• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

Trying to figure out what DAZ material file names stand for PBR redshift nodes

chad.demosschad.demoss Posts: 23
August 2024 in Cinema 4D Discussion

G9Feminine01_Legs_D_1003.jpg

G9Feminine01_Legs_NM_1003.jpg

G9Feminine01_Legs_R_1003.jpg

G9Feminine01_Legs_SO_1003.jpg

G9Feminine01_Legs_SSS_1003.jpg

 

Ill assume

"D" is diffuse
NM is normal
"R" is roughness? not sure
"SO" I have no idea, maybe specular? where do I plug this in?
"SSS" sub surface scatter - where does this connect to? subsurface "color"?


 

Comments

  • GordigGordig Posts: 10,597
    August 2024

    The first three are correct. SO, if I'm remembering correctly, is a weight map for the detail normal map. In Redshift, you'd want to do something like add the detail normal map tiled correctly for the legs (to use your example), feed that plus the regular legs normal map into a mix node with the SO map as the mix strength. I'm using generic terms because I use Arnold, and don't have that much experience with Redshift.

    As for SSS, personally I never bother with the SSS or translucency maps that Daz products frequently include, and just feed the diffuse map into subsurface color.

  • GordigGordig Posts: 10,597
    August 2024

    My mistake, W is the detail weight map. From looking through the few G9 skins I have, it looks like SO is AO weight.

  • Willy2Willy2 Posts: 178
    August 2024

    By looking at the image, you can guess the corresponding channel for the material.
    But each 3D software package, in addition to the basic channels for materials, has its own channels because they are closely linked to the native light conception defined by the developers.
    So, rather than looking for (often non-existent) correspondences between this channels, it is preferable to acquire personal skills.

    Easy to match:

    • diffusion channel
    • colour channel
    • bump channel
    • alpha channel
    • transparency channel
    • luminance channel
    • glow channel

    Tricky matching:

    • specularity channel
    • displacement channel
  • GordigGordig Posts: 10,597
    August 2024

    Willy2 said:

    Easy to match:

    • diffusion channel
    • colour channel
    • bump channel
    • alpha channel
    • transparency channel
    • luminance channel
    • glow channel

    Tricky matching:

    • specularity channel
    • displacement channel

    Those are channels in C4D's standard material system, and the OP is using Redshift. I would also disagree with your assessment of which channels are and are not easy to match, but that's beside the point.

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.