Yellow hates fingers?

bytescapesbytescapes Posts: 1,905

I've noticed a possible issue with characters generated by Yellow: when you apply pose presets, something nightmarish happens to the fingers, and sometimes the eyes as well.

I've not tested this thoroughly, but I've seen this with a couple of Yellow-generated characters so far, and with a variety of different presets from different vendors. 

Manual posing works better, but there are still points where the mesh starts to distort.

Is there a workaround for this? Because if not, then I don't think Yellow is going to be usable.

Comments

  • MimicMollyMimicMolly Posts: 2,322
    They don't seem properly rigged. (I'd just use Zev0's Shape Rigger Plus G9 edition, on it. Usually fixes problems like this.)
  • Phoenix1966Phoenix1966 Posts: 1,843
    edited March 10

    It looks like those figures haven't been properly rigged.

     

    https://www.versluis.com/2021/02/daz-erc-freeze/

    Post edited by Phoenix1966 on
  • bytescapesbytescapes Posts: 1,905

    Thank you. Unfortunately, I don't own this product, so I can't verify that it will fix the issue.

    Disappointingly, the Yellow documentation doesn't say that an additional rigging step and tools are required. It implies that the figures generated are ready to use like any other DAZ figures.

  • Phoenix1966Phoenix1966 Posts: 1,843

    The link I gave will walk you through the process of doing it "by hand".

  • bytescapesbytescapes Posts: 1,905

    And lack of rigging was indeed the issue, and the tutorial that @Phoenix1966 linked to solved the problem nicely. Many thanks to you both.

    I'm a bit surprised that Yellow don't document this, but thanks to Jay's tutorial, fixing it isn't too painful.

    YellowUnglitched01-01.png
    1280 x 960 - 608K
  • GreybroGreybro Posts: 2,599

    It looks to me like you tried to pose the figure before applying and saving the shape within Yellow. Try that and this should be fixed.

     

    BB

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