daz crashes ntdll.dll

Hello,

Can someone help me. Time to time daz behaves very strangely. Sometimes when it tries to load a scene (even a simple one with one g8) it just crashes and goes to desktop without any message.   

windows log gives this message

Faulting application name: DAZStudio.exe, version: 4.23.0.1, time stamp: 0x67039697
Faulting module name: ntdll.dll, version: 10.0.26100.3323, time stamp: 0xfacafff0
Exception code: 0xc0000374
Fault offset: 0x000000000008b035
Faulting process id: 0x13EC
Faulting application start time: 0x1DBA2380EEA82BB
Faulting application path: C:\Program Files\DAZ 3D\DAZStudio4\DAZStudio.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 639228eb-0b23-4be1-8308-1fc68c1ae48d
Faulting package full name:
Faulting package-relative application ID:

 

and log file does not say anything useful:

2025-03-31 14:46:22.021 [INFO] :: Clearing the scene...
2025-03-31 14:46:22.122 [INFO] :: Stop following: Thomas 9 Elder HD << Genesis 9 Eyelashes
2025-03-31 14:46:22.123 [INFO] :: Following stopped: Thomas 9 Elder HD << Genesis 9 Eyelashes
2025-03-31 14:46:22.125 [INFO] :: Stop following: Thomas 9 Elder HD << Genesis 9 Tear
2025-03-31 14:46:22.126 [INFO] :: Following stopped: Thomas 9 Elder HD << Genesis 9 Tear
2025-03-31 14:46:22.127 [INFO] :: Stop following: Thomas 9 Elder HD << Genesis 9 Eyes
2025-03-31 14:46:22.127 [INFO] :: Following stopped: Thomas 9 Elder HD << Genesis 9 Eyes
2025-03-31 14:46:22.129 [INFO] :: Stop following: Thomas 9 Elder HD << Genesis 9 Mouth
2025-03-31 14:46:22.130 [INFO] :: Following stopped: Thomas 9 Elder HD << Genesis 9 Mouth
2025-03-31 14:46:22.131 [INFO] :: Stop following: Thomas 9 Elder HD << G9 Eyebrows Fiber Style 01
2025-03-31 14:46:22.132 [INFO] :: Following stopped: Thomas 9 Elder HD << G9 Eyebrows Fiber Style 01
2025-03-31 14:46:22.133 [INFO] :: Stop following: Thomas 9 Elder HD << BCO Hat
2025-03-31 14:46:22.133 [INFO] :: Following stopped: Thomas 9 Elder HD << BCO Hat
2025-03-31 14:46:22.134 [INFO] :: Stop following: Thomas 9 Elder HD << BCO Pant
2025-03-31 14:46:22.134 [INFO] :: Following stopped: Thomas 9 Elder HD << BCO Pant
2025-03-31 14:46:22.135 [INFO] :: Stop following: Thomas 9 Elder HD << dForce FE Lower Beard
2025-03-31 14:46:22.136 [INFO] :: Following stopped: Thomas 9 Elder HD << dForce FE Lower Beard
2025-03-31 14:46:22.136 [INFO] :: Stop following: Thomas 9 Elder HD << dForce FE Upper Beard
2025-03-31 14:46:22.136 [INFO] :: Following stopped: Thomas 9 Elder HD << dForce FE Upper Beard
2025-03-31 14:46:22.137 [INFO] :: Stop following: Thomas 9 Elder HD << BCO Shirt
2025-03-31 14:46:22.137 [INFO] :: Following stopped: Thomas 9 Elder HD << BCO Shirt
2025-03-31 14:46:22.268 [INFO] :: Stop following: Genesis 8 Female << Genesis 8 Female Eyelashes
2025-03-31 14:46:22.268 [INFO] :: Following stopped: Genesis 8 Female << Genesis 8 Female Eyelashes
2025-03-31 14:46:22.292 [INFO] :: Stop following: MGAB Ariely << Genesis 9 Eyelashes (2)
2025-03-31 14:46:22.292 [INFO] :: Following stopped: MGAB Ariely << Genesis 9 Eyelashes (2)
2025-03-31 14:46:22.294 [INFO] :: Stop following: MGAB Ariely << Genesis 9 Tear (2)
2025-03-31 14:46:22.294 [INFO] :: Following stopped: MGAB Ariely << Genesis 9 Tear (2)
2025-03-31 14:46:22.296 [INFO] :: Stop following: MGAB Ariely << Genesis 9 Eyes (2)
2025-03-31 14:46:22.296 [INFO] :: Following stopped: MGAB Ariely << Genesis 9 Eyes (2)
2025-03-31 14:46:22.298 [INFO] :: Stop following: MGAB Ariely << Genesis 9 Mouth (2)
2025-03-31 14:46:22.298 [INFO] :: Following stopped: MGAB Ariely << Genesis 9 Mouth (2)
2025-03-31 14:46:22.300 [INFO] :: Stop following: MGAB Ariely << MGABArielyEyebrows
2025-03-31 14:46:22.300 [INFO] :: Following stopped: MGAB Ariely << MGABArielyEyebrows
2025-03-31 14:46:22.301 [INFO] :: Stop following: MGAB Ariely << LA Pirate Trousers G9
2025-03-31 14:46:22.301 [INFO] :: Following stopped: MGAB Ariely << LA Pirate Trousers G9
2025-03-31 14:46:22.304 [INFO] :: Stop following: MGAB Ariely << LA Pirate Boots G9
2025-03-31 14:46:22.304 [INFO] :: Following stopped: MGAB Ariely << LA Pirate Boots G9
2025-03-31 14:46:22.306 [INFO] :: Stop following: MGAB Ariely << BS Dutch Braids Hair
2025-03-31 14:46:22.306 [INFO] :: Following stopped: MGAB Ariely << BS Dutch Braids Hair
2025-03-31 14:46:22.308 [INFO] :: Stop following: MGAB Ariely << Regent Shirt
2025-03-31 14:46:22.309 [INFO] :: Following stopped: MGAB Ariely << Regent Shirt
2025-03-31 14:46:29.100 [INFO] :: *** Scene Cleared ***
2025-03-31 14:46:29.102 [INFO] :: Determining missing assets...
2025-03-31 14:46:30.680 [INFO] :: Setting textures...
2025-03-31 14:46:31.609 [WARNING] :: QColor::setRgb: RGB parameters out of range
2025-03-31 14:46:31.768 [INFO] :: Scanning for addons...
2025-03-31 14:46:33.719 [INFO] :: Creating node geometry...
2025-03-31 14:46:33.806 [INFO] :: Creating UV sets...
2025-03-31 14:46:33.806 [INFO] :: Creating materials...
2025-03-31 14:46:34.175 Iray [INFO] - MDLC:COMPILER ::   1.0   MDLC   comp info : Loading module "::daz_3d::pbr_skin" from "C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\pbr_skin.mdl".
2025-03-31 14:46:35.667 [WARNING] :: Object::disconnect: No such signal DzBrickMaterial::settingsChanged()

