I'm interested in Sunny's Tails, but as we can't return, then I'm reluctant to buy.

nicsttnicstt Posts: 11,715
edited September 2015 in The Commons

http://www.daz3d.com/sunny-s-tails-for-genesis-3-female-s-genesis-2-female-s-and-victoria-4

Anyone able to post a picture of the morphs as it is somewhat ambiguous what the 'lots of movement morphs' actually are; the formatting makes it hard to read. It doesn't look lots to me. This excellent product by EmmaAndJordi (http://www.daz3d.com/sela-hair-for-genesis-3-female-s) had what I would call lots.

If we could return, I'd have bought it knowing I could.

If Daz were to compare what I return in relation to what I buy, I'd be surprised if it was above 1%; yet during this promo, there has been three items I might have bought knowing I could return 'em... But I haven't as I can't.

Post edited by nicstt on

Comments

  • SzarkSzark Posts: 10,634

    Since when can't you return items? There has always been a 30day return period no questions asked.

  • L'AdairL'Adair Posts: 9,479

    It's part of the Sale Details on the Rev-Up page, small print:

    "Items purchased with REV-UP discount or items that are earned with a REV-UP discount are not eligible for returns or refunds."

    I've seen this with other sales, too.

  • nicstt said:
    If Daz were to compare what I return in relation to what I buy, I'd be surprised if it was above 1%; yet during this promo, there has been three items I might have bought knowing I could return 'em... But I haven't as I can't.

    I actually did the math on this a while back. less than 1% of my orders had a return. If you do the math based on items and not orders it's less than 0.25%.

    If you feel you may want to return it don't buy it.

  • nicstt said:
    If Daz were to compare what I return in relation to what I buy, I'd be surprised if it was above 1%; yet during this promo, there has been three items I might have bought knowing I could return 'em... But I haven't as I can't.

    I actually did the math on this a while back. less than 1% of my orders had a return. If you do the math based on items and not orders it's less than 0.25%.

    If you feel you may want to return it don't buy it.

    Which is why I'll likely wait to do so until next month.

  • SzarkSzark Posts: 10,634
    L'Adair said:

    It's part of the Sale Details on the Rev-Up page, small print:

    "Items purchased with REV-UP discount or items that are earned with a REV-UP discount are not eligible for returns or refunds."

    I've seen this with other sales, too.

    well that stinks...glad I dont buy much these days

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    I know it's a bit of a hijaack but...if anybody bought the Sunny's Tails hair, and has Skyler, I'd love to see how it comes out on her?

    I'm looking for a good hair that works on her, other than the one that comes with her.  It's pretty amazing how most of the hairs in the store don't SEEM fashion-y adult hairstyles, until you put them on someone who's very clearly younger.  Suddenly they look like a tween fashion model, instead of just a kid playing in a field.

    The hair that comes with her is excellent, and appropriate, but like the Elite Ponytail, it quickly becomes too much of a same-as when you see it too often in renders.

    So...any renders with Sunny's Tails and Skyler?

    --  Morgan

     

  • CypherFOX said:

    Greetings,

    I know it's a bit of a hijaack but...if anybody bought the Sunny's Tails hair, and has Skyler, I'd love to see how it comes out on her?

    I'm looking for a good hair that works on her, other than the one that comes with her.  It's pretty amazing how most of the hairs in the store don't SEEM fashion-y adult hairstyles, until you put them on someone who's very clearly younger.  Suddenly they look like a tween fashion model, instead of just a kid playing in a field.

    The hair that comes with her is excellent, and appropriate, but like the Elite Ponytail, it quickly becomes too much of a same-as when you see it too often in renders.

    So...any renders with Sunny's Tails and Skyler?

    --  Morgan

     

    Okay, give me a few minutes and I'll see if I can get Studio to cooperate.

     

  • Okay, then. I ran a short render (see attached), The distortion your'e seeing is an effect of the Skyler morph, but the end results of the various morphs are kinda cute. There are a dozen or so morphs, mostly bangs and tails. Nothing to the degree of an Aeon Soul hair.

    SkylerSunnyTest.png
    960 x 1248 - 1M
  • nicsttnicstt Posts: 11,715

    Okay, then. I ran a short render (see attached), The distortion your'e seeing is an effect of the Skyler morph, but the end results of the various morphs are kinda cute. There are a dozen or so morphs, mostly bangs and tails. Nothing to the degree of an Aeon Soul hair.

