Merge 50+ Objects Into One
I created this pile of wood by making a bunch of copies of a wood bundle object. I'd like to use this in other scenes, and I don't need to manipulate the individual logs anymore. Is there a way I can simplify this down to a single object that won't take up as much processing power or storage space?
Note: I tried exporting this as an .obj file but the file was 10 times larger than the orginal scene.


Comments
Merging them into one object would actually be more demanding, since it would be a single, higher density mesh. It should be fairly efficient already, but you could also replace all but one of the models with instances of the first - manually, using Create>New Node Instances and copy/pasting the positions from the non instanced originals, or with the Instancify script https://www.daz3d.com/instancify
Great suggestion! Using node instances instead of duplicated objects reduced my file size by a factor of five. Thanks Richard.