 

So reloading the scene works but then it may crash on a different one.

I tried different nvidia drivers - the same. Reinstall daz and and Postgre  - no results. Re import metadata - the same. 

Once scene is load - it works fine. But it really makes it impossible to do render queue as it just crashes at random loading.

 

 

 

 

 

Comments

  • vectorinusvectorinus Posts: 138
    However, before loading this single G8, according to the log file, you had a scene with two hairy fully clothed G9 characters. I wonder how much RAM the textures of all these objects took up? I read somewhere that Daz Studio does not free up memory completely after closing the previous scene (maybe I'm wrong). However, if this is true, then maybe this post will help you: https://www.daz3d.com/forums/discussion/686936/cannot-open-daz-studio-scene-file-not-enough-memory-resources-are-available-to-process-this-command?srsltid=AfmBOopvNFtELf10LgJlKFpcXyHalq64VUYfoXWXrGW5OTEs92xrRgTk
  • frank0314frank0314 Posts: 14,713

    It does eventually release the RAM a short time later after the app is closed.

  • yevhenjohnyevhenjohn Posts: 11
    edited April 2

    vectorinus said:

    However, before loading this single G8, according to the log file, you had a scene with two hairy fully clothed G9 characters. I wonder how much RAM the textures of all these objects took up? I read somewhere that Daz Studio does not free up memory completely after closing the previous scene (maybe I'm wrong). However, if this is true, then maybe this post will help you: https://www.daz3d.com/forums/discussion/686936/cannot-open-daz-studio-scene-file-not-enough-memory-resources-are-available-to-process-this-command?srsltid=AfmBOopvNFtELf10LgJlKFpcXyHalq64VUYfoXWXrGW5OTEs92xrRgTk

    Thanks for the hint. Actually, it not that much of RAM as I was playing around with a scene with only g3 alone. And after a while it was the same issue. Sometime it is even start after PC restart. 

    Post edited by Richard Haseltine on
  • vectorinusvectorinus Posts: 138

    An unpleasant problem. I have encountered something similar. But in that case I ruined Daz Studio myself. If you work with log files, you could collect information from them after each crash of the program. The very last lines before the crash. Is it always caused by attempts to create materials, as shown in your presented log? Or are the causes different? If they are similar, then you could move on in your investigation.

  • yevhenjohnyevhenjohn Posts: 11
    edited April 3

    vectorinus said:

    An unpleasant problem. I have encountered something similar. But in that case I ruined Daz Studio myself. If you work with log files, you could collect information from them after each crash of the program. The very last lines before the crash. Is it always caused by attempts to create materials, as shown in your presented log? Or are the causes different? If they are similar, then you could move on in your investigation.

    It is really hard to say, as sometimes it give that error message and sometimes doesn't. Furthermore, log files do not specify anything specific. Sometimes it just says shutdown and that it is. Currently, I am reinstalling windows and try again from the scratch, as the same scenes work well on my laptop although that has only 16 GB ram. 

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 108,091

    If the log file lists a Daz Studio Exited message then it didn't crash.

