Is there a maximally identical uv for genesis 1 and female 8?
I have a special addon in blender that can transfer textures and morphs from one model to another by uv
I want to transfer data from genesis 1 to genesis female 8.
I know about Genesis Generation X2 but it doesn't work for me.
please share uv for genesis 1 and 8
Post edited by Richard Haseltine on

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Moved to Technical Help (it could also have gone to Product Suggestions) as it is not a Daz Studio application topic.
there isn't one, the best one can do is use the geograft products by Cayman or transfer using vertex painting
https://www.daz3d.com/cayman-studios#index=6&filtered=1
if you have Autodesk Maya I believe you can transfer UV mapping but the surfaces between G1 and G8 are different
and for this the geometry(shape) should not match as much as possible?
and I didn't find the product for genesis 1 in the link you sent
I don't believe you'll find one. There is one for Genesis to Genesis 3:
https://www.daz3d.com/genesis-3-uvs-for-genesis
But I think that's as close as you'll get. You could do it in two steps, Genesis -> Genesis 3, then Genesis 3 -> Genesis 8.
Check which texture sets you're considering transferring and check in DAZ Studio which mapping they actually use. While there is a generic Genesis Male and Genesis Female UV set, I don't know how many Genesis characters actually used them. You might find that many of the characters for Genesis used either Victoria 4 or Micheal 4, and not the Genesis Male and Female UVs. Other than that, character creators tended to make their own UVs when their characters required it.
Here's a list of the UVs available to my Genesis characters:

it really depends what you are wanting to do
it you want to transfer textures between generations you can do that using vertex painting and clone shapes
I use Ultimate Unwrap 3D to do that but Blender and Zbrush can do it too
morphs you can do in DAZ studio itself without UV's being involved, just clone shapes obj exports and morphloader are many threads on it
basically you need to fit your target figure to your source figure as clothing (you need a clone shape),
https://www.daz3d.com/mmx-genesis-9-clones-for-all
dial up the morph
no subdivision, convert the fitted figure to a prop
export it as an obj and load it into morphloader
there is a bit more
I also find G1, G2 and G3 T pose an issue with G9, I have to A pose them before converting the clothing figure to prop
by morphloader do you mean morph loader pro?
As far as I know it only works with identical mesh, if the mesh do not match, the program writes an error
yes and yes, using a clone shape to fit the mesh you want to morph at base resolution to the target figure means it is the original mesh retaining vertex order for morphloader once converted to a prop while fitted then unparented, the rest of the scene deleted and then exported as an obj
G9 is exceptionally good for this as can fit just the base without eyes, mouth, lashes and eyebrows
but make sure resolution is base as loads with subdivision
by there more, I mean you need to adjust rigging to figure shape, run ERC freeze then save the morph, reading documentation or watching tutorials on using morphloader is recomended
I know how to create morphs for a figure. I'm interested in how to transfer a morph from one generation to another
I was trying to tell you how to do just that
Do you mean this way? Transferutility Morph
definitely more detailed than what I posted here, Sickleyield was indeed one of many I learnt from
If you have already studied this, then please answer this question as well.
I decided to put this in a separate question because I'm afraid that the topic might not fit with the current question.
I would have to study that tutorial myself first because it's not actually what I used and looks way more involved than what I do
which is literally what I typed earlier except I have clones I made myself not the product linked
I have no intention of getting into how to make a clone shape, Sickleyield among others have tutes for that too or you could buy that product, wishlist it and wait for a sale
My problem is not with shape keys but with how to attach a figure to a model like clothing using the Transfer utility ?
"SkinSuits"
Let's say you want to use a Vicky 4 texture on G8F, but you don't have any of the "Legacy UV" sets to do it.
Then a "Skinsuit" is what you need.
Load G8F into a scene, then load in Genesis, now "Fit to" Genesis to G8F, select Genesis from the autofit clone options and "none" from the templates.
Once autofit has finished select Genesis and set resolution to Base and sub-D level to zero, hide or delete G8F (and her lashes) and export Genesis as an OBJ using the DS preset.
Delete Genesis after export has finished, reload or unhide G8F then import the OBJ you just created.
Now use the Transfer Utility to rig the OBJ to G8F, set Template to none and uncheck morph targets.
You now have a Genesis Skinsuit that when fitted to G8F will take any of here morphs and any of her poses, while at the same time being able to use all of Vicky 4's textures.
The attached image shows my Genesis skinsuit made this way, the morph is Mei Lin 8 projected from G8F, and the textures are Vicky 4's purple undies sample textures.