Share your Yellow results
Rod Wise Driggo
Posts: 2,309
in The Commons
Have not yet decided whether I will buy one of those packs. Will try out the free tokens though. Anyhow it would nice if folks might share what shapes they get from this and what does not work :-)

Comments
just a quick one
Tried it out, but for some reason the morph wasn't applying so I had to try a second time, so that's 1 token I'll never get back. Personally, if we are going to get ai character generators built in, I'd rather have something that does a bit more then just generate a basic morph (which idk if we're even allowed to share or not)
Split the Help, I'm stuck posts to a new thread https://www.daz3d.com/forums/discussion/722966/help-with-using-yellow-plug-in
General discussions split to https://www.daz3d.com/forums/discussion/722971/tellow-plug-in-general-discussion
It is a little buggy. I had to hit "Clear" and then "Apply and Save" a second time to get the shape to show up in the viewport.
I don't know what I think of this. I like that it's ethically trained AI, but as a PA I'm pretty ummm... torn... about it.
Anyway, here's my first and only attempt with it. I asked for a curvy 50s style pinup girl with an hour glass figure. I will leave it up to you to decide if you think it was successful at that or not. The expression is a custom expression. The textures are from MW Flora and the hair is ALO Elysianna Hair.
AI x Human Collaboration 3D CG. No postwork. Making another male K-pop idol. Another go using the Yellow shape generator AI inside Daz Studio. This time, I customised the character a lot more, so I could say the AI contributed 20% and I did 80%. The hair, some figure morphs, the trousers, and the background geometry are all my modelling. Shaders and materials are 3rd-party, but scene settings by me includes my own 360 HDRI illumination and render settings. Other assets are 3rd-party.
The render with the blue background was my first attempt. The render with the darker background is my second attempt. In both cases, I did more customisation to the AI's generated shape before the final render.
The character on the left is a combination of a few Yellow shapes and one of my FaceGen shapes. The female on the left is straight outta Yellow.

Nice work! The second attempt makes me think of John Fine from The Sunday Sadness (not kpop though they do have some pop).
What is the biggest value you would say the ai added in that 20%? Did it save any time? Or help with inspiration?
Got this from a simple prompt. Then added the Base Mascline morph. Then Matts textures. I wouldn't us this "as is" in my work but as a baseline to create a more detailed character I think it makes a pretty good start. The fact that Yellow only uses G9 makes it quite restrictive so unless G8 & G3 are added then I don't think that many people would use it. Something like this built inside Studio I think makes more sense.
My contribution Yellow prompt + minor tuning
These are renders of the yellow character that was created by me today. One has no textures while the other one has some textures. I will post pictures with hair later. Maybe even an eye color change?
Right now it is bed time. Good night.