SpectreLight Material-Based Ghost Light

SquishySquishy Posts: 707
edited June 11 in Freebies

A simple material based "ghost" light prop with the "Create Advanced Iray Node Properties" script already built into it, enabling the "Iray Visible to Primary Rays" and "Iray Ghost Light Factor" properties - these are not enabled by default on any object. This allows you to place lights anywhere in the scene you want, even directly in camera view, without them actually rendering in the final output. See readme for more info.

NB: this isn't something you can't do yourself but it's a big enough nuisance to prepare when you actually do want one that it's nice to have something already set up.

Download: ShareCG

Download: Google Drive

Post edited by Squishy on

Comments

  • Faeryl WomynFaeryl Womyn Posts: 3,736

    Thank you, I can always use help with iray lights.

  • SquishySquishy Posts: 707

    If you have any questions about how to use these or some examples I will be keeping an eye on the thread for a while, feel free heart

  • SquishySquishy Posts: 707

    A user comment on Renderosity pointed out a mistake in the directory structure, which should be fixed if you re-download (links remain the same)

  • SquishySquishy Posts: 707

    oh cool, ShareCG is getting closed down, how about that

  • Faeryl WomynFaeryl Womyn Posts: 3,736
    edited April 1

    LOL ya so that leaves only deviant art and renderosity for links and just grabbed the fix version.

    Post edited by Faeryl Womyn on
  • SquishySquishy Posts: 707

    Somehow I didn't ever upload the corrected directory structure, but it should be fixed for reals now angry

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