UberEnv vs Volume Cam

deleted userdeleted user Posts: 1,204
edited August 2015 in The Commons

Hey guys. One more question regarding the volume cam. Is there a way to make the volume cam ignore certain lights? The issue I'm facing is that I need UberEnv for ambiance thoughout the scene but I want dust particals from the sun. When I use the Volume Cam and Uber enviorment its so foggy. I turned the settings way down to .0001 it got rid of the fog effect but now my sun light dont have particals. So I increased the sun to 150% then 200% then 300%. By the time I got to where there was no fog, and I could see particals with my sun, the light was so powerful it was a total white out on the surfaces it hit. A simple solution would be to be to be able to make the volume cam ignore certain lights. Is this possible?

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Comments

  • IvyIvy Posts: 7,165

    I dunno if this will help or not  But you may want to try using something that will give you the effect your looking for  Simple god rays work great and is on sale  still https://www.daz3d.com/simple-godrays

  • mjc1016mjc1016 Posts: 15,001
    LadyLuck said:

    A simple solution would be to be to be able to make the volume cam ignore certain lights. Is this possible?

    Yes...but the lights need to support flagging, too.

    In 3Delight, there is support for both lights and volumes to interact in ways that controllable.  The problem is the shaders need to be written to include that feature.  The UberEnv light shader is not written with flagging in mind. 

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