Will there be a daz studio 5.0 ?

24

Comments

  • I don't know if they have a planned 5.0, or just are waiting to be inspired.

    as CUSTOMERS, we have the right to know where the product is leading.

    Many of us have spent dozen even hundreds of dollars/euros in content. When you see the swithch from G2 to G3 with a big interrogation point on the G2->G3 converter, we have legitimately the righ to be doubtful about a major evolution of our fav product Daz studio.

    This is a matter of good sens about communication if you want your customer base's trust!

     

  • j cadej cade Posts: 2,310

    Yeah, there's a number of products I've been interested in that I've decided not to get because it looks like they've stopped working.

    Among other things, I feel a little burned by getting an AoA atmospheric camera that apparently stopped working properly .2 versions ago.

     

    Fir the most part the atmospheric cameras work exactly the same as they always did. The only thing that "broke" is the flagging that was added for the EZ Atmosphere camera that was added as a free update, so I'm not complaining about it. But the original atmosphere camera plus the fog, depth, and colorize cameras, as far as I can tell, all work exactly as they always did. 

     

    Sometimes I feel like a lot of these "thing x is broken" is like a game of telephone. Forumite x says "after the update this product doesn't work quite the same/as well" and then five posters later "as forumite x said: this update has proken every product they have!"

  • nicsttnicstt Posts: 11,715
    nowefg said:

    "Version numbering is largely irrelevent in the circumstances with which Daz opperates; it's main purpose, like any other, is to show progression."

    A kind of major caveat, here, though. Products that no longer function in later versions; as slight a change as, say 4.6 to 4.8.

    This, to content customers, is a bit relevent. Spending the hard earned dollars on products that may become inexplicably non-functional in a next version is consequential to the customer base.

    My spending, this PA Sale, is definitley way down. It's just too much trouble to have to contact a vender to see if a product is compatible with the quite recent version I'm currently using.

    That hassle has given me enough pause to question whether I really need a new whatever-it-is. Mostly, I'm finding I don't, since the PA Sale purchases can't be refunded if they won't work.

    As a fairly long-term, good customer, I'd say that's relevent.

    The version number has nothing to do with you spending money or not; the decissions Daz makes effect your decisions, but if everything else was the same, other than the version number, are you suggesting you would be spending cash; well you are, you just indicated that in your post. I just disagree on it being the version number.

  • jpb06tjpb06t Posts: 272

    There was a similar thread in the past; the answer was that, as long as there would be no need of updating the SDK, the 4.x series would continue therefore I expect to see a 4.9/4.10 etc. in the future.

    Revision numbers are thoroughly abused in the software industry: 1.5 does not mean "half way from 1.0 to 2.0" it means fifth revision in the version 1.

  • mjc1016mjc1016 Posts: 15,001
    j cade said:

    Yeah, there's a number of products I've been interested in that I've decided not to get because it looks like they've stopped working.

    Among other things, I feel a little burned by getting an AoA atmospheric camera that apparently stopped working properly .2 versions ago.

     

    Fir the most part the atmospheric cameras work exactly the same as they always did. The only thing that "broke" is the flagging that was added for the EZ Atmosphere camera that was added as a free update, so I'm not complaining about it. But the original atmosphere camera plus the fog, depth, and colorize cameras, as far as I can tell, all work exactly as they always did. 

     

    Sometimes I feel like a lot of these "thing x is broken" is like a game of telephone. Forumite x says "after the update this product doesn't work quite the same/as well" and then five posters later "as forumite x said: this update has proken every product they have!"

    There's also the new/updated feature X, which is a definite improvement to feature A and is directly replacing it, but is now called something else or operates in a different manner being equated to feature A being broken.

    And in general, flagging/categories in 3DL still works.  Why the AoA flagging doesn't has to be down to something specific to Studio/ShaderMixer and it...maybe it was implemented in ShaderMixer in a non-standard manner? 

  • Oso3DOso3D Posts: 15,085

    AoA flagging, that cartoon shader, I believe, and a few other things...

     

  • JonstarkJonstark Posts: 2,738

    I don't know if they have a planned 5.0, or just are waiting to be inspired.

    as CUSTOMERS, we have the right to know where the product is leading.

    Many of us have spent dozen even hundreds of dollars/euros in content. When you see the swithch from G2 to G3 with a big interrogation point on the G2->G3 converter, we have legitimately the righ to be doubtful about a major evolution of our fav product Daz studio.

    This is a matter of good sens about communication if you want your customer base's trust!

