Loading Eyebrows with Character Preset
I am trying to create a character preset for Gen9. One of those one click buttons that are located in Gen9/Characters/
I have my character built in the scene just how I like it. I edited the teeth textures and the eye textures and added G9 Eyebrows Fiber Style 02 Low.
When I click the character preset on an empty scene it applies all the right shapes and the textures except for the eyes and the mouth and it also does not load the Eyebrows.
Please Help.

Comments
If you use Character Preset in your case, you need to customize Post Load script in Character Preset Save Options dialogue to include the attachments you need, e.g. Eyelashes, Eyebrows and their material presets. Check the tutorial I gave in this thread: https://www.daz3d.com/forums/discussion/663136/solved-character-preset-help
But if you use DS 4.23+, you can use the new Persona Preset rather than Character Preset. With Persona Preset, you can directly select the attachments / wearables on the figure when saving the preset, which is much easier.
Thank you very much.
That was exactly what I was looking for.
I am probably missing something really obvious.
Unless there is an obvious fix I guess I will upgrade to 4.23
Did you try to use the .duf file used to load the eyebrows instead of the dsl file ?
AssetFile needs to be always a user-facing file, i.e. a DUF file rather than a DSF file. So you should've placed: /People/Genesis 9/Anatomy/Daz Originals/Base Anatomy/Eyebrows Fiber/Style 02/G9 Eyebrows Fiber Style 02 Low.duf in there. (ss1)
Edit: Besides browsing to the file location, you also can copy the path + file from Content Library, then paste it into the AssetFile field in Post Load settings. (ss 2 ~ 3)
That did the trick. I knew it was something obvious.
Thanks for the help.
On nomenclature, the asset fiels are the .dsf files in the data folder, not the user-facing presets in .duf format.
Then better re-name it in Post Load settings dialogue.... to avoid ambiguity. In my mind, I always distinguish them by the terms of DSON user-facing files and DSON support files (support assets...)
The term of Asset Files is pretty general for describing both of them~~ e.g. when saving Figure/Prop Assets, DS will save both DUF and DSFs ~~
True, in some cases (those which need user facing files) but they are presets referring to the assets in the Data folder. I wa more objecting to saying that "AssetFile needs to be always a user-facing file" rather than to calling a user-facing file an asset.
Ah, right ~ What I said "AssetFile needs to be always a user-facing file" is just for the "AssetFile" labels shown in the dialogue box of Post Load Settings.
You're welcome :)
It took me some time too (and help by crosswind and Richard Haseltine), to get the hang of them. A least a bit because I'm still doing mistakes from time to time: character presets are finicky to set and even Daz messed them up from time to time on their official characters (as a recent examples, all Hanako 9 alternates shapes were loading with the wrong eyebrows, the wrong eye textures and no skin textures at all).