Axes, bones and export problems (blender and unity)
Hello, I need help with the axes and bones of my model when I export them.
When I export the model from Daz to Blender, all the bones come out of the body and tilt like this, altering the axes. And the height also changes.
When I export the Daz model to Unity, the axes tilt like this, preventing me from moving them correctly.
Why does this happen?, and how can I modify them to align the axes and bones?
Thank you.

Comments
That's the typical imported result of raw FBX file. Suggest you use Diffeomorphic Daz Importer or official Daz to Blender bridge. (ss1)
I don't know about Unity but there's also an official Daz to Unity bridge.