     

    I tallied it up recently have have spent well over $10,000 on this little hobby so far, $7,000 was here at Daz, and an an equivalent amount at Rendo. 

    I'm a Carrara user, btw, and we had a recent forum post over there detailing the amount of products we've purchased of daz content (I'm a pretty thrifty low spender compared to many other Carrara enthusiasts).  Also bear in mind Carrara is not a freebie app, it costs money to buy Carrara pro, and every upgrade costs too.

    Yet despite all of this, I can't remember the last time we had any word from Daz on any development.  New beta releases come without warning or fanfare, or don't come at all, despite the fact that all the time there are forum posts wondering about the future of Carrara.  (It's irksome because for fully workable dyamic cloth Bullet is now so close... in fact I can even make it work for cloth, but it's difficult/nearly impossible for someone who is not familiar with the current limitations, which is frustrating since it would take so little to make it an easy and workable cloth solution).

    Don't mistake me, I do agree with your point, but from past experience I wouldn't hold my breath.

  • mjc1016mjc1016 Posts: 15,001

    AoA flagging, that cartoon shader, I believe, and a few other things...

     

    The AoA flagging and Cartoon shader are the same 'problem'.

     

    I don't know if they have a planned 5.0, or just are waiting to be inspired.

    as CUSTOMERS, we have the right to know where the product is leading.

    Many of us have spent dozen even hundreds of dollars/euros in content. When you see the swithch from G2 to G3 with a big interrogation point on the G2->G3 converter, we have legitimately the righ to be doubtful about a major evolution of our fav product Daz studio.

    This is a matter of good sens about communication if you want your customer base's trust!

     

    Actually, no, we don't have that right.  That's something about closed source software.  The customer has no rights, except those the software company grants them.  And no where in the Daz software EULA is there any right to 'update notification', roadmap or even any updates at all.

  • Fixme12Fixme12 Posts: 589

    It is not about numbers. It is about new major release wich explicitely adds (many) new improvments/modules.

    Yes, you're right about the timeline from 4 to 4.8 but it's been a long time since we hope to see certain things added to our beloved software. for exemple: physics, dynamic cloths, improved animation tools (well, not for me but I've seen on other thread that it is a big expectation from users), modeling tool (since hexagon is gone, we expect a super exagon like maybe inside daz?), etc...

     

    It's 4 years ago since the step to the first 4.0 (2011)  and almost 2016,  only shows the dev team is not big or other projects are more important.

    In general though, I think DAZ focuses on vending content. Thats where the money is.

    it's not only content about content anymore, it's the software that would make it fun to play with and use the content well, workable animation setup (with IK that works) is huge wanted on the list! same with physics and interaction with marvelous designer cloth designer as optitex is out of reach for the hobby market.

    use Iray was good step in right direction, more and more people would see there lovely software grow before invest in more content.

     

  • Fixme12Fixme12 Posts: 589

    as CUSTOMERS, we have the right to know where the product is leading.

    Many of us have spent dozen even hundreds of dollars/euros in content. When you see the swithch from G2 to G3 with a big interrogation point on the G2->G3 converter, we have legitimately the righ to be doubtful about a major evolution of our fav product Daz studio.

    This is a matter of good sens about communication if you want your customer base's trust!

     

    +1  it all start with good communication and specially "listen what the users/customers wanted to see..." as they invest $.

  • kyoto kidkyoto kid Posts: 41,859
    edited September 2015

    i don't think there is a problem with the time from 4.5 to 4.8. We did have at least a 4.6 in there. Some companies add a new number to thier software every year because they need to resell it to you. I think the progress from 4.0 through now has been good. The numbers used don't mean much.

    ...my only issue with 4.7 is that it broke several of AoA's utilities. like flagging SSS surfaces when using the Advanced lights, as well as both the Sketch and some functions of the Atmospheric Cameras.

    Tobor said:

    On 3DLight, while I do believe D|S will continue to have it for a while, I do wonder about the level of love for it from within Daz. In other threads, PAs have said that 3DL promos that "don't look good" compared to Iray promos are rejected. Well, these are the same PAs, the same quality level of promos, that before were routinely accepted. What's changed? In going through older content that's still 3DL-based, it looks pretty good.

    ...as the AoA lights and cameras I mentioned above are 3DL based along with promos not including 3DL (or Lux) renders, it does make me a bit concerned that support (content wise) is shifting more to Iray.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,859
    j cade said:

    Yeah, there's a number of products I've been interested in that I've decided not to get because it looks like they've stopped working.

