving your customer the virtual walk-through, you now have a much higher standard to live up to. You could probably sell as many shirts by mocking up just the front and back as still images, and leaving it at that. Those are much easier to handle on your Web site, and you can overlay the color/text/image onto the shirt with standard Web-based graphics apps.

  • ingoingo Posts: 52
    edited September 2015

    3dLux, thanks for the thumbs up. We have been thinking quite a whyle about it. Initialy we only wanted to display the 3D garment on its own but thought that it looks static. We also thought to put designs on the shirts but then people dont understand they can actualy design their very own shirt all over. So thats how w e ended up where we are now.

    Tobor, yes they are cut and sew garments. We have been doing this since 2008. 2010 we startet to use deconetwork as a platform. Thats where we lernt that people just dont know how a sleeve looks like and how it fits onto the garment. On this current site, we have been working and testing for 1.5 years. We have been thinking of just "mocking" front and back to start with, what we found is that it is just not good enough. Because we do use our own pattern to generate the 3D shirt body what you see is pretty much 99% what you get. We included seam allowance and stitch line. The past two years I have been using optitex to send visuals to customers and I can tell you conversion rate is close to 100% but what also happend is that people now ask for "can you change that" and you keep changing. now on the website they can either do it themslefs or we load the designs up for them and they can fiddle with them as long as they like. The only challenge is and will always be, is color and to a degree very small and very large sizes where the proprtion of the shirt is changing a lot to the size in the online designer. What I am probably going to do make a new garment for 3XL to 7XL instead of going all the way from XS to 5XL. have look on our facebook page or here http://www.shirt.co.nz/sublimation.html explorer 3D preview.or just compare those 2 below. (I admit this particular one is not really that demanding). What did Kennedy say

    We choose to go to the Moon! ...[5] We choose to go to the Moon in this decade and do the other things,[6] not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one we intend to win ...[7]

     

    imageimage

    Post edited by Chohole on
  • ToborTobor Posts: 2,300
    edited September 2015

    While I think this is an interesting use of the technology. just keep in mind there's a reason fashion catalogs use proportioned people as models! This goes for even the big-and-tall catalogs. It sells clothing. In my experience, showing how a 5XL shirt looks like on a 5XL body isn't likely to lead to sales. There have been numerous attempts even from the 60s to show how clothing looks like on a particular person. None of it has ever really worked from a sales perspective. 

    I realize there are risks of producing a custom garment to size, only to have the customer reject it because it didn't fit. Odd as it seems, the more specific you are in presenting the mockup, the MORE chance you have of the product returned. People don't measure themselves correctly; they underestimate their size, and so on. Their expectations are made higher because of the specificity of the presentation, and so are the risks of returns. The fanciest mockup technology in the world doesn't help if they order a 2XL when they needed a 3XL.

    The front and back mockup is what everyone in the business does, not because they don't have the technology for a 360 view, but because this is what sells shirts. Redbubble is one of the most technologically-savvy customized garment producers around (DTG, cut-and-sew sub), yet their mocks are as simple as they can be. They've learned this is what sells.

    There are some uses for CG in creating mockups, but the photorealistic ones aren't realtime. Generating a good looking photorealistic mockup takes processing. Even a wait of60 seconds is too long. You could go the other way in the realism scale, but then you don't need a platform like Daz Studio. A gaming engine might be the better alternative.

    Post edited by Tobor on
  • ingoingo Posts: 52

    here is the answer from DAZ in regards to copyright in this specific case. Most of it had been said before but nice to have clarification.

    "As long as you are sending out only 2D data - rendered images or animations - that would be covered by the basic EULA.

     

    It would not be permissible for users to send you OBJ files - it would, however, be permissible for them to send you a .duf scene file from which you could then export an OBJ (File>Export) as that would require you to have the assets used installed on your local machine (if they used their own custom morphs, made by directly sculpting the mesh, then they would also need to send you the morph asset file they created - but assuming they used stock morphs all you would need is the .duf file and your own copy of the products used).

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