  • vectorinusvectorinus Posts: 138
    Yes, usually when Daz Studio performs an unsuccessful operation and crashes, it does not have time to make a record in the log, and the next time we start we see in the log only the last successful operation. The message about the spontaneous closure of the program is something new for me.
  • ImagoImago Posts: 5,663

    yevhenjohn said:

    Once scene is load - it works fine. But it really makes it impossible to do render queue as it just crashes at random loading.

    I'm having a similar problem in 4.23. The crashes doesn't happen in 4.21 and I can use batch rendering with no issues. Which release are you using?

  • yevhenjohnyevhenjohn Posts: 11
    edited April 3

    Imago said:

    yevhenjohn said:

    Once scene is load - it works fine. But it really makes it impossible to do render queue as it just crashes at random loading.

    I'm having a similar problem in 4.23. The crashes doesn't happen in 4.21 and I can use batch rendering with no issues. Which release are you using?

    I am using 4.23.  Did you have also the issues with loading scenes? Because rendering is fine. It just when it tries to load something to a scene or load a new scene it is only then it crashes. Or it simply closes. 

    Post edited by Richard Haseltine on
  • ImagoImago Posts: 5,663

    yevhenjohn said:

    I am using 4.23.  Did you have also the issues with loading scenes? Because rendering is fine. It just when it tries to load something to a scene or load a new scene it is only then it crashes. Or it simply closes. 

    As I said, when I use 4.23 the scenes often crashes with no obvious reason. For a while I thought it was Mesh Grabber 3's fault but I discovered it was quite unrelated.

    The same scenes loads correctly in 4.21, I do animations so my scenes are always really heavy and under that "old" release all works fine and I can batch render my scenes with nbo crashes.

    I suggest you to try those scenes in 4.21 (4.22 gives me the same crashes as .23 but perhaps it won't happen to you too) and see if there they work fine.

  • vectorinusvectorinus Posts: 138
    I think this thread's issue is resolved. I really like Daz Studio 4.22 and will happily continue using it. Thank you, dear friends, for your information! (Although I don't do animation ;--)
  • yevhenjohnyevhenjohn Posts: 11

    vectorinus said:

    I think this thread's issue is resolved. I really like Daz Studio 4.22 and will happily continue using it. Thank you, dear friends, for your information! (Although I don't do animation ;--)

    Nothing is resolved.   I can repport that in 4.21 it was only a single crash compare 4.23 but I need more time to see how it works.  when i had that crash it was the same error as before. 

  • vectorinusvectorinus Posts: 138

    If you're receiving Faulting module name: ntdll.dll message, one possible cause could be a bad memory module in your system. Testing your memory will either identify a problem or clear your RAM of any responsibility. Maybe DS 4.21 is forcing memory less than the newer versions.

  • ImagoImago Posts: 5,663

    vectorinus said:

    If you're receiving Faulting module name: ntdll.dll message, one possible cause could be a bad memory module in your system. Testing your memory will either identify a problem or clear your RAM of any responsibility. Maybe DS 4.21 is forcing memory less than the newer versions.

    Nope. I had the same thought and installed a whole different set of RAM in my PC. Same results, crashes on ntdll.dll, TBB.dll and Dzcore.dll.

    Same crashes on my second machine too, with a totally different hardware.

    It's DAZ Studio itself, sadly.

  • vectorinusvectorinus Posts: 138
    I don't make big scenes on DAZ, preferring to montage a full image from several renders of different objects of the scene in Photoshop or Krita. However, sometimes I experiment a little with my own plugins in DAZ Studio. And it is very useful for me to know about the stability of DS 4.21. I have it. Thank you for your information, @Imago!
  • Richard HaseltineRichard Haseltine Posts: 108,091

    Imago said:

    vectorinus said:

    If you're receiving Faulting module name: ntdll.dll message, one possible cause could be a bad memory module in your system. Testing your memory will either identify a problem or clear your RAM of any responsibility. Maybe DS 4.21 is forcing memory less than the newer versions.

    Nope. I had the same thought and installed a whole different set of RAM in my PC. Same results, crashes on ntdll.dll, TBB.dll and Dzcore.dll.

    Same crashes on my second machine too, with a totally different hardware.

    It's DAZ Studio itself, sadly.

    If it was Daz studio itself then everyone would have the same issue, which is not the case. It could be an add-on (most likely a plug-in), an obscure content issue, or possibly soime external software or hardware issue common to both systems.

  • yevhenjohnyevhenjohn Posts: 11

    So, the problem seems to be resolved. The issue was related to an imported library. Although there was nothing wrong with the library itself, the way Daz handles it is strange—but that’s just how it is. It wasn’t too complicated: the library was originally created and saved on an external SSD labeled E. On the new PC, that same external SSD was labeled F, and this mismatch caused all the problems.

    Furthermore, Daz behaves in a weird way. Even when I reset the metadata and excluded my library—leaving only the default assets like G8 or G9—it still crashed occasionally. It’s as if once the old library is imported, Daz gets "corrupted," even if I disconnect the library afterward and reset everything. Maybe there’s some guideline somewhere that says the library should stay in the same location when transferring to a new PC, but the fact that it only crashes occasionally and often gives misleading or no error messages at all is really frustrating.

    So far, after I changed the drive label back to what it was on the old PC, Daz has been running without crashes for three days—just as it should.

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