    Among other things, I feel a little burned by getting an AoA atmospheric camera that apparently stopped working properly .2 versions ago.

     

    Fir the most part the atmospheric cameras work exactly the same as they always did. The only thing that "broke" is the flagging that was added for the EZ Atmosphere camera that was added as a free update, so I'm not complaining about it. But the original atmosphere camera plus the fog, depth, and colorize cameras, as far as I can tell, all work exactly as they always did. 

     

    Sometimes I feel like a lot of these "thing x is broken" is like a game of telephone. Forumite x says "after the update this product doesn't work quite the same/as well" and then five posters later "as forumite x said: this update has proken every product they have!"

    ...the AoA Colour and Vignette cameras haven't worked since 4.6 and I have yet to see an update that fixes this. I was a bit miffed by this as well as the flagging issue with SSS since I depended heavily on the Advanced Lights and Atmospheric Cameras as UE took way too long to render.

    There are times I really miss being able to flag surfaces when using Iray.

  • nicsttnicstt Posts: 11,715

    You can claim to have some sort of moral right, it wont get you far though. Customers, however, only have the rights as set out in the Terms and Conditions... And T&Cs are written for the benefit of companies, not customers.

    Ergo: customers have no rights, other than those they are granted.

    They can however vote with their feet: literal or digital.

  • No they vote with their bucks! the ultimate vote out there is buying more or not. With trust and long term vision, you can build assets (buying content, add-on, plug ins and more important spending TIME ). Without, you just can't/won't.

     

  • StratDragonStratDragon Posts: 3,273
    edited September 2015

    It's nice to see Blender is really embracing AMD/ATI along Nvidia functionality in upcoming releases. I'm hoping Daz has opportunities to add some of that flexibility into their software.

     

    McGyver said:

    Recently I was wondering about all this myself... So I decided to do some research into the matter.

    Since as noted above, there is a "possibility" and everything else is just speculation, but I wanted a more concrete answer.

    After asking several employees who work in the building materials department at the local Home Depot, I didn't get any helpful answers... but I did find a nice acrylic additive for mortar and hydraulic cement. Undeterred, I took my investigation a step further...

    I gathered up a group of chimpanzees (it always eventually involves apes and monkeys) that used to work for me (they used to write my readmes, but I use Rhesus Macaques now... they work for less money and their name reminds me of Reese's peanut butter cups)... They were happy for the work, even though they had been doing a lot of speech writing and fact checking for various candidates for the upcoming elections, they are very underpaid and a lot of the candidates are also starting to use Rhesus monkeys too now, so work had slowed down for them... Anyway to make a long story more confusing, they came over and I set them up with some very sophisticated brain wave amplification devices made out of spaghetti colanders, automotive spark plugs and old radio tubes... And one of those big shiny metal ball devices that makes the static electricity bolts and goes ZzzzzapZzzzzzzZzzzap... It was all very cool looking, but the the idea was to harness the collective precognitive powers of the chimps to see what the future of DAZ Studio was... Well, first I had to explain to them what it was because most of the chimps were only familiar with Blender... But after setting them in the right direction, they focused their thoughts and the static electricity started zapping back and forth and in no time they found the answer... Well, I think they did... They all pretty much just started shrieking and throwing poop, and one even shouted "Oh my god, the horror, the horror!”... Which was really weird because they normally just use sign language and he said it in a perfect British accent... Moments later they ran off and carjacked a passing Mercedes and I haven't seen them since.

    I'm going to take that as a positive sign, since they haven't called back to say otherwise... I hope that wasn't an overly long answer, as I probably could have just said, "The chimpanzees have implied the answer is yes, and lots of good stuff will come with it"... But then you might have been wondering which chimpanzees and how did I come up with that answer.

    Well, still have some paperwork to fill out on this incident and my insurance company is very picky about details, so have a great day and I hope we all are looking forward to the next version of DS!

     

    Blender chimps will at least admit Daz Studio chimps are artists. It's not like those snobby Autodesk monkeys who tell you it's not art and then fling a lower class of pooh at you.
    and I did learn if you leave a banana peel on a linoleum kitchen floor it works just as well as it does in a cartoon, sometimes too well! 

    Post edited by StratDragon on
  • HavosHavos Posts: 5,581

    It's nice to see Blender is really embracing AMD/ATI along Nvidia functionality in upcoming releases. I'm hoping Daz has opportunities to add some of that flexibility into their software.

     

    McGyver said:

    Recently I was wondering about all this myself... So I decided to do some research into the matter.