    Or as many as the EmmaAndJordi (http://www.daz3d.com/sela-hair-for-genesis-3-female-s), yet the same price; I mean those morphs must take a lot of effort.

  • Moprphs of any sort take awhile. It takes me anywhere up to six hours to make a head morph, and same again to do a body morph.  Hair morphs involve a lot of complex geometry, and the smallest mistake means having to start over. I can see how a dozen morphs on a hair might take weeks.

    If you sell like Aeon Soul does (or EJ for that matter), then you can afford to take months to make a product.

    In this case, the number of morphs is reasonable for the hair, although I'd like to see a fix morph for really short people (like Skyler).

  • nicsttnicstt Posts: 11,715

    Moprphs of any sort take awhile. It takes me anywhere up to six hours to make a head morph, and same again to do a body morph.  Hair morphs involve a lot of complex geometry, and the smallest mistake means having to start over. I can see how a dozen morphs on a hair might take weeks.

    If you sell like Aeon Soul does (or EJ for that matter), then you can afford to take months to make a product.

    In this case, the number of morphs is reasonable for the hair, although I'd like to see a fix morph for really short people (like Skyler).

    How would the fix morph work?

    I've been trying to create a morph so I can have a mother and daughter scene that doesn't look like skyler; long hair can be an issue with the morph I've managed. If I get something reasonable, I may release it like I did with the Face morphs I created.

  • Oso3DOso3D Posts: 15,085

    I will point out that in many cases you can fit hair properly without fitting it, just place the hair and maybe set it to collide with the figure to clean up the edges.

     

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    nicstt said:

    How would the fix morph work?

    Just like any other morph. What are we trying to fix, just smoothing out the hair? Shouldn't take long at all. Though I don't know about a generic fix morph, you could make one I suppose but that wouldn't be as easy. Making a fix for skyler(or any particular shape) though is pretty straight forward.

    Post edited by larsmidnatt on
  • nicstt said:

    Moprphs of any sort take awhile. It takes me anywhere up to six hours to make a head morph, and same again to do a body morph.  Hair morphs involve a lot of complex geometry, and the smallest mistake means having to start over. I can see how a dozen morphs on a hair might take weeks.

    If you sell like Aeon Soul does (or EJ for that matter), then you can afford to take months to make a product.

    In this case, the number of morphs is reasonable for the hair, although I'd like to see a fix morph for really short people (like Skyler).

    How would the fix morph work?

    I've been trying to create a morph so I can have a mother and daughter scene that doesn't look like skyler; long hair can be an issue with the morph I've managed. If I get something reasonable, I may release it like I did with the Face morphs I created.

    That's the $64,000 question, unfortunately. I'm not really sure what causes it. It happens at rigging breakpoints-- had the same problem with Thian hair when the model was too busty. Might be a weightmap thing, might be something squirrelly with the rigging method. Either way, it's some sort of interaction between the hair and the figure.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015
    nicstt said:

    Moprphs of any sort take awhile. It takes me anywhere up to six hours to make a head morph, and same again to do a body morph.  Hair morphs involve a lot of complex geometry, and the smallest mistake means having to start over. I can see how a dozen morphs on a hair might take weeks.

    If you sell like Aeon Soul does (or EJ for that matter), then you can afford to take months to make a product.

    In this case, the number of morphs is reasonable for the hair, although I'd like to see a fix morph for really short people (like Skyler).

    How would the fix morph work?

    I've been trying to create a morph so I can have a mother and daughter scene that doesn't look like skyler; long hair can be an issue with the morph I've managed. If I get something reasonable, I may release it like I did with the Face morphs I created.

    That's the $64,000 question, unfortunately. I'm not really sure what causes it. It happens at rigging breakpoints-- had the same problem with Thian hair when the model was too busty. Might be a weightmap thing, might be something squirrelly with the rigging method. Either way, it's some sort of interaction between the hair and the figure.

    The simple fix is to just visually fix the hair for the shape in question and keep that morph dialed in. The other morphs will work pretty closely to their original intent from that point on. But you would make the fix for a particular shape, a generic fix for "short people"  probably isn't going to happen.

