sketchup importing workflow
Hi i am trying to figure out how to import sketchup models into daz3d as i think it would be a wonderful tool if i could do so . i had 3dxchange5 but it seems to have issues with larger models . i try to import the file directly from sketchup and apparently while it loads everything looks messed up like faces are exported wrong and such any tips? should i use something like 3dmax to import it into that first then export out to daz3d?
thanks! 3d models are a pain in the ...... you would think with todays technology there would be an easy way to make models "work" between diffrent programs. but yeah........ but thats the nice thing about daz3d is that as long as its daz content it just "works" (other then some material tweaking for things like iray) :-p but would be kinda fun if i could add some models to daz3d myself. others ive seen have used lightwave for importing models (not sketchup spacific though). any tips or what would be helpful thanks!

Comments
Actually sketchup is not the best tool for importing models into DS since the way it models leaves lots of artifacts when converting to other formats such as .obj. You can get around many of these if you know what to look for and model the objects yourself, but most existing sketchup models do not do well outside of sketchup in my expereince.
With Sketchup models, there is no one method that works on everything. But the best is to export from SU as an obj or dae and fix the problems in a modeling program, then export a 'clean' mesh in obj for Studio to use. You will, most likely, need to retuxture it afterwards.
I feel your pain and the 3D world love to be exclusive and not make it easy for interchange... we have all expericned this fun :)
In the mean time her eis what works pretty solidly >
This is a pretty solid workflow.
Cheers
gotcha anyone use 3dxchange 6 pro yet? i had issues with 5 with sketchup imports into daz supossively this program is supposed to make ite easier to import 3d warehouse items.........wish there was a trial but not one yet.