Axes, bones and export problems (blender and unity)

Hello, I need help with the axes and bones of my model when I export them.

When I export the model from Daz to Blender, all the bones come out of the body and tilt like this, altering the axes. And the height also changes.

When I export the Daz model to Unity, the axes tilt like this, preventing me from moving them correctly.

Why does this happen?, and how can I modify them to align the axes and bones?

Thank you.

Comments

  • crosswindcrosswind Posts: 9,576

    That's the typical imported result of raw FBX file. Suggest you use Diffeomorphic Daz Importer or official Daz to Blender bridge. (ss1)

    I don't know about Unity but there's also an official Daz to Unity bridge.

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