soft shadows on filament
Is there any chance that soft shadows exist in Filament? I tested it again in the latest version of DAZ Studio and now there are hard shadows. That's a huge improvement!
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Is there any chance that soft shadows exist in Filament? I tested it again in the latest version of DAZ Studio and now there are hard shadows. That's a huge improvement!
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Yes, use 1 or 2 Spotlights to well shape the shadow on the target figures/objects. Increase Spread Angle of Spotlights to soften shadows, and/or tweak Shadow Threshold, Shadow Smooth, Env. Weight properties on shadow receivers (i.e. walls, floor) if you use Filatoon shader ~~
Those shadow settings don't appear to me...
What shader are you using ? What I showed is Filatoon ~
No, just regular filament... I wasn't using filatoon. I wanted to try something realistic, although I managed to achieve something good, but I thought I could improve the scene more with the shadows and lights.
The default DAZ Studio spotlight is a "point". That means the shadows are as hard as hard can be; select the light, go to it's "parameters" pain and check out the "light" sub-tab, the "light geometry" property.
This can be useful; many photographers, typically, almost invariably, working in black and white have taken pictures with light that hard. It's a thing; "dark", "noir" etc, etc etc.
So change the "light geometry" to "disk" and make an umbrella; portrait lighting in traditional photography often used umbrellas to creat a disk from a hard light source. The umbrella is about 1m and it's typically 2m or so from the subject. It's a big disk.
> I managed to achieve something good, but I thought I could improve the scene more with the shadows and lights.
I'm no good at this so what I do is to work light by light. I turn all the lights off (creepy, eh) then I turn them on one at a time and see what happens. Iray preview works great, I don't really use filament. What happens at the end of the day is that I have one or two lights that I can manage and a render that completes in a fraction of the time. This is when, if I want drama, I add a spot; the render time goes through the roof (I always point the spot at the hair) the result is not typically very good at all (I'm no good at this), but I had a good time!
I have rendered twice, with and without shadows then used screen to combine the layers
In filament you can't modify the shadows, you only get hard shadows.
Here I upload an image of the shadow scene, I don't know how to soften the shadow of the cube
Use emissive surfaces if you can't get the "built in" lights to work.
There's a 'Shadow Type' setting in the 'Filament Draw Options'. Anything other than the default 'PCF' will soften the shadows a bit.
Guys, DAZ3D is difficult. Could you make it simpler? I don't understand what you're talking about. I've already tried the settings as you said, and there's no change.
I've touched everything, but I don't see any changes. How do you do it?
Hi realhuman
Get the 'Filament Draw Options' from Create in Main Menu:
About two thirds of the way down you'll find the 'Shadow Type' and 'Shadow Map Size' options.
Increasing the Map size will get rid of those steps.
PCSS and 2048 seems to be enough for this render: