Help with shortening and editing some hair.

Duck DumbleDuck Dumble Posts: 27
edited March 10 in Daz Studio Discussion

What would be the best way to shorten and delete some of the locs in this hair I have? (Mehrloc Hair for Genesis 8 and 8.1)

The morphs and surfaces aren't cutting it,  so what's my best option for both making the hair shorter, and for singling out and deleting some of those locs to make the hair thinner? Am I just gonna have to tough it out with the geometry editor? Or is there another tool or add on that would help me out. Am I gonna have to export it to another program to cut it up? If I do, would I lose all of the morphs and dForce functionality?

I'm really out of my depth with something like this so any and all help would be appreciated. Thank you all in advance for the help. 

Post edited by Duck Dumble on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,192

    Geometry Editor would be the obvious pick within DS, you could of course also use an external 3D modeller and then use the Transfer Utility to transfer the rigging from original to modified version.

  • crosswindcrosswind Posts: 9,581
    edited March 10

    Select the custom bones, then reduce Y Scale Values. (ss1) Then simulate.

    Hide the custom bones that you don't need... (ss2)  

    Edit: Dont' try deleting any hair strands as that'll destroy this hair ~~

    SNAG-2025-3-10-029.png
    2560 x 1392 - 899K
    SNAG-2025-3-10-030.png
    2560 x 1392 - 801K
    Post edited by crosswind on
  • Duck DumbleDuck Dumble Posts: 27
    edited March 10

    crosswind said:

    Select the custom bones, then reduce Y Scale Values. (ss1) Then simulate.

    Hide the custom bones that you don't need... (ss2)  

    Edit: Dont' try deleting any hair strands as that'll destroy this hair ~~

     Y'know, I was wondering where those bones were, lol. Where I went wrong is that when I put it on my G8F figure I autofitted it, which got rid of all the custom bones. Y'know something the product manual specifically warned my idiot head about.

    Thanks for the help, this is exactly what I needed!

    Post edited by Duck Dumble on
  • crosswindcrosswind Posts: 9,581
    edited March 11

    Duck Dumble said:

    crosswind said:

    Select the custom bones, then reduce Y Scale Values. (ss1) Then simulate.

    Hide the custom bones that you don't need... (ss2)  

    Edit: Dont' try deleting any hair strands as that'll destroy this hair ~~

     Y'know, I was wondering where those bones were, lol. Where I went wrong is that when I put it on my G8F figure I autofitted it, which got rid of all the custom bones. Y'know something the product manual specifically warned my idiot head about.

    Thanks for the help, this is exactly what I needed!

    Right ~ the product gives the hair for G8F and G8M... but if you want to used it on other generation, e.g. G9, never use Auto Fit which'll remove custom bones. Instead, re-rig the hair to G9 by using Transfer Utility plus G8 clone, and check Merge Hierarchies option. Then all custom bones can be preserved. devil

    Refer to this thread: https://www.daz3d.com/forums/discussion/comment/9082271/#Comment_9082271

    Post edited by crosswind on
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