Clothing Designer looking for a Partner to Sell Together Conforming Clothes

Hi, 
:)
I make realistic high quality 3d clothes and am looking for someone who can turn my 3d clothes (obj) models into conforming clothes to sell on DAZ marketplace. I offer a 30% share from all sales to the person/persons I will work with.
If interested please email to: camille1908 (at) gmail (dot) com.

Thanks!

Camille

Attached are some examples of my clothes (i have around 100 by now) :
 

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Comments

  • wizwiz Posts: 1,100

    You misunderstand the level of effort. Rigging, the part of the job you're offering 30% for, is 80-95% of the work. There's

    • Joint-controlled morphs. Each bend of an elbow folds and crumples the inside of a sleeve and stretches the outsidce. You need fabric to realistically flooow twisting the forearms, moving the shoulders, wrists, neck, waist, knees, etc.
    • Additional morphs to make them follow different body types nicely, or you get weird looking cloth "stretched" over larger bodies or getting "compressed" over smaller ones
    • Movement morphs so a dress looks good when a figure is sitting, standing, crouching, laying, etc.
    • Additional mortphs like opening collars, wind blowing dresses and skirts, etc.

    It's not uncommon for a fully rigged figure to have 100+ morphs.

    Now, how close are your models to being ready for rigging? Did you creat them in neutral "T" poses, then manipulate them into the poses you're showing them in, or did you create them posed?

     

     

  • wiz said:

    You misunderstand the level of effort. Rigging, the part of the job you're offering 30% for, is 80-95% of the work. There's

    I think Daz is keeping 50% anyway, so the most one could expect is the other 50%. Offering 30% is not that bad at all (still only 60% of the vendor's share instead of 80% for 80% of the work), but how much work it is, is not an exact science anyway.

     

  • wiz said:

    You misunderstand the level of effort. Rigging, the part of the job you're offering 30% for, is 80-95% of the work. There's

    • Joint-controlled morphs. Each bend of an elbow folds and crumples the inside of a sleeve and stretches the outsidce. You need fabric to realistically flooow twisting the forearms, moving the shoulders, wrists, neck, waist, knees, etc.
    • Additional morphs to make them follow different body types nicely, or you get weird looking cloth "stretched" over larger bodies or getting "compressed" over smaller ones
    • Movement morphs so a dress looks good when a figure is sitting, standing, crouching, laying, etc.
    • Additional mortphs like opening collars, wind blowing dresses and skirts, etc.

    It's not uncommon for a fully rigged figure to have 100+ morphs.

    Now, how close are your models to being ready for rigging? Did you creat them in neutral "T" poses, then manipulate them into the poses you're showing them in, or did you create them posed?

     

     

    Hi Wiz, yes I do not know what's involved in the rigging process of creating conformings.

    I can make the clothes and export them in T-pose as well as in any other pose needed, such as bend arms, sitting, standing, open shirts, closed shirts, blowing dresses, etc etc.
    All I need is someone who can turn these into the morphs and conformings.


     

  • nDelphinDelphi Posts: 1,920

    You might just want to learn how to rigg them yourself and also offer them as we see them here. All those wrinkles are great. Way too many clothing offered have those removed. You will definately have a hit on your hands if they keep those shapes.

  • TaozTaoz Posts: 10,258
    wiz said:

    You misunderstand the level of effort. Rigging, the part of the job you're offering 30% for, is 80-95% of the work. There's

    I think Daz is keeping 50% anyway, so the most one could expect is the other 50%. Offering 30% is not that bad at all (still only 60% of the vendor's share instead of 80% for 80% of the work), but how much work it is, is not an exact science anyway.

    The 50% DAZ keeps is deductable as an expense if you're a company (at least where I am), so you won't have to pay tax of these which makes the profit a bit higher, how much depends on where you are.

    On the other hand, DAZ is not charging sales tax so you have to put that on top of the price as your local tax department will charge you for that.

     

  • Nice clothes, what modeling program do you use? I hope you find someone to work with.

  • thd777thd777 Posts: 945
    edited September 2015
    DigiDotz said:

    Nice clothes, what modeling program do you use? I hope you find someone to work with.

    Looking at the clothes, I would guess that a clothing sim type program like for example Marvelous Designer was used. In that case this will complicate rigging even more as the mesh is likely not ideal for conforming clothes. But, yes those are nice clothes. I would suggest to market them as dynamic clothes for Poser to start. 

    Ciao

    TD

    Post edited by thd777 on
  • WilmapWilmap Posts: 2,917

    Marvelous Designer clothes are no different to clothes made in a modeller. I've rigged them and they work fine.