    Post edited by larsmidnatt on
  • Oso3DOso3D Posts: 15,085

    If you have Genesis Supersuit, it might be possible to fit the hair to the suit and then use it to manipulate the hair in ways the hair doesn't normally allow.

     

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    If you have Genesis Supersuit, it might be possible to fit the hair to the suit and then use it to manipulate the hair in ways the hair doesn't normally allow.

     

    the issue is with the pigtails I think. So I don't think the suit would help. The pigtails float in a weird space that isn't cleanly influenced by any bones in the body/suit.

    Thinking about this, the best universal fix for this would be to add your own bones to the pigtails and save the hair as a new figure asset. You would add bones and weight map the pigtails to those new pieces. One additonal bone on each side may be enough, or maybe up to three each depending on how much control you need for animation/movement.

    I haven't done this in a while though, but I don't see why it wouldn't work. It would get rid of that scrunching, and also give you more control.

    Post edited by larsmidnatt on
  • DarkSpartanDarkSpartan Posts: 1,096
    edited September 2015

    I'd have to look at the rigging for the hair. If I remember correctly, Thian hair was fully rigged all the way to the ends. For a figure taller than Skyler, they work fine.

    Post edited by DarkSpartan on
  • I'd have to look at the rigging for the hair. If I remember correctly, Thian hair was fully rigged all the way to the ends. For a figure taller than Skyler, they work fine.

    Do you mean it's got independant bones for the tails? If so then it should be easy to get it to look right on short peoples. I don't have that hair so I don't know. Prior to Genesis I know some hair used to be like that, don't think I've seen it since.

  • nicsttnicstt Posts: 11,715

    I really need more time to learn stuff; ahh well, baby steps /nod

  • Resize and parent to the head? Alternately, use the transfer utility to preserve the original rigging? http://sickleyield.deviantart.com/journal/Tutorial-Saving-Gen-4-Custom-Bones-on-Conversion-417250347

     

    caveat: I don't own this hair, so I can't experiment to see if either of these will work, but both have worked very well for me in the past. 

  • Hanabi said:

    Resize and parent to the head? Alternately, use the transfer utility to preserve the original rigging? http://sickleyield.deviantart.com/journal/Tutorial-Saving-Gen-4-Custom-Bones-on-Conversion-417250347

     

    caveat: I don't own this hair, so I can't experiment to see if either of these will work, but both have worked very well for me in the past. 

    It comes in V4, G2F and G3F versions all in the same package, so conversion isn't an issue. I used the G3F version on G3F Skyler, and I'll check the rigging in a little bit.

  • Okay, then.

    I hadn't previously checked the rigging for the hair, but the tails are NOT rigged. If you dial up a large number of the morphs, then you can hide the crumpling, and of the morphs I have handy, only Skyler does this.

    It's not fatal, but I'm assuming the cause is somewhere in Skyler's morph or ear rigging-- Rumiko is between G3F and Skyler height-wise, and it's not happening there. Anyway, it's easy to hide and there's some serious cuteness that works well. If I feel really, really ambitious here in a bit, I may see what I can do to fix it, or we can ask SWAM if they can do a fit for it. If I was doing a hair like this one (and I refuse), I'd do it with a fit for the little girl in the crowd.

    I can imagine readily why they didn't (Skyler isn't "official" and I'd want access to Kids/Josie7). 

    In the meantime, I have a workaround.

    Dial the smoothing up to 15+, and turn "tails shorter l" morph to -100. I'll have a render for you all in a few minutes. Mind, I can't test the hair against Skyler G2F, as I only bought the G3F edition.

  • nicsttnicstt Posts: 11,715

    I'll check it out some once I've done this; I need to get back to the java program I'm on too, so little time... hmmm, ws that from a Lewis Carol?

  • DarkSpartanDarkSpartan Posts: 1,096
    edited September 2015

    Here's the render. It's not perfect, but it does work.

    Left to right: G3F, Rumiko, and Skyler G3F. Rumiko looks a bit different than she does on the left, due to a change in shaders-- working on her textures again to see if I can make a toon version of her original skin.

    TailsTest.jpg
    960 x 1248 - 778K
    Post edited by DarkSpartan on
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