problem with the hair, it is totally stiff

I'm having trouble turning my character's head. The hair is completely stiff and moves completely around instead of turning normally. Should I rig the hair? How do you do it?

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,141

    Which hair? is it being used on the original figure or has it been converted? Is it dForce hair designed to simulate?

  • Richard Haseltine said:

    Which hair? is it being used on the original figure or has it been converted? Is it dForce hair designed to simulate?

    I'm creating a hairstyle, but I noticed that when I turn my head, all the hair moves. What solution exists?

  • felisfelis Posts: 5,789

    With 'hairstyle' do you mean a new hair?

    If the hair rigged to follow the character?

  • realhumanartistsrealhumanartists Posts: 28
    edited March 27

    felis said:

    With 'hairstyle' do you mean a new hair?

    If the hair rigged to follow the character?

    Sorry, I'm using Google Translate. It's a completely new hair, but when I turn my head, the hair is completely stiff. The hair is long, and I would like the ends of the hair to stay above the shoulder. 

    Post edited by realhumanartists on
  • felisfelis Posts: 5,789

    Which character is it modelled for?

    Have you rigged it using 'transfer utility'?

    Try to attach an image what it look like.

  • felis said:

    Which character is it modelled for?

    Have you rigged it using 'transfer utility'?

    Try to attach an image what it look like.

    'Transfer utility' solved the problem, but now all the hair is stuck to the body and has some deformations. Should I add a moprh? how do you do it? 

  • felisfelis Posts: 5,789

    Still no image.

    But I assume, that you should weightpaint the hair so it follows the head bone (all hair should be red).

  • felis said:

    Still no image.

    But I assume, that you should weightpaint the hair so it follows the head bone (all hair should be red).

     I just used transfer utility I didn't do weight paint, I don't know how to do that

  • realhumanartistsrealhumanartists Posts: 28
    edited March 27

    felis said:

    Still no image.

    But I assume, that you should weightpaint the hair so it follows the head bone (all hair should be red).

     I just used transfer utility I didn't do weight paint, I don't know how to do that

     

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    Post edited by Richard Haseltine on
  • realhumanartists said:

    realhumanartists said:

    felis said:

    Still no image.

    But I assume, that you should weightpaint the hair so it follows the head bone (all hair should be red).

     I just used transfer utility I didn't do weight paint, I don't know how to do that

     

    The hair is broken but I did it to test, it is not the final result 

  • Richard HaseltineRichard Haseltine Posts: 108,141

    You probably need to add new bones with the Joint editor to control the free hanging hair, then weight map the mesh to follow the bones, or use morphs, or both. You may also, depending on how the hair is made, be able to apply a dForce cloth modifier to it so that it will behave more like real hair when simulated.

  • Richard Haseltine said:

    You probably need to add new bones with the Joint editor to control the free hanging hair, then weight map the mesh to follow the bones, or use morphs, or both. You may also, depending on how the hair is made, be able to apply a dForce cloth modifier to it so that it will behave more like real hair when simulated.

    any tutorial for all that??? God!!! Why is everything so complex hahahaha 

  • felisfelis Posts: 5,789

    Here is a tutorial for making cloths with custom bones. It is the same process for hair.

    You can skip the first parts, as they covers modelling af a dress in blender.

    There is probably others, but this is the only I could find.

     

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