    Since as noted above, there is a "possibility" and everything else is just speculation, but I wanted a more concrete answer.

    After asking several employees who work in the building materials department at the local Home Depot, I didn't get any helpful answers... but I did find a nice acrylic additive for mortar and hydraulic cement. Undeterred, I took my investigation a step further...

    I gathered up a group of chimpanzees (it always eventually involves apes and monkeys) that used to work for me (they used to write my readmes, but I use Rhesus Macaques now... they work for less money and their name reminds me of Reese's peanut butter cups)... They were happy for the work, even though they had been doing a lot of speech writing and fact checking for various candidates for the upcoming elections, they are very underpaid and a lot of the candidates are also starting to use Rhesus monkeys too now, so work had slowed down for them... Anyway to make a long story more confusing, they came over and I set them up with some very sophisticated brain wave amplification devices made out of spaghetti colanders, automotive spark plugs and old radio tubes... And one of those big shiny metal ball devices that makes the static electricity bolts and goes ZzzzzapZzzzzzzZzzzap... It was all very cool looking, but the the idea was to harness the collective precognitive powers of the chimps to see what the future of DAZ Studio was... Well, first I had to explain to them what it was because most of the chimps were only familiar with Blender... But after setting them in the right direction, they focused their thoughts and the static electricity started zapping back and forth and in no time they found the answer... Well, I think they did... They all pretty much just started shrieking and throwing poop, and one even shouted "Oh my god, the horror, the horror!”... Which was really weird because they normally just use sign language and he said it in a perfect British accent... Moments later they ran off and carjacked a passing Mercedes and I haven't seen them since.

    I'm going to take that as a positive sign, since they haven't called back to say otherwise... I hope that wasn't an overly long answer, as I probably could have just said, "The chimpanzees have implied the answer is yes, and lots of good stuff will come with it"... But then you might have been wondering which chimpanzees and how did I come up with that answer.

    Well, still have some paperwork to fill out on this incident and my insurance company is very picky about details, so have a great day and I hope we all are looking forward to the next version of DS!

     

    Blender chimps will at least admit Daz Studio chimps are artists. It's not like those snobby Autodesk monkeys who tell you it's not art and then fling a lower class of pooh at you.
    and I did learn if you leave a banana peel on a linoleum kitchen floor it works just as well as it does in a cartoon, sometimes too well! 

    Short of DAZ adding another renderer, then it is not their decision about whether or not ATI/AMD cards are supported. That is up to the owners of the iRay software, ie NVIDIA, and I can not see any circumstances why they would want to add support for a competitors hardware.

  • it seems that the upcoming Reality 4.1 (september 21) is kinda answering this problem at short term at least...

     

  • Havos said:

    It's nice to see Blender is really embracing AMD/ATI along Nvidia functionality in upcoming releases. I'm hoping Daz has opportunities to add some of that flexibility into their software.

     

    McGyver said:

    Recently I was wondering about all this myself... So I decided to do some research into the matter.

    Since as noted above, there is a "possibility" and everything else is just speculation, but I wanted a more concrete answer.

    After asking several employees who work in the building materials department at the local Home Depot, I didn't get any helpful answers... but I did find a nice acrylic additive for mortar and hydraulic cement. Undeterred, I took my investigation a step further...

    I gathered up a group of chimpanzees (it always eventually involves apes and monkeys) that used to work for me (they used to write my readmes, but I use Rhesus Macaques now... they work for less money and their name reminds me of Reese's peanut butter cups)... They were happy for the work, even though they had been doing a lot of speech writing and fact checking for various candidates for the upcoming elections, they are very underpaid and a lot of the candidates are also starting to use Rhesus monkeys too now, so work had slowed down for them... Anyway to make a long story more confusing, they came over and I set them up with some very sophisticated brain wave amplification devices made out of spaghetti colanders, automotive spark plugs and old radio tubes... And one of those big shiny metal ball devices that makes the static electricity bolts and goes ZzzzzapZzzzzzzZzzzap... It was all very cool looking, but the the idea was to harness the collective precognitive powers of the chimps to see what the future of DAZ Studio was... Well, first I had to explain to them what it was because most of the chimps were only familiar with Blender... But after setting them in the right direction, they focused their thoughts and the static electricity started zapping back and forth and in no time they found the answer... Well, I think they did... They all pretty much just started shrieking and throwing poop, and one even shouted "Oh my god, the horror, the horror!”... Which was really weird because they normally just use sign language and he said it in a perfect British accent... Moments later they ran off and carjacked a passing Mercedes and I haven't seen them since.

    I'm going to take that as a positive sign, since they haven't called back to say otherwise... I hope that wasn't an overly long answer, as I probably could have just said, "The chimpanzees have implied the answer is yes, and lots of good stuff will come with it"... But then you might have been wondering which chimpanzees and how did I come up with that answer.

    Well, still have some paperwork to fill out on this incident and my insurance company is very picky about details, so have a great day and I hope we all are looking forward to the next version of DS!

     

    Blender chimps will at least admit Daz Studio chimps are artists. It's not like those snobby Autodesk monkeys who tell you it's not art and then fling a lower class of pooh at you.
    and I did learn if you leave a banana peel on a linoleum kitchen floor it works just as well as it does in a cartoon, sometimes too well! 

    Short of DAZ adding another renderer, then it is not their decision about whether or not ATI/AMD cards are supported. That is up to the owners of the iRay software, ie NVIDIA, and I can not see any circumstances why they would want to add support for a competitors hardware.

    Hopefully Nvidia technology wont become the focal point behind Studio development and decision making, it could leave an existing user base and potential user base with a less than utilized set of tools for their setups to pick through. Apple has no 4GB (or better) Nvidia options their next system release cycle and many of the tech sites are giving the AMD cards better marks than their Nvidia counterparts for performance. Other 3D applications are embracing both platforms, Daz Studio does not appear to be at this time.

     

  • hzrhzr Posts: 208

    While I agree with those who say that it is free software and the users should be happy about that, I also have to say that I use DS on a daily base for posing and setting up characters and the posing tools in the current software are lacking. The control gizmos in the viewport are often hard to interpret correctly because it is hard to spot in which direction rotation orbits are facing. It is really easy to miss an axis for some weird reason, and the selection process seems to have some internal lag to it and sometimes it even feels like it does not even register that you clicked the gizmo, even though you are 100% sure you did. This happens randomly, so you cannot be sure that you did select things and sometimes instead you just select something else and this gets moved around. This is one of the most annoying things about DS right now.

    The posing tools themselves are also unintuitive and rather sluggish right now and you have to move between the viewport, where you select joints, and back to the parameters pane alot, mostly because the rotation gizmos are uncomfortable and sluggish to use and the parameters pane just gives you ALOT better control.

    I have to say that I am a bit confused as to why there have been no efforts to actually smooth out the user experience in that regard. Posing figures is one of the most used things you do in DS, yet it seems like it is an afterthought if you look at how much has changed there since 4.0 . Take a look at other 3d applications. Maya, C4D for example, how they display their rotation axis, how you select them there, how you work with them there. They all usually have some nice things that you can take away from them and try to emulate in DS, also Fusion 360 from Autodesk has some very nice ideas for manipulating viewport selections. They display the values for the action you are doing with your current selection inside the viewport and you can directly jump between those by hitting the tab key. That way you have broad control by dragging things around but also easy access to precision control by simply typing a value you WANT, without having to move the mouse around to some other area of the screen.

    Powerpose still does not work correctly for G3F, because it does not pin the feet properly. The pins keep sliding around when you pin the feet, this has been mentioned by a number of ppl since G3F came out, yet I have not seen any mention about it from the dev side.

    And here it is me hoping that you adress this IF you are going for a DS 5.0 anytime soon, or if not, then please take some time to focus on improving the user experience for posing the figures for one of the next updates. I am pretty sure that every user and customer will be more than happy to have a smoother posing experience. While adding some additional functionality is always nice, it is always a good thing to sometimes take a step back, look at your core and see if you can improve some of that, to have a better product that everyone will enjoy using.

  • MattymanxMattymanx Posts: 6,996

    Here is a screen shot of my DS48 plus G3F.  The only tools I use for posing are the node selection tool and the dials on the parameters tab.  Since DS never had the fancy viewport tools in the beginning I just dock the controls which matches what they have been from the beginning.  Occationally I do have to go back to the scene tab but rarely.  I usally just use the drop down option in the upper left of the parameters tab to select a node that cannot be grabbed with the node selection tool.
     

     

    2015-09-18_125403.png
    1920 x 1056 - 236K
  • nicsttnicstt Posts: 11,715
    hzr said:

    While I agree with those who say that it is free software and the users should be happy about that, I also have to say that I use DS on a daily base for posing and setting up characters and the posing tools in the current software are lacking. The control gizmos in the viewport are often hard to interpret correctly because it is hard to spot in which direction rotation orbits are facing. It is really easy to miss an axis for some weird reason, and the selection process seems to have some internal lag to it and sometimes it even feels like it does not even register that you clicked the gizmo, even though you are 100% sure you did. This happens randomly, so you cannot be sure that you did select things and sometimes instead you just select something else and this gets moved around. This is one of the most annoying things about DS right now.

    The posing tools themselves are also unintuitive and rather sluggish right now and you have to move between the viewport, where you select joints, and back to the parameters pane alot, mostly because the rotation gizmos are uncomfortable and sluggish to use and the parameters pane just gives you ALOT better control.

    I have to say that I am a bit confused as to why there have been no efforts to actually smooth out the user experience in that regard. Posing figures is one of the most used things you do in DS, yet it seems like it is an afterthought if you look at how much has changed there since 4.0 . Take a look at other 3d applications. Maya, C4D for example, how they display their rotation axis, how you select them there, how you work with them there. They all usually have some nice things that you can take away from them and try to emulate in DS, also Fusion 360 from Autodesk has some very nice ideas for manipulating viewport selections. They display the values for the action you are doing with your current selection inside the viewport and you can directly jump between those by hitting the tab key. That way you have broad control by dragging things around but also easy access to precision control by simply typing a value you WANT, without having to move the mouse around to some other area of the screen.

    Powerpose still does not work correctly for G3F, because it does not pin the feet properly. The pins keep sliding around when you pin the feet, this has been mentioned by a number of ppl since G3F came out, yet I have not seen any mention about it from the dev side.

    And here it is me hoping that you adress this IF you are going for a DS 5.0 anytime soon, or if not, then please take some time to focus on improving the user experience for posing the figures for one of the next updates. I am pretty sure that every user and customer will be more than happy to have a smoother posing experience. While adding some additional functionality is always nice, it is always a good thing to sometimes take a step back, look at your core and see if you can improve some of that, to have a better product that everyone will enjoy using.

    Call me a synic, but maybe the fact it encourages the sale of poser sets is no small reason; I could be wrong, but use the few I buy as a starter; a better system may actually stop me buying almost all.

    Tweaking a pose can be time-consuming because of the how IK doesn't work as it should.

  • hzr said:

    While I agree with those who say that it is free software and the users should be happy about that

    That isn't the argument that has been made. What has been said is that since Daz doesn't have to sell upgrades to keep the revenue flowing, DS being free, it doesn't have to produce regular "new versions" but can instead roll out new features as an update to the existing 4.x version. 5 will not, necessarily, have anything bigger than the 4.x updates - what it will almost certainly have is a new SDK, requiring the recompiling of plug-ins.

  • McGyverMcGyver Posts: 7,085
    edited September 2015
    Havos said:

    It's nice to see Blender is really embracing AMD/ATI along Nvidia functionality in upcoming releases. I'm hoping Daz has opportunities to add some of that flexibility into their software.

     

    McGyver said:

    Recently I was wondering about all this myself... So I decided to do some research into the matter.

    Since as noted above, there is a "possibility" and everything else is just speculation, but I wanted a more concrete answer.

    After asking several employees who work in the building materials department at the local Home Depot, I didn't get any helpful answers... but I did find a nice acrylic additive for mortar and hydraulic cement. Undeterred, I took my investigation a step further...

    I gathered up a group of chimpanzees (it always eventually involves apes and monkeys) that used to work for me (they used to write my readmes, but I use Rhesus Macaques now... they work for less money and their name reminds me of Reese's peanut butter cups)... They were happy for the work, even though they had been doing a lot of speech writing and fact checking for various candidates for the upcoming elections, they are very underpaid and a lot of the candidates are also starting to use Rhesus monkeys too now, so work had slowed down for them... Anyway to make a long story more confusing, they came over and I set them up with some very sophisticated brain wave amplification devices made out of spaghetti colanders, automotive spark plugs and old radio tubes... And one of those big shiny metal ball devices that makes the static electricity bolts and goes ZzzzzapZzzzzzzZzzzap... It was all very cool looking, but the the idea was to harness the collective precognitive powers of the chimps to see what the future of DAZ Studio was... Well, first I had to explain to them what it was because most of the chimps were only familiar with Blender... But after setting them in the right direction, they focused their thoughts and the static electricity started zapping back and forth and in no time they found the answer... Well, I think they did... They all pretty much just started shrieking and throwing poop, and one even shouted "Oh my god, the horror, the horror!”... Which was really weird because they normally just use sign language and he said it in a perfect British accent... Moments later they ran off and carjacked a passing Mercedes and I haven't seen them since.

    I'm going to take that as a positive sign, since they haven't called back to say otherwise... I hope that wasn't an overly long answer, as I probably could have just said, "The chimpanzees have implied the answer is yes, and lots of good stuff will come with it"... But then you might have been wondering which chimpanzees and how did I come up with that answer.

    Well, still have some paperwork to fill out on this incident and my insurance company is very picky about details, so have a great day and I hope we all are looking forward to the next version of DS!

     

    Blender chimps will at least admit Daz Studio chimps are artists. It's not like those snobby Autodesk monkeys who tell you it's not art and then fling a lower class of pooh at you.
    and I did learn if you leave a banana peel on a linoleum kitchen floor it works just as well as it does in a cartoon, sometimes too well! 

    Short of DAZ adding another renderer, then it is not their decision about whether or not ATI/AMD cards are supported. That is up to the owners of the iRay software, ie NVIDIA, and I can not see any circumstances why they would want to add support for a competitors hardware.

    Hopefully Nvidia technology wont become the focal point behind Studio development and decision making, it could leave an existing user base and potential user base with a less than utilized set of tools for their setups to pick through. Apple has no 4GB (or better) Nvidia options their next system release cycle and many of the tech sites are giving the AMD cards better marks than their Nvidia counterparts for performance. Other 3D applications are embracing both platforms, Daz Studio does not appear to be at this time.

     

    I'd love to see AMD cards supported, especially since Apple at the moment is not using Nvidia. I'm glad that got a machine (Dell) that has a Nvidia card, because I probably wouldn't be upgrading a new card anytime too soon... From a discussion at another site, it looks like Nvidia cards are probably going to be a staple for near future...

    "There's a lot of talk about the new renderer I revealed last time. We continue to refine the implementation of Cycles inside Poser. We're trying to preserve as much compatibility with legacy content as possible while at the same time exposing the full potential of a physically based renderer. It is something of a balancing act. We’re working with texture and material artists from the community to achieve that balance.
    We've also implemented GPU support for SuperFly. Currently this is based on CUDA and is for NVIDIA GPUs only. For systems that don't have compatible hardware SuperFly will run on the CPU too."

    That is in reference to the next version of Poser that with Cycles as its PBR... It seems to suggest that Superfly will favor Nvidia... If both Poser and DAZ are leaning to Nvidia it really looks like at least for a while that with the built in render engines, most users of both Poser or DAZ will have less of a choice, perhaps unless they get something like Reality, or whatever else may be available... If that even makes a difference.

    I'm wondering if there is some incentive from Nvidia, or if it is easier to code for or something... It's starting to look like the old Mac or PC platform problem... Even if your system is more capable, it won't matter if nobody makes anything (affordable) that is compatible.

    At least that's what Mr. Bananas said when he called last night... The chimps are currently on the run across several states and they just wanted to let me know they won't be around for a while.

    Post edited by McGyver on
  • hzrhzr Posts: 208
    edited September 2015
    hzr said:

    While I agree with those who say that it is free software and the users should be happy about that

    That isn't the argument that has been made. What has been said is that since Daz doesn't have to sell upgrades to keep the revenue flowing, DS being free, it doesn't have to produce regular "new versions" but can instead roll out new features as an update to the existing 4.x version. 5 will not, necessarily, have anything bigger than the 4.x updates - what it will almost certainly have is a new SDK, requiring the recompiling of plug-ins.

    I was not disputing any of that. My point was that you should try to focus for a while on improving the user experience instead of adding new features, and it does not matter which version this might happen with. A new version with new SDK could be seen as a fresh start to overhaul some of the tools, but if you can do it with 4.x that would be equally good. I have not seen any substantial change to the posing tools since 3.x . Things were smoothed out a bit in some ways, the parameters pane got tweaks; some good, some not so good ones. But in general there is no improvement in these areas. You should consider that there are users who are posing ALOT with DS. And the people who are buying poses now, because they are not as skilled with it, or are just not willing to put the effort, those folks will buy professional quality poses in the future too, even if the posing is easier and smoother. What you get out of this is less frustration from your users when working with the posing tools.

    Post edited by hzr on
  • nicsttnicstt Posts: 11,715
    edited September 2015

    Back in 2009 NVidia hinted that another card manufacturer may come to support Cuda; that hasn't happened as yet; I take from the statements I have seen that NVidia were prepared to allow AMD to use their technology, so either AMD weren't interested or a deal that suited both parties couldn't be reached.

    I have been a fan of ATI cards for years; when AMD took them over I continued to support them; I bought my first decent NVidia card only a few months ago; partly that was due to IRAY, but also, the lower power consumption and noise available without resorting to closed-loop water-cooling solutions, was also a significant factor.

    The card I bought was a 970 and I have since bought a 980ti.

    I like a quiet computer; I only use SSDs in the local machine, there is slight fan noise as I write this as I am using both cards in the current render. Part of that noise is due to the fact the case is open. AMD tend to be louder and more expensive to run; I prefer the integrated system that IRAY offers, yet when the new Reality version is released I will try it out; I like the save option, and one or two other features offered.

    I used to use Cycles all the time with Blender; there was no support at all for GPU rendering with AMD as their opencl implementation was the problem (according to forums and questions from AMD); whilst NVidia's was also problematic, it did at times support GPU rendering, and that situation made it increasingly likely I would have switched to NVidia; time constraints meant I stopped using Blender as much, so became moot. NVidia's GPU rendering worked, with no discernable difference between GPU and CPU, I liked that and began to investigate.

    Post edited by nicstt on
  • RAMWolffRAMWolff Posts: 10,343

    You guys are too much.  Didn't you know that ZBrush 5 and DAZ Studio 5 are going to be released at the same time??  cheeky

  • RAMWolffRAMWolff Posts: 10,343
    Khory said:
    • Most of teams are on content dev on new figures (G3)
    • Despite they are good, Most of products are more or less abandoned (hexagon, Bryce, carera?,…)
    • Daz new development https://www.morph3d.com/

    Different teams. There is a DAZ studio Dev team who I would guess would also work on the other programs as there was time. But the thing to remember about them is that Studio was developed in house so they know that program far better than the others. That makes it faster/easier/home ground for them to work on. Figure work/development is done by other people then the Studio team adds the support stuff for the newer figure. Morph3d is part of DAZ but a separate part. Products and so forth with bleed over but the staff is separate.

    They are going to put off going to 5.0 as long as they can and won't do it until it does become necessary for a new SDK. As we know an SDK change causes havoc and it is not something they are going to jump to lightly. So, changes big and small are going to keep going into 4 until they can't any more.

    Kidding aside, I think that's the best answer and it's true.  You change the SDK and you have havok and freaked out customers nipping at your heels!  surprise

  • Fixme12Fixme12 Posts: 589
    edited September 2015
    RAMWolff said:

    You guys are too much.  Didn't you know that ZBrush 5 and DAZ Studio 5 are going to be released at the same time??  cheeky

    OMG! really...

    HAHA, the only difference Zbrush, have a big library of tutorials you can buy and explain every details of how you work with the program, and "nothing hidded for it's users".
    Daz, we all know the support, no tutorials for the more advanced goodies and no HD support only for PA's.    HAHAHA,

    up to ZB5 and the first well explained ZB tutorial for dazstudio and daz content in the dazshop. blush

    Where are the DAZ alternative's in dazshop? This is what daz is missing at it's shop (figure support), and not the same booth upgrade again from G1 to G2 to G3.

    Post edited by Fixme12 on
  • RAMWolffRAMWolff Posts: 10,343

    You have to keep in mind, DAZ makes it's money on content.  Giving away all the secrets via tutorials like that would probably not be in DAZ's best interest or the merchants here.  You have to ask and ask and ask and eventually some good soul like Sickle or Cath will give you some info.  Most of the rest don't share!  lmao!  cheeky

  • Fixme12Fixme12 Posts: 589
    edited September 2015
    RAMWolff said:

    You have to keep in mind, DAZ makes it's money on content.  Giving away all the secrets via tutorials like that would probably not be in DAZ's best interest or the merchants here.  You have to ask and ask and ask and eventually some good soul like Sickle or Cath will give you some info.  Most of the rest don't share!  lmao!  cheeky

     

    that idea about only thinking content is wrong, if studio is more advanced and have better info i actually would pay for the program.
    But 'm getting mad, that only a few from the PA club get all the info they need about the software and the community is getting dumb and dumber.
    If more users now how this software actually works, more people would use the program if there are no things kept hidden (like the HD...),
    also more content would be available (save time if you need a specific object/figure, and don't have to model it again) if more users can create content = more content in dazshop, more objects to choose from
    Give new people a chance to learn the things, not everybody would start creating content, but give the few that would do it at least the info and a chance to do it.
    In all the years hanging around here i've learned almost nothing from this forum here,  all the info i get at other place's like digitaltutors, gnomon,...
    Only result is that i lost my interest in the daz software,
     

    Post edited by Fixme12 on
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