  • Oso3DOso3D Posts: 15,085

    As an aside, what apps can rig clothing? That's one of many things I've wondered if I should poke at someday...

     

  • CybersoxCybersox Posts: 9,277
    Taozen said:
    wiz said:

    You misunderstand the level of effort. Rigging, the part of the job you're offering 30% for, is 80-95% of the work. There's

    I think Daz is keeping 50% anyway, so the most one could expect is the other 50%. Offering 30% is not that bad at all (still only 60% of the vendor's share instead of 80% for 80% of the work), but how much work it is, is not an exact science anyway.

    The 50% DAZ keeps is deductable as an expense if you're a company (at least where I am), so you won't have to pay tax of these which makes the profit a bit higher, how much depends on where you are.

    On the other hand, DAZ is not charging sales tax so you have to put that on top of the price as your local tax department will charge you for that.

    Depending on the State the customer is in, DAZ most certainly IS collecting sales tax.  As an unfortunate resident of Texas, I get hit with a whopping 8.25% on most purchases here.  That's not true of most of the other 3D stores, by the way, but we used to get a free ride on Amazon as well, so I imagine that most of the loopholes will be closed eventually.  (That said, it still beats having to go to the mall most of the time, except for the food court part.)        

  • CybersoxCybersox Posts: 9,277
    Camille said:

    Hi, 
    :)
    I make realistic high quality 3d clothes and am looking for someone who can turn my 3d clothes (obj) models into conforming clothes to sell on DAZ marketplace. I offer a 30% share from all sales to the person/persons I will work with.
    If interested please email to: camille1908 (at) gmail (dot) com.

    Thanks!

    Camille

    Attached are some examples of my clothes (i have around 100 by now) :
     

    From what I can tell, the guys at Poserworld will do just about anything for a reasonable price.   

  • ChoholeChohole Posts: 33,604
    Camille said:

    Hi, 
    :)
    I make realistic high quality 3d clothes and am looking for someone who can turn my 3d clothes (obj) models into conforming clothes to sell on DAZ marketplace. I offer a 30% share from all sales to the person/persons I will work with.
    If interested please email to: camille1908 (at) gmail (dot) com.

    Thanks!

    Camille

    Attached are some examples of my clothes (i have around 100 by now) :
     

    From what I can tell, the guys at Poserworld will do just about anything for a reasonable price.   

    But certainly would no be allowed to sell them at Daz  3D, which the OP said was her goal.

  • Wilmap said:

    Marvelous Designer clothes are no different to clothes made in a modeller. I've rigged them and they work fine.

    There are some differences since the mesh in MD is primarily concerned with cloth simulation.  Due to the cloth sim, you won't have symmetry.  If that doesn't matter, it's fine, but it is at least a consideration.  You're pretty much stuck with the seams you make on the clothing panels you start with (unless you remake the panels, of course) because if you are working with the tesselated mesh (even the quadded version is not so great yet), it's not going to be easy to rework seams after the fact.  I may be wrong, but could also be problematic for creating material zones if you need them.  So it's just a matter of what you need to be able to do with the mesh.  What a lot of people do is retopologize or use things like ZRemesher (ZBrush) to get mesh that is quadded for ease of use.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    Wilmap said:

    Marvelous Designer clothes are no different to clothes made in a modeller. I've rigged them and they work fine.

    There are some differences since the mesh in MD is primarily concerned with cloth simulation.  Due to the cloth sim, you won't have symmetry.  If that doesn't matter, it's fine, but it is at least a consideration.  You're pretty much stuck with the seams you make on the clothing panels you start with (unless you remake the panels, of course) because if you are working with the tesselated mesh (even the quadded version is not so great yet), it's not going to be easy to rework seams after the fact.  I may be wrong, but could also be problematic for creating material zones if you need them.  So it's just a matter of what you need to be able to do with the mesh.  What a lot of people do is retopologize or use things like ZRemesher (ZBrush) to get mesh that is quadded for ease of use.

    Mostly this. You can make the model. with quads. Split it in half if needed and weld for symmetry if that is important for the piece. I think for a Daz store quality piece there will need to be addtional effort to make it consumer friendly. MD is a great tool, but the Daz community has a particular expectations of poly flow and stuff so all that must be considered.

    I love MD for my own personal projects, but no way in heck and I taking time to make them proper sharable products...that would kill all the fun. And I specifically make my clothes around my shapes. and most of the time I don't even use the transfer utility anymore...though I have had good success with doing that when it made sense.

     

    I would go so far as to say making clothes you would use yourself isn't hard. Packaging clothes to share free is a fair amount more effort. Preparing clothes to sell becomes work.

    Post edited by larsmidnatt on
  • Camille, there are a number of ways you can "cheat" rigging them yourself, I am not a modeller but as far as rigging stuff I use the transfer utility and some of Sickleyields products which add skirt bones etc on clothing, as it is for the figure you are transferring to this is permitted and any other DAZ figure.

    A bit of tidying up with the weight brush is sometimes needed but not often.

    You would only have problems using this method if developing for Dawn or other non-DAZ figures.

    with a XD4 Crossdresser license for V4 from evilinnoccence I can even take a an exported cr2 ( Poser companion file) and convert most for V4 I use Clothes converter from the DAZ store to do other legacy figures and morphing clothes on those to add morphs.

  • Camille, there are a number of ways you can "cheat" rigging them yourself, I am not a modeller but as far as rigging stuff I use the transfer utility and some of Sickleyields products which add skirt bones etc on clothing, as it is for the figure you are transferring to this is permitted and any other DAZ figure.

    A bit of tidying up with the weight brush is sometimes needed but not often.

    You would only have problems using this method if developing for Dawn or other non-DAZ figures.

    with a XD4 Crossdresser license for V4 from evilinnoccence I can even take a an exported cr2 ( Poser companion file) and convert most for V4 I use Clothes converter from the DAZ store to do other legacy figures and morphing clothes on those to add morphs.

    Hi JaguarElla, Thanks for your reply. 
    I've tried to use the transfer utility and it always screws up my clothes, they go into the model's body, into her skin, or get stretched out in weird ways. :(

  • Wilmap said:

    Marvelous Designer clothes are no different to clothes made in a modeller. I've rigged them and they work fine.


    How do you rig them? Is there any good tutorial you recommend?

  • thd777 said:
    DigiDotz said:

    Nice clothes, what modeling program do you use? I hope you find someone to work with.

    Looking at the clothes, I would guess that a clothing sim type program like for example Marvelous Designer was used. In that case this will complicate rigging even more as the mesh is likely not ideal for conforming clothes. But, yes those are nice clothes. I would suggest to market them as dynamic clothes for Poser to start. 

    Ciao

    TD

    Thanks DigiDotz and TD.
    And yes guys I use Marvelous Designer.

    How can I make them dynamic for poser? Is there a tutorial you can recommend? Thanks

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    Camille said:

    Camille, there are a number of ways you can "cheat" rigging them yourself, I am not a modeller but as far as rigging stuff I use the transfer utility and some of Sickleyields products which add skirt bones etc on clothing, as it is for the figure you are transferring to this is permitted and any other DAZ figure.

    A bit of tidying up with the weight brush is sometimes needed but not often.

    You would only have problems using this method if developing for Dawn or other non-DAZ figures.

    with a XD4 Crossdresser license for V4 from evilinnoccence I can even take a an exported cr2 ( Poser companion file) and convert most for V4 I use Clothes converter from the DAZ store to do other legacy figures and morphing clothes on those to add morphs.

    Hi JaguarElla, Thanks for your reply. 
    I've tried to use the transfer utility and it always screws up my clothes, they go into the model's body, into her skin, or get stretched out in weird ways. :(

    You need to design the clothes around a particular shape. If you use the base shape for whatever generation you are targetting it makes life easier.

    If you design around a particular morph. Then use transfer utility but need to change your settings to target that shape. Then reimport the OBJ as a morph for that shape to override the automatically created morph.

    There are tutorials for all this, but that is the general idea. Are you designing your clothes for a particular daz shape? Did you see the tutorials for this?

    And lastly, even once you do this, what wiz says remains. it is expected the clothes fit at least a few of the popular shapes for the generation, so you need to manually adjust the clothes for those generations and make morphs. Then all the JCM stuff.

     

    This should get you started. http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/creating_clothing_against_genesis_morph_shape/start

    or this one

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/modeling_against_a_genesis_shape/start

    Post edited by larsmidnatt on
  • nicsttnicstt Posts: 11,715
    edited September 2015
    thd777 said:
    DigiDotz said:

    Nice clothes, what modeling program do you use? I hope you find someone to work with.

    Looking at the clothes, I would guess that a clothing sim type program like for example Marvelous Designer was used. In that case this will complicate rigging even more as the mesh is likely not ideal for conforming clothes. But, yes those are nice clothes. I would suggest to market them as dynamic clothes for Poser to start. 

    Ciao

    TD

    SimonTM can do dynamic in Daz? If'm I'm correct I would be interesting in purchasing; those are excellent. If that was possible, then would like skirts too - various types and designs, short, long and in between.

    Post edited by nicstt on
  • ChoholeChohole Posts: 33,604
    nicstt said:
    thd777 said:
    DigiDotz said:

    Nice clothes, what modeling program do you use? I hope you find someone to work with.

    Looking at the clothes, I would guess that a clothing sim type program like for example Marvelous Designer was used. In that case this will complicate rigging even more as the mesh is likely not ideal for conforming clothes. But, yes those are nice clothes. I would suggest to market them as dynamic clothes for Poser to start. 

    Ciao

    TD

    SimonTM can do dynamic in Daz? If'm I'm correct I would be interesting in purchasing; those are excellent. If that was possible, then would like skirts too - various types and designs, short, long and in between.

    I think you mean SimonWM, and his dynamic clothes are done with optitex, as are all existing DS dynamic clothes.

  • Camille said:

    Camille, there are a number of ways you can "cheat" rigging them yourself, I am not a modeller but as far as rigging stuff I use the transfer utility and some of Sickleyields products which add skirt bones etc on clothing, as it is for the figure you are transferring to this is permitted and any other DAZ figure.

    A bit of tidying up with the weight brush is sometimes needed but not often.

    You would only have problems using this method if developing for Dawn or other non-DAZ figures.

    with a XD4 Crossdresser license for V4 from evilinnoccence I can even take a an exported cr2 ( Poser companion file) and convert most for V4 I use Clothes converter from the DAZ store to do other legacy figures and morphing clothes on those to add morphs.

    Hi JaguarElla, Thanks for your reply. 
    I've tried to use the transfer utility and it always screws up my clothes, they go into the model's body, into her skin, or get stretched out in weird ways. :(

    You need to design the clothes around a particular shape. If you use the base shape for whatever generation you are targetting it makes life easier.

    If you design around a particular morph. Then use transfer utility but need to change your settings to target that shape. Then reimport the OBJ as a morph for that shape to override the automatically created morph.

    There are tutorials for all this, but that is the general idea. Are you designing your clothes for a particular daz shape? Did you see the tutorials for this?

    And lastly, even once you do this, what wiz says remains. it is expected the clothes fit at least a few of the popular shapes for the generation, so you need to manually adjust the clothes for those generations and make morphs. Then all the JCM stuff.

     

    This should get you started. http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/creating_clothing_against_genesis_morph_shape/start

    or this one

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/modeling_against_a_genesis_shape/start

    Thanks a lot!

  • nicsttnicstt Posts: 11,715
    Chohole said:
    nicstt said:
    thd777 said:
    DigiDotz said:

    Nice clothes, what modeling program do you use? I hope you find someone to work with.

    Looking at the clothes, I would guess that a clothing sim type program like for example Marvelous Designer was used. In that case this will complicate rigging even more as the mesh is likely not ideal for conforming clothes. But, yes those are nice clothes. I would suggest to market them as dynamic clothes for Poser to start. 

    Ciao

    TD

    SimonTM can do dynamic in Daz? If'm I'm correct I would be interesting in purchasing; those are excellent. If that was possible, then would like skirts too - various types and designs, short, long and in between.

    I think you mean SimonWM, and his dynamic clothes are done with optitex, as are all existing DS dynamic clothes.

    I was close wink; yes I was aware of the software he used, but as I was unaware of the process, I didn't know if he could convert exising items made by someone else.

  • I was wondering about the MD license. I couldnt find the info after a quick search but a few years back I thought I read md output couldnt be sold on another site.  If all's well now I might subscribe to MD myself. I would look into Sickleyealds rigging stuff http://www.daz3d.com/sickle-dress-rig-genesis-2-female

     

  • I do believe they changed that bit with the new subscription service, but as there are other things if prefer to spend that amount of money on, I can't say for sure. Last version I used was the one right before the subscription started.

  • ScavengerScavenger Posts: 2,674
    Chohole said:

    From what I can tell, the guys at Poserworld will do just about anything for a reasonable price.   

    But certainly would no be allowed to sell them at Daz  3D, which the OP said was her goal.

    Why is Poserworld Persona Au Graten?

  • Scavenger said:
    Chohole said:

    From what I can tell, the guys at Poserworld will do just about anything for a reasonable price.   

    But certainly would no be allowed to sell them at Daz  3D, which the OP said was her goal.

    Why is Poserworld Persona Au Graten?

    Is that a grilled cheese topped casserole of some sort?

  • Scavenger said:
    Chohole said:

    From what I can tell, the guys at Poserworld will do just about anything for a reasonable price.   

    But certainly would no be allowed to sell them at Daz  3D, which the OP said was her goal.

    Why is Poserworld Persona Au Graten?

    what is persona au graten??

     

  • Persona non grata maybe laugh

  • Persona non grata maybe laugh

    not nearly as tasty.

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