Genesis Supersuit -- Amazing things
Oso3D
Posts: 15,088
So I knew it was versatile, but Cybersox13 pointed me out on a tutorial that blew my mind:
Basically, you can use the supersuit to help deform and morph a wide variety of outfits. While I KIND of knew this, the tutorial also highlights a bunch of things I've managed to overlook:
You can set collision target separately from autofit target. I didn't realize that. DUUUUH MIND BLOWN
This makes morphing way easier, given you can tweak with what the outfit is autofitted to and then let collision push anything that's sunk.
Surface selection tool. I... didn't know what that was. (hangs head)
You can imagine the nightmare not knowing that made changing supersuit textures.
I suspect a lot of this may also work with the new catsuit, but I haven't had a chance to pick it up yet.
(Next, I'm going to see if I can manage to get some reasonable ways to get dresses to hang rather than cling)


Comments
Just what I needed! Thanks a lot! :-)
I doubt daz would ever make another product like that. THat product launch was HUGE. I was just like releasing a new figure. Back then we didn't just have pro packs, but Pro Suites as well. This had multiple packages including a huge Suite.
I'm sure it was a massive amount of work. It is still the most customizable suit ever.
Though it heavily used 3DL shaders, so keep that in mind. (don't expect fur to work in Iray for example, least I wouldn't imagine it would)
I should get money from Daz for pointing out you can get the Genesis Supersuit Pro Suite at 66% off (PC membership, I assume) right now. I did during a sale a few months ago, and it was probably the most value for the money of anything I've purchased from Daz.
I mean, seriously... look at all the included stuff!
http://www.daz3d.com/supersuit-pro-suite
what is missing and needed, I made my own, is a more basic than the simplest suit with the least number of material zones but still preserving the UV mapping so one can make textures for the unweildy thing.
It promised great things but never got off the ground as so hard to work with.
by merging surfaces sharing the same map I managed to get a workable plain bodysuit I could then use to retexture the more complex ones but sadly my skills are lacking, if such a resource were available to the more skilled we might see more things made for it.
Breathtaking! Thank you very much for the link, timmins.william!
I was kind of hoping it might handle draping dresses more realistically (IE: falling down from the breast rather than cupping underneath), but it looks like that's not really doable. Still experimenting, though
Separate issue, but Iray now has fur shaders
http://www.daz3d.com/leather-and-fur-iray-shaders
Rather nice ones, in my admittedly quite limited experience so far.
We now return you to your irregularly scheduled thread.
The displacement fur works in Iray if you hold ctl and use the uber preset keeping textures then under displacement increase the subdivision.
https://www.youtube.com/watch?v=Fy0pBWr6y3A
an example second scene
I've found good fur requires Subd in the 4-6 range. Push it until your computer screams. (I think 6 is my limit -- if I use 6 on the wrong things it hardlocks my computer)
thanks for the follow up folks. I figured they would sell a shader, but good to know there is a way to get the furify stuff to work with iray. (though for a couple of bucks I could see people buying that fur pack)
Thought what would? Genesis autofollow tech? What I tell ya about that?
I actually found a more obvious solution that I'm kicking myself for not sussing sooner -- simply grab some random appropriate shape, stuff it halfway into the boobs, and set the outfit to collide with it.
Eventually I might try modeling some appropriate curved surfaces (some sort of teardrop with two fluted bits to transition with the breasts), but right now having pretty decent results with a sphere primitive.
(I thought of having a second figure with different proportions to collide with, and still might try it, but frankly this seemed way easier and still good)
thats not the worst idea. SY made something years ago that was used to do the same idea. Though it wasnt a sock, it was a shirt you put on the character, made invisible and told other clothes to fit or collide with. This shirt she made had no boobsacks, and just natural looking cloth coverage. same idea as what you are saying, slightly different approach.
though if i recall she made like all the morphs to support the most common breast shapes at the time, so that was a big factor to keep it working. Since I use abnormal shapes, didn't work for me, but it was a good idea and I never returned it even though I couldnt use it.
http://www.daz3d.com/sickle-rigging-and-morphing-system Only linking to it since I brought it up. I think you are on G2F so its not going to work for that.
Yeah, that's one reason I'm thinking of simply using primitives or making my own shapes as needed. That plus Supersuit should cover a lot of ground.
I'm still thinking of getting Fit Control because there are a bunch of other things it does, and having more options is always a good thing, but it's nudged down the priority list a little.
Don't worry, Zev0, it's dropping down so I can get growing up, or shapeshift, or vascularity HD, or pose builder, or... (stares at his list. Sigh)
Funny, I still don't have supersuit, just never saw that much of a use for it with all the other catsuits I have and the shaders being of little use since I don't render in DS.
I actually probably got most of my use from the supersuit bundle stuff from the shaders. back then I used 3DL a lot and ended up using those shaders on a lot of non-supersuit stuff. The suit itself does not appear in any render in my gallery. I don't know if that means i never rendered it, or if the renders didn't stand the test of time. I have a feeling I had one scrappy/draft type render with two gals in supersuit. But that was it.
Once I started using other rendering solutions (at the time Reality/Lux) that suit was a chore to configure externally due to the huge amount of material zones. But if I wanted to use it now, that wouldn't be so much of an issue. But yeah, have some other suits now that while not as general purpose, their more specialized approach did get them some renders.
Biggest issue I had with the suit, was you coulnd't make sexy panties with them. and lets be real lots of super heros (yep men) need panties ;) (not everyone wants hotpants)
I did use the cape, boots and belt a few times though.
I'm finding the supersuit materials useful mainly because they are cool texture files I can use for anything.
Supersuit is a great product. I've used it on several characters in the first issue of my webcomic.
Not the main character, though... she was using Gsuit HD but I might be switching her to Ultra Suit if I can get the stars and stripes to work the way I want on it.
I've been coming to this DAZ forum for something like 8 years, and this is the single most important thing I've ever learned here. You've solved one of the biggest unsolvable problems I've had with content. The proportions of my figures are so extreme that I couldn't get much to fit them. Now with this technique I can get anything to fit any Genesis character - because, even after conforming the garment to the Supersuit and it still not fitting, I can make the underlieing supersuit and skin invisible, and morph the clothing itself. THANK YOU!





Greetings,
I loved the SuperSuit; the shaders were amazing, and the suit itself was pretty astonishingly flexible.
For a G2F[/M, via fit] version, take a look at the new Ultra Bodysuit. Unlike the Super Suit, where they may have gone a bit overboard, they're massively underselling it's potential.
The thread (linked off the image) where the3dwizard proposes it, and then takes forum feedback, and talks about its construction, is also pretty amazing, and should give a good idea of the capability of the new one, as well as a pretty great interaction with the customers.
-- Morgan
that one looks nice cause you can make undies out of it really easy :)
and it supports texture sets from the V4.2 version. thats neato.
I tried to attach this image to my comment above, but it wouldn't, so it's here.
Oh, incredible! I'll buy it! It's half price right now too. Are there texture templates available somewhere?
Greetings,
Once you've bought it, look in your Product Library and click on the Ultra Bodysuit (don't know if that link will work) and it should have 'Ultra Bodysuit for Genesis 2 Female(s) (Templates)'. That contains 13 templates for the variations of the bodysuit. The suit (and the templates) also has a version that is UV compatible with textures for the 4.2 bodysuit, as @larsmidnatt mentions.
It really was a labor of love for the3dwizard, as far as I can tell. It's pretty epic, and took almost 2 years from inception to release, so I wouldn't expect anything like it for G3* for a long time. (Admittedly, a lot of that time it was held by DAZ, who bought it out. And the3dwizard was working on other products in the meantime, of course.)
-- Morgan
Thanks for telling me where to look for the templates. I bought it and it's downloading now.
Ultra suit is definitely on my wishlist.
Another thing that's blowing my mind: I can make something with dynamic clothing... and then set that as collision target for conforming clothing. Which means suddenly all my conforming clothing is also dynamic (not QUITE as easily, but close).
BOOM goes my head.
(Although it's not perfect, you can end up with really distorted garbage, but... )
The problem with the collision approach is that it doesn't undo any weird initial distortions, just pushes them. So if you have underboob cling and then apply collision with something else, the underboob texture tends to compress. This isn't too big a deal if your material is homogeneous, but if there's a pattern of any kind it gets odd looking.
It's always nice to see people rediscovering the alternate uses for the Supersuit, which I've always thought has been a perfect example of an amazing product that was underserved by its marketing. Another one is Pokeaway 2, which, unlike the original Pokeaway, which pulls the surface of a figure inward, away from the clothing to prvent poke-though, ALSO gives you the ability to make the clothing rise above the surface of the figure (the figure is affected when you dial in positive numbers, the clothing when you dial in negative.)
Oh, and as far as creating various shapes for deforming clothing, here's a trick I've always found incredibly useful: Copy your figure twice, turn the opacity on one of the two copies to zero, then fit the clothing to the invisible one while setting the clothing items's collisions to the second figure. This is especially useful for clothing half-on/half off poses like characters putting on coats, or the classic one leg in/one leg out pose for pulling on pants, etc., as you can slide the entire position of the clothing item relative to the visible figure by scaling and manipulating the invisible figure, but collisions will work to keep the item on the body of the visible one where they overlap.
Nice. I've been trying to tackle the 'underboob' problem with multiple figures. Only solid approach I've found is to use a dynamic dress, for very flowy things, or a corset, for more close-fitting things.
Supersuit doesn't help because of the way chest and abdomen surfaces are laid out. Ultra bodysuit doesn't look like it'll help, either, but we'll see.
Have you used the GenX2 products to load all Michaels, Victorias, Hiros, and Freaks, and Creature Creator, and Muscle morphs etc. into Genesis? You get the morphs for every figure and you're bound to find something that will fix the problem.