Snarl Left/Right morph missed
cosmo71
Posts: 3,609
in The Commons
G3F has a snarl morph for expressions but why has G3F not the option for snarl right, snarl left like G2F has?

Comments
Looks like some expressions were done to be asymmetric and a mirror version was not provided. Questions like these are better asked in a ticket rather than in the forums.
ah okay, thought some of the Programmers would read the forums, too
i miss those too. i'll make my own when i get soem time. pretty sure it was intentional but I am sad :( small amounts of snarl are really helpful but works best when you can pick a side.
yes and it is much easier to create asymetric effects with just one morph and not lip here and lip there and so
I also miss the nipple hights morph
i didn't think those were stock in the genesis line.. I always got mine elsewhere and for a long time just used the ones I had from V4 that I moved over to genesis/genesis2
G3F's expressions aren't morphs, they're poses-- Which means that if you simply must have a snarl for the other side, then you can either mirror the rig or use the dials in Pose Controls/Head/Face/Mouth to make one.
is a pose not a morph? for me it is one and the same. you have shaping morphs and you have posing morphs.
A pose moves bones that affect the mesh, a morph just moves the vertices of the mesh along a straight line. You can't, among other things, mirror a morph but you can mirror a pose.
You can with a script http://www.daz3d.com/forums/discussion/18989/mirrormt-mirror-morphs-it-works
Ah, I had forgotten about that.
that is why I am talking about posing morphs and shaping morphs but for me all are morphs.
Genesis 3 has a face rig so bones are actually used to pose the facial expression. The face bones are hidden though as DAZ probably felt the average user would find them tricky to use. The expression dials under Pose Controls are not morph dials they are control dials that work on the bones, thus true pure pose